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PCI Soundcards Reviewed and Rated 


440BX’s 100MHz bus: 
First bootMark numbers 


PURE 1C POWER 


nVidia fires back in a 
combative Interview 


A fast forward look at 
Intel’s 64-bit CPU 


www.bootnet.com 


Hands-on preview 

of Palm III PDA 





▼ 


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I A ON" 


AGENDA HOME 

Intel Pentium® II Processor 

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56K Fax Modem 

104 Keyboard/PS2 Mouse 

1.44MB Floppy Drive 

ATX Mini-Tower Case w/235 Watt Power Supply 
Microsoft Windows 95 
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II I'Loc'C^.^or Willt $ 1 . 90 ^ 
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56K Fax Modem w/Voice 

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Iomega ZIP Drive 

ATX Mini-Tower Case w/235 Watt Power Supply 
Microsoft Windows 95 
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l:-e-Lii,LU:LU.® LL 388 IMilMp $2820 


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Note, Intel Inside Logo and Pentium are registered trademarks and MMX is a trademark of Intel Corporation. All other names are properties 
of their respective corporations. Price and specifications are subject to change without notice. Not responsible for typographic error. 



pentium®][ 


AGENDA BUSINESS 

Intel Pentium® II Processor 

64MB SDRAM DIMM 

8.5GB Ultra IDE Hard Drive 

4MB AGP Graphics Card 

16 Bit Sound Card/80 Watt Amplified Speakers 

32X CD-ROM Drive 

56K Fax Modem 

104 Keyboard/PS2 Mouse 

1.44MB Floppy Drive 

Iomega ZIP Drive 

ATX Mini-Tower Case w/235 Watt Power Supply 
Microsoft Windows 95 
15” .28dpi Color Monitor 


EXPERT II 

Intel Pentium® II Processor 

64MB SDRAM DIMM 

4.3GB Ultra IDE Hard Drive 

4MB AGP Graphics Card 

Wavetable Sound/200 Watt Amplified Speakers 

32X CD-ROM Drive 

56K Fax Modem 

104 Keyboard/PS2 Mouse 

1.44MB Floppy Drive 

ATX Mini-Tower Case w/235 Watt Power Supply 
Microsoft Windows 95 
17” .26dpi Color Monitor 




• 2-year limited warranty / 2-year labor TEL 

47257 Fremont Blvd. Fremont, CA 94538 FAX 

Product Information Number 236 



Skidmarking 
your PC 


Everyone brags about benchmarks, but 
nobody does anything about them. Well, 
all that’s about to end. 

The boot editors have started the latest 
craze in personal computing: racing for 
pink slips. You think your system’s 
tough? Put up or shut up! That’s right, 
we’ve been going to local computer swap 
meets and bringing our homemade 
muscle with us on a dolly. We roll up alongside some greaser 
flexing his MHz for the ladies, and just one look makes it clear: 


We mean business. 

Both parties hand their pink slip, to the fox in the capri 
pants (actually it’s usually just pink post-it notes that say, “IOU 
my PC”), she takes the scarf from around her neck (also a 
requirement), raises it high above her head, and both parties 
load the bootMarks. 

The scarf drops and it’s time to rev on the redline. 

Beads of sweat trickle down the forehead of our victim as we 
both run Norton’s bootMark. 
Their knuckles go white as we 
blaze through the Quake demo. 
An uncontrollable twitch begins 
as Visual C++ compiles. 

Then comes SYS mark. This 
burly test of a system’s studliness 
runs the actual kernel of a slew of 
real-world apps — such as 
PageMaker, Word, Excel, 
CorelDraw, and PowerPoint — and 
can bring the most capable 
machine to its virtual knees. 

This takes a couple of hours, 
so at this point we like to go to 
lunch with our nemesis. Usually grilled cheese sandwiches. 

But when we get back, it’s all business. Scores are tallied, 
people from our art department whip up charts in QuarkXpress 
(running on Kick-Ass notebook PCs), and dye-sub color prints 
are generated. 

Everyone then gathers around and studies the numbers. 
There’s some debate... “Sure his VidTach may beat mine, but I 
have video IN and OUT!” And, “Screw visual quality, my D3D 
score is higher and the bottom-line number is all that counts!” 
But after all is said and run, one of us stands victorious. 

And one of us doesn’t have a PC anymore. 

Sure this is tough. Sure it’s cruel. But you’ve gotta be cruel to 
be kind in this two-PCs-enter-one-PC-leaves world. And boot’s 
gonna be the last man standing. 


We roll up 

alongside some 
greaser flexing 
his MHz for the 
ladies, and just 
one look makes 
it clear: We 
mean business. 



Brad Dosland 
Editor in Chief 



14 bootwire News that matters. 


Back when boot was just a HI’ grommet, a small company called 
Nimantics was beating all the big companies to the punch with 
notebooks running ahead of the pack ...by packing desktop CPUs 
instead of mobile versions. Now the revolutionary company has 
disappeared into the night, and its customers, along with the local 
and federal authorities, are searching for its owners. ALSO: Bonded 
modems deliver the speed that esoteric technologies promise. 

yo/CES 

21 The Saint Alex St. John cooks up some mischief 
from the pages of the Microsoft Anarchists 1 Cookbook. 

23 Game Theory T. Liam McDonald has a lucid vision 
that the laws of evolution are finally catching up with the inbred 
PC game industry. 

25 On the Line Shel Kimen is the voice from deep left 
field that is crying out in defense of Java. 

27 Fast Forward Tom Half hill’s surprised at how little 
hype Intel’s 64-bit CISC/RISC processor is getting. Merced cometh! 

96 Glitch Jon Phillips is in the field this month, reporting 
on the bloody standoff going down in the hills of Redmond, WA. 


DEPARTMENTS 

5 Comm Port Readers buzz via e-mail, fax, and post- 
partum syndrome. 

12 bOOtDiSC Your guide to the joys of our shiny silver 
platter. A sampling of this month’s treasures includes: WOMB of 
PDA software! PLUS QuarkXPress 4.0, Bryce 3D, CorelDraw 8, 
MediaStudio Pro 5.0, Ultim@te Race Pro, Agile HTML Editor, and 
much, much more. 

18 Pure Lust Tech toys for digital girls and boys. 

52 White Paper/1 2-Step Clinic This month, the 

mysteries of core-logic chipsets are delved. This little-known 
component is to the PC what the immortal soul is to humans. 
ALSO a slew of tips and techniques to soothe your burning 
sensations in this month’s All-Andrew episode of Clinic. 

56 bootworthy No man is an island and no PC should 
be without a powerboat of a modem to get around in. If you’re not 
surfing at 56K, you’re sinking in the mire. Check out this month’s 
roundup of the best modems in the wet wired world. 



2 boot APR 98 





Notebook Autopsy 

Notebook PCs show no signs of 
aggressive behavior— yet. So 
before these intelligent 
alien life forms crash 
down on your Roswellian 
landing pad and get the 
better of you, read our 
startling autopsy results to see 
what makes them tick. Don’t make your next 
notebook purchase until you do. 


PDAs (Public 
Displays of Affection) 

If you simply must fondle your PDA in public, make sure 
you’re playing with this year’s hottest model. We give you 
the gift of love: 1998’s sexiest Personal Digital Assistants. 
We’ve got the first Windows CE 2.0 palmtop and a hands-on 
world exclusive preview of the Palm III. 


Lip: nVidia’s David Kirk 

His business card says he’s the Minister of 
Armaments, and he has one of the deadliest 3D weapont 
around: the Riva 128. But is it strong enough to take on 
the Intel i740 stormtroopers? Kirk says it is, and he’s 
more than ready to kick the crap out of i740, Voodoo 
PowerVR, and anything else that his 3D competitors may 
have brewing in their war rooms. 


We’ve got two, count ’em, two hands-on 
exclusives this month. First, check out our test drive of DirectX 6, 
straight from Microsoft’s developer Meltdown in Redmond. Then 
gorge yourself on the first BX-endowed motherboard running at a 
bus speed of 100MHz and delivering some 400MHz P-ll lovin’. 
We’ve got the pix and numbers! 

You wanted the truth about PCI-based 
soundcards and boot delivers. We ran a quartet of the latest in 
sound technology through the gauntlet and warn you: Don’t 
abandon the ISA bus till you read this! 


- Intel’s i740 powers Real3D’s StarFighter accelerator to new 
heights of visual quality. 

- Deep in the heart of Polywell’s latest beats an AMD K6 266MHz. 

- Get creative with reviews of Bryce 3D, QuarkXPress 4.0, Corel 
Draw 8, and a pair of editors to create killer online content. 


Microsoft 




“This is the kind of game that can 
wreck a marriage.... Best Overall 
Game of 1997.” — Gamezilla 1.3.98 

“If you love the smell of burning 
arrows in the morning... Age of 
Empires is just what the general 
ordered."— Newsweek 11.10.97 

“Utterly brilliant.” — PC Zone 9.97 

“This game is great. I can heartily 
recommend it to both turn-based 
and real-time strategy gamers..." 

— Computer Gaming World*1.98 

— CNET Gamecenter 10.28.97 
“Its a game of nailbiting intensity and 


nonstop strategy.”— OGR.COM 12.97 



“One of the best of the year in any 
genre.” — The Atlanta Journal 
Constitution 11.9.97 


...a masterpiece.” 

Computer Games Strategy Plus 11.97 


ENSEMBLE 

STUDIOS 



“One of the years best games comes 
from Microsoft.” —Jeff Green, 
San Francisco Chronicle 11.1.97 

“.^nothing is more frightening than 
a row of seven War. Elephants... 
—CNET Gamecenter 10.28.97 



The new king of real-time strategy 
games.” —PC Gaming.com 11.97 


www.microsoft.com> 


|ames> 


Gimc developed bv Ensemble Studios Corp. for Microsoft Corporation. 
© 1998 Microsoft Corporation. All rights reserved. Microsoft and Age of 
Empires arc registered trademarks or trademarksof Microsoft Corporation 
in the United States and/ or other countries. Other products and company 
names mentioned herein may be the trademarks of their respective owners. 



a p r i I 19 9 8 


EDITORIAL 

editor in chief Brad Dosland 

executive editor Jon Phillips 

managing editor Sarah Pirch 

news editor Bryan Del Rizzo 

senior editor Andrew Sanchez 

technical editor Sean Cleveland 

webchemist Daevid Vincent 

contributing editors Tom Halfhill, Shel Kimen.T. Liam 

McDonald, Alex St. John 

contributing writers Dave Hakala, Frank Lenk, Tara 
Calishain, Tommy Maple, Rick Popko, Bob Senoff, Dan Simpson, 
Paula Reaume, Tim Tully 


ART 

art director Kevin Ashburn 
associate art director Sherry Monarko 
designer Gerry “Danke Schoen” Serrano 
contributing photographers Leigh Beisch, Aaron Lauer, 
Mark Madeo 


PRODUCTION 

production director Richard Lesovoy 
production coordinator Glenn Sadin 


ADVERTISING 

regional advertising manager Chris Coelho 
marketplace account manager Tiffany Suen 
marketing manager Erik “Everyone Keep Calm” Piller 
advertising coordinator Jennifer Barbeau 


CIRCULATION 

newsstand director Bruce Eldridge 
newsstand manager Thea Selby 
circulation analyst Terry Lawson 
circulation manager Tina Rodich 
fulfillment manager Peggy Mores 
direct mail manager Amy Nibbi 

boot 

150 North Hill Drive, Brisbane, CA 94005 
url www.bootnet.com 
subscriptions phone 800.274.3421 
subscriptions back issues/sales 800.865.7240 
subscription e-mail subscribe@bootnet.com 
advertising 415.468.4684 ext. 110 
editorial 415.468.4684; editor@bootnet.com 
fax 415.468.4686 

IMAGINE PUBLISHING INC 

publisher Caroline Simpson-Bint 

director of CD-ROM development Thomas Hale 

new media business development manager Mary Hoppin 

creative director Laura Morris 

vice president of circulation Holly Klingel 

vice president/CFO Tom Valentino 

president Chris Anderson 

INTERNATIONAL LICENSING REPRESENTATIVE 

Robert J. Abramson and Associates, Inc. 

720 Post Road, Scarsdale, NY 10583 

volume 3, issue 4 

boot (ISSN 1088-5439) is published monthly by Imagine Publishing Inc., 
150 North Hill Drive, Suite 40, Brisbane, CA 94005, USA. Periodical class 
postage paid in Brisbane, CA, and at additional mailing offices. Newsstand 
distribution is handled by Curtis Circulation Company. Basic subscription 
rates: one year (12 issues) U.S. $30. OO/Canada $43.95 Canadian price 
includes postage and GST (GST U 128220688 ). POSTMASTER Send changes 
of address to boot, P.O.Box 51479, Boulder, CO 80328-1479. 

Standard Mail enclosed in the following editions: A, A1, A2, A3, A4, A5, C, D, 
D1. CPC Int'l Pub Mail # 0781029. Outside the U.S. and Canada, price is 
$53.95, U.S. prepaid funds only. For customer service, write boot, P.O. Box 
51479, Boulder, CO 80328-1479; 
boot, 150 North Hill Drive, 

Brisbane, CA 94005. 

Imagine Publishing also publishes PC Gamer, Next Generation, Mac Addict, 
Ultra Game Players, PlayStation Magazine, and The Net. Entire contents copy- 
right 1998, Imagine Publishing, Inc. All rights reserved. Reproduction in whole 
or in part is prohibited. Imagine Publishing, Inc. is not affiliated with the com- 
panies or products covered in boot. 

PRODUCED IN THE UNITED STATES OF AMERICA. 


Bulk Rate, U.S. Postage Paid, 
Waseca, MN. Permit No. 350 


r e Always Thought Of 
lurselveSjAs The By 


Ourselves As The Byte Of 
Hot Rod Mags 

boot has turned into just the computer 
industry version of Hot Rod magazine. 

If you are going to continue to aim your 
magazine at those who like to play die latest 
3D games, spending whatever money they 
make on the hardware you rate as “Kick Ass,’ 
please discontinue my subscription! 

Jennifer Zapp 


Thanks for the best magazine for 
computer fanatics. It's like Hot 
Rod magazine for computers. I 
enjoy trying to get the best per- 
formance out of my machine, 
though I’m sure I've wasted 
more time tuning than I have 
enjoying the performance. 

Mdouville 

boot is destined to become like 
Easy Rider was in the beginning — 
a no-holds-barred, Kick Ass 
magazine. Sure, some people 
won’t (and can’t) get it. Each of 
these cultures is dedicated to the 
advancement of its machines. 

PCs are designed to shred apps 
like there is no tomorrow! 
Choppers are designed to shred 
roads until there is no tomorrow! 

Scott Tarr 

Hey! There’s A Shel 
In My Spam! 

I found Shel Kimen’s spam 
column in boot 18 timely and 
informative. I always thought 
replying to spam lists that offer 
the ability to remove yourself from 
that list would be a fruitless effort, 
so I didn’t bother. Recendy, I also 
heard that sending a Remove 
reply is even worse — spammers 
sometimes use the replies to 
determine whether e-mail address- 
es are valid! Sending a Remove 
can actually be the opposite. 

Jeff Magill 


Homemade Liquid 
Cooling 

My AMD K6 166 was starting to 
suck, and I’m still waiting for the 
K6+3D. I figured I’d overclock. 

But there just wasn’t much 
improvement going to 200. 1 
decided to go for the gusto and 
look around for a liquid cooling 
system. Here, in Albuquerque, 

New Mexico, everybody looked at 
me funny when I asked about a 
liquid cooler. When I found one, it was $400, 
so I decided to make my own, which cost $20. 
It’s made of the heater core of a 1974 Datsun 
280Z, two hydraulic brake lines, the filter 
pump from a fish tank, the scary monster 


n M 1 


heatsink from my original computer, two 
Mountain Dew cans, a package of heatsink 
grease from Radio Shack, a package of fuel 
tank patching epoxy (the most expensive), 
some anti-freeze, and the power supply from 
my ancient 386. 1 have successfully over- 
docked to 233MHz, and am happily humming 
along without any problems. 

Now I want to do a 12-Step for the mag. 

Geoff Danielson 

Free 0SR2 Upgrade 
From Microsoft 


"It’s made of the 
heater core of a 
1974 Datsun 
280Z, two 

hydraulic brake 
lines, the filter 
pump from a 
fish tank, the 
scary monster 
heatsink from 
my original 
computer, two 
Mountain 
Dew cans, a 
package of 
heatsink grease 
from Radio 
Shack, a 
package of fuel 
tank patching 
epoxy, some 
anti-freeze, and 
the power 
supply from my 
ancient 386 " 


For those of you out there stuck 
with Win95’s ORS1 and FAT16, 
there is a way out of the 
darkness and it’s free. I recently 
went to the Microsoft web site to 
upgrade my IE 4.0 to the latest 
revision. After upgrading, I pro- 
ceeded to install and Fdisk a new 
hard drive, and was surprised to 
find that my OSR1 version of 
Windows now had FAT32 
support! After checking the 
device manager, it indicated my 
Windows version had been 
upgraded to 950B (or OSR2). 

Dave Wayne 

Matroxic 

I’d like to see Matrox improve its 
failing customer support struc- 
ture — poor phone access, unan- 
swered e-mails to customer 
support. While its web site is nice, 
it doesn’t offer all the answers. 
Matrox is shadowing itself in 
product awards and not rewarding 
those who got it there with the 
support other video-card compa- 
nies presently provide. It’s time 
someone calls Matrox out on its 
omnipotent spew. 

Tim Farris 


I’ve been hosed. I bought a 
Matrox Mystique video card about 
eight months ago, and guess 
what? The damn thing works no 
more. So I did what any raving 
lunatic would do, try to get 
warranty service. First I tried to e- 
mail the company and only 
received a notice that someone 
will get back to me within so 
many business days. It’s been 
four months now. Second, I tried 
calling the retailer because 
according to the manual you 
must first go through the retailer 
and they are supposed to ship it 
back for you. The manager just 
about laughed in my face and 
said that it sounds like someone doesn’t want 
to own up to their warranty. To make a long 
story short, it’s been a little over four months 
and no response from Matrox. Its customer 
service is for shit and I will never buy a Matrox 



product again. As for my fellow computer 
geeks, always check out the track record of a 
company before you lay down your dough. 

Jo Kidd 

Matrox Technical Support Manager Dave White 
replies: Unfortunately, we have experienced some 
difficulties in the past two months that have kept 
us from delivering quick responses to end users. 

In addition to changes in our technical support 
team, the recent ice storm disaster in Quebec left 
us understaffed and without complete electricity 
for several weeks. 

Since then, we have taken active steps to 
rebuild our technical support. We have increased 
our support staff and are continually training rep- 
resentatives to deliver timely and thorough 
responses to our customers. As well, we are 
redesigning the technical support section on our 
web site to include an online diagnostic database 
providing a solution to known issues in less than 
five minutes of connect time. 

If you are still experiencing 
problems, we recommend you contact 
the dealer where you purchased your 
Matrox card. Since we offer dealers 
direct connection to technical 
support, you should receive a speedy 
resolution. Also, it may be still 
within the dealer's return policy to 
offer you a replacement or refund. 

If this is not possible, contact 
Customer Support Group at 514.685.0270 
to have the product returned and repaired. 
Please feel free to contact me personally 
(dwhite@matrox.com) . I trust we can 
resolve it to your satisfaction. 

Con 56K 

USR tech support is useless. I paid for the 56K 
upgrade and that was a waste. I never connect- 
ed at better than 26,400, and the upgrade did 
not improve this. I removed the “prized” USR, 
installed an Acer 33.6, and connected at 33.6. 
My phone lines are three-years old and Bell 
South only supports 14,400 voice and 9600 
data. Don’t blame Ma Bell for USR’s hype and 
lack of support for a chip burned at 24K. 

John Whitehurst 

56K? I just wanna get 28.8! I have a USR 33.6 
modem and I connect to the Louisville, KY, 

IBM Global Internet 33.6 line. Very few people 
really use IBM in my area, and I am using a 
brand new line installed by Bell South and a 
line noise filter. The only speed I can connect at 
is 26.6Kbps, which is horrific! I want to at least 
reach 28.8 on my 33.6 modem dialing into a 
33.6 line! By the way, all you people complain- 
ing about getting 33.5 or 40.0 instead of 56Kbps 
should just be happy you can reach something 
other than my sub-28.8 speeds! 

Matthew Jolley 

Pro 56K 

It amazes me that anyone would invest in a 
technology that doesn’t work on their system. I 
wouldn’t waste my money buying an old 
MacOS to install on my PC, and I wouldn’t buy 


an X2 without knowing if I have the proper 
phone lines, or if my ISP can connect at that 
speed. Before buying my X2, 1 researched. I 
found a number that checked phone lines and 
made sure they were up to “speed.” U.S. 
Robotics set it up at 1.888.877.9248 (log in as 
“line test” no quotes). It works for both K56flex 
and X2. It only tests the line, after all. You don’t 
even need a 56! Then I bought the modem. 

Know what you’re dealing with before 
throwing away your money to impress the 
neighbors. 

Steve Pohore 

I’m a tech-support person for a modem manu- 
facturer that produces 56K modems, and I’d 
just like to set the record straight on all the 
criticisms of 56 K modems. I keep hearing 
people talk about these modems being a 
“scam,” when it’s apparent these people don’t 
realize the functionality of a 56 K modem. 
Correct me if I’m wrong, but I don’t think any 


"No one is scamming you 
about 56 K modems, you’re 
just not paying attention to 
what they are supposed to do. 


tidl, and therefore the hum exists at 60 Hz, same 
as the oscillation frequency of the power coming 
from your wall socket. To solve this, you have to 
buy (or build, it's easy and cheap) a ground loop 
isolator. Once you have this installed, everything 
will work just fine. 

I used two 1:1 audio isolation transformers 
that I bought at Radio Shack and a film con- 
tainer from a 35mm film canister. Total cost, 
$12.00 CDN. Pretty cheap fix for good sound. 

All The News That Fits 

Reading the paper version of the bootWire, it 
becomes distressingly obvious just how long it 
takes to bring an issue to press. Ouch! Here’s 
an idea: Admit the magazine is not the right 
place for breaking news and just concentrate 
on keeping the info coming online. For those 
of us who subscribe to the bootWire online, 
the paper version adds no value, and let’s face 
it, every bootReader should subscribe to the 
bootWire listserve. Who needs month-old 

breaking news in the age of the net? 

Alan Robinson 


company that produces 56K modems will say 
you actually get 56K connect rates. Connect 
rates aren’t the benefit of 56 K modems. 

The first time I called in to AO(hel)L with 
my 56K external, I connected at 24,000 bps. 

But guess what? I downloaded a file during that 
connection averaging about 5K/sec. My brother 
has a local ISP and gets download rates of 
lOK/sec sometimes. With my old 33.6, 1 never 
got anywhere close to that, usually averaging 
about 2K/sec. People call me whining about 
how their new modem only connects at 40,000 
bps, or sometimes 33,600. Get a clue, people. 

No one is scamming you about 56K modems, 
you’re just not paying attention to what they are 
supposed to do. Throughput speeds, not con- 
nect speeds, are the advantage of 56K modems. 

Chris Brown 

Rattle And Hum 

In boot 18 Comm Port, reader Dan Hull 
explained why I hear a hum from my SB 32 
PnP. Is there some converter that would 
convert the SB speaker output to line-level 
output? I’d even breadboard a circuit, if needed. 

John M. Wildenthal 

bootReader Michael Oxner replies: One of your 
readers complained about the “ gold standard ” 
that he thinks exists among soundcards, saying 
that you need a " Sound Blaster Gold'' to play 
sound through your stereo from your soundcard or 
else you'll get a loud hum instead. Not quite so. 

I have the same, cheapo-deluxe SB16 sound- 
card and had the same hum when I first connect- 
ed it to my stereo. This is called a ground loop. 
The two units are running at a different poten- 


Editor-in-chiff Brad Dosland replies: 

We agree that every bootReader should 
be subscribed to our online newsfeed 
(www.bootnet.com/bootwirelist. 
html#subscribetobootwirelistserver) , but 
the reality is that only some 20% of our 
total print readership is actually tapped 
into this vital source. For the rest of our readers, 
and those who simply miss a day's posting, we try 
to provide a capsule view of the most important 
stories of the month in our print version's Nuggets 
section, and we devote the bulk of our news pages 
to a more in-depth analysis of the key stories 
broken online. We believe this approach leverages 
the best of both worlds. 

Heathermania 

I confess. I caught “Heathermania”! When I 
pick up boot, the first thing I check is if 
Heather Walton has submitted a tech 
question to Comm Port. Keep us up to date 
on what Heather does next. 

Rodan, Heather groupie 

Heather Walton was having swap file 
problems with games (Comm Port, boot 18) 
and wanted to know if more RAM would 
help. Well, this tip could've saved her $150 on 
that extra RAM. If you’re running Win95, you 
can manually change the size of the swap file 
so that it doesn’t constantly unload and load. 

Go to Control Panel->System-> 
Performance->Virtual Memory. At the Virtual 
Memory window, click “Let me specify my 
own virtual memory settings”. 

Make one huge swap file that doesn’t 
need to be read to during laborious system 
commands. First, enter the same number in 
the Min and Max boxes. The safest way to 
determine how much to use is to multiply 
the amount of RAM you have by 2.5. In 
Heather’s case, she should enter 80 for the 
min and the max. 

Now exit Windows and reboot. This tip 


6 boot APR 98 




works only if you aren't worried about disk 
space. You can even make the file larger if 
you wish. The secret is to keep the min and 
the max the same. 

Thomas A Duplessie 

bootReader Heather Walton replies: I saw all the 
questions about my letter “RAM Limits ” on 
bootNet, and I may have some answers. I do still 
use all 80MB I upgraded to. Even though my HX- 
chipset motherboard only caches 64MB, it does not 
affect system performance at all — except for those 
benchmark results. I prefer to test with real-world 
applications such as games. Like I said, my swap 
file used to go constantly with 32MB of RAM, both 
during the games and after shutting back to 
Windows. It was very annoying, and 80MB of 
RAM solved this problem completely. So what if it 
only caches 64MB. I believe my 80MB is better 
then just 64 with games such as GLQuake, Quake 
II, and Jedi Knight. bootReaders: do not hesitate to 
upgrade your RAM to as much as you can afford. 
The games are so much more playable without 
freezing up due to the swap file. 

The Bleeth Shall Inherit 
The Earth 

I’ve subscribed for a little less 
than a year now and I’ve noticed 
that much of the hardware you 
review is priced out of my reach. 

The systems you review are 
pretty sensuous, incredibly desir- 
able, but let’s face it: We can’t all 
be married to Yasmine Bleeth. 

Most of us have Pam Dawber. 

Sure, Pam Dawber’s cute and 
everything, but she’s no Yasmine 
Bleeth. We have to realize that we 
can never have Yasmine; we have 
to be satisfied with Pam Dawber, 
who is really a fine woman in her 
own right but just doesn’t have 
the hardware. 

Take, for example, the Intergraph TDZ 
2000 you reviewed in boot 17. Sure I drooled 
when I saw it. I ached. I yearned. But when I 
saw the price tag, all I could do was glance to 
Pam Dawber on my desktop and be resigned 
to acceptable performance instead of kick-ass 
performance. 

Maybe you guys could review some Pam 
Dawber systems. You know, systems that 
guys like me can afford. Perhaps you could 
even put a special tag on those articles so I 
know better than to lust after something I can 
never attain. You could put Yasmine Bleeth’s 
picture right at the beginning of some articles 
so us John Does would know immediately 
that this was out of our league. 

Ray Geroski 

Executive editor Jon Phillips responds: Is your 
machine Pam Dawber circa early 1980s or Pam 
Dawber 1998? (Maybe your situation isn't so 
bad.) We see your point, Ray, but boot celebrates 
Pure PC Power, not Pure PC Mediocrity. 

Technology moves in a single direction: forward. It 
would be redundant to review P200s in 1998 — we 


broke open those babies last year. The Intergraph 
TDZ 2000 is an extreme example. In fact, we just 
reviewed a kick-ass 333MHz Pentium II system 
that costs less than what you might've paid for a 
run-of-the-mill P200 MMX machine this month 
last year. Indeed, technology is getting cheaper. So 
don’t let Pam Dawber get you down — someday 
you'll find your Yasmine Bleeth. Of course, that’s 
easy for me to say — I'm doing Alicia Silverstone! 

<sass>WYSIWYG</sass> 

Scott Dahlstrom (Comm Port, boot 18) can take 
his WYSI and shove it up his WYG! Go to any 
self-respecting site, you won't find a bit of 
WYSIWYG HTML. Even MS and Netscape 
don’t use their own products! WYSIWYG web 
editors are trash. To fix the pages, you need to 
know HTML, and once you understand HTML, 
you don’t want to use those crappy programs. 
<ducttape> Scott’s mouth</ducttape>. 

Quasar 

Just my two cents on Shel Kimen’s boot 16 
column: WYSIWYG sucks! Notepad or 
HomeSite are best. People always complain 
that you can’t make 2,000-page sites with 
Notepad. BS! I’ve made sites with 3,000 pages 
via WordPad! These people must 
not appreciate the fact that big 
sites use templates. They think 
templates must only be available 
in WYSIWYG editors. 

Wrong! 

The code those editors put 
out is hard to read. With the 
HTML I write, I know every- 
thing’s going to look like in does 
my head, and I can fine-tune 
things until I’m satisfied. Old 
coders like me know the tricks of 
the trade when it comes to 
HTML, and we get the job done. 

Mike Shafer 

_ . Postcards From 
The Edge 

Why the hell are Myst and Riven so high on 
the sales charts? These titles truly suck and are 
boring as hell. People see the colorful pictures 
on the box and think: “Wow! This has to be 
good with these graphics! And look at those 
low system requirements!” Either that or the 
sales charts are rigged. I believe the latter 
because I know only one person, out of the 
countless computer freaks I know, owns Myst, 
and he says he hates it! 

HakLord 

IPX Gaming Network For 
Nothing 

One of my favorite multiplayer games is Quake, 
particularly GLQuake. However it only accepts 
IPX and TCP/IP multiplayer modes. I’ve con- 
nected my two computers through Direct Cable 
Connect. All the literature I’ve read says this is 
a one-way-only connection. Guest has access 
rights to host but not vice-versa. 

It ain’t so. 

As long as you’re connected using DCC 



' 

d> J 

Cl 

M 

"We can't all be 
married to 

Yasmine 

Bleeth 

jj 



and the common protocol is IPX, you have a 
playable IPX network. With Quake, I get 
almost zero lag. 

Another perk to this network is that the 
host does have access to the guest. Open up 
an application such as Word and go to Open 
File. In the File name dialog box, type the 
UNC of the guest and the folder you wish to 
open (i.e. \\laptop\c\mydocuments ) and the 
directory appears. 

This method doesn’t allow the host to map 
network drives, but there’s a fix for that. 
Throughput seems to be at .1Mbps to 1Mbps. 

To map network drives on the host for the 
guest, you must install a second adapter in the 
network control panel. Mine happens to be an 
AOL adapter. After it is installed, uninstall and 
reinstall IPX/SPX so that it is bound to the 
AOL adapter. Now when you start Win95, 
you’ll be prompted for a network login name 
and password. As long as no password is 
needed for DCC, none needs to be entered. 

Actually you can use TweakUI to log on 
for you. 

Now you can map the guest’s drives and 
resources just like a real network. I hope this 
helps gamers at odds with games that don’t 
support certain multiplayer options. 

Erik Read 


Quaking In NT 

In reply to the Comm Port letter “No Quake 
For NT” in boot 18, Yes! You can run DOS- 
based Quake in NT. Before there was 
GLQuake, there was WinQuake. WinQuake is 
a little app that you drop in your Quake folder 
instead of Quake.exe when you’re on an NT 
machine. WinQuake makes valid calls to the 
video subsystem instead of to hardware, and 
you can run it full-screen or in a window. I 
was fragging people on NT running 
WinQuake before I knew what 3Dfx was. You 
can get WinQuake at redwood.stomped.com/ 
in the essential files section. 

Pete Bielek 

Pay To Play 

Accolade’s free upgrade patch for Test Drive 4 
is the most commendable, upstanding, and 
righteous thing a game developer could do for 
the gaming public. Electronic (F)Arts and all 
of its subsidiary companies would do well to 
emulate this trend. As it stands, we know who 
runs the show at EA. The marketers and the 
bean-counters! 

And I’m willing to bet my fat aunt Sally’s 
moustache that we’ll be paying another $50 for 
the multiplayer add-on to Wing Commander 
Prophecy, a feature the game was supposed to 
ship with. In fact, Origin’s 1997 catalog still 
advertises multiplayer and cooperative modes 
for WCP. Does that constitute fraud? It’s 
obvious the accounting department at EA 
wanted a chunk of the “Christmas cash” 
regardless of the fact that the game needed 
more time. Does the term “bait and switch” 
sound appropriate? EA would be heroes if they 
put out a free multiplayer upgrade to WCP. 
Psygnosis did it for Wipeout XL. Considering 


APR 98 boot 





EA’s current trend with charging full price for 
minor upgrades (Need for Speed 2 and Privateer 
2), I doubt well see any generosity from them. 

It might suck to wait and wait and wait for 
a game, but wouldn’t you rather get a game 
that does what it said it would? 

I’ll not pay for another EA title if it doesn’t 
stop making us pay for minimal upgrades. I 
urge other gamers to follow suit. And now, 

I’ll step down off the soapbox! 

Scott Myers 

Senior editor Andrew Sanchez replies: We hear 
your pain and anguish, fellow bootBrother. 

It is unfortunate that games such as Wing 
Commander Prophecy did not ship completed. 
While we didn’t mark them down too much for 
it — after all, the main Wing Commander series 
was always a “ you against the alien world ” — 
we know many are pissed. 

From what Origin has told us, there are 
plans to do a multiplayer Wing Commander 
game using the Vision engine, but it will be 
a free-standing product that you’ll have to 
buy. Hopefully, it will be more of a Wing 
Commander Armada-styled game, as opposed 
to straight Prophecy -esque dogfighting. 

The Croft Super Show 

I didn’t get upset when you pooh-poohed my 
motherboard. When you dogged my monitor, 

I just laughed. And when you said my 
Monster Graphics board was going to be 
obsolete in three months, I shrugged my 
shoulders. But now I must stand up and be 
counted. How dare you give my beloved Lara 
Croft a 6? Please give Sean Downey 10 lashes 
for overlooking the true meaning of the game. 

I couldn’t care less about polygon collision 
detection. I just want to back 
her up in a comer and watch 
her carefully rendered 
boobies bounce up and down. 

What’s wrong with you guys? 

Matthew J. Pratt 

Fear Of A Black 
Processor 

I use a Dual P-Pro/WinNT 4 
system for 3D/2D graphics despite my smol- 
dering resentment of the Wintel regime. It 
seems the Pentium II is just being thrown out 
by Intel to collect money from its users until it 
comes up with something actually new and 
improved. Although I will spring for the P-Pro 
MMX upgrade, I am extremely leery of the 
nefarious schemes of the Wintel juggernaut. 
I’m waiting steadfast before buying a new 
system, and I’ll probably buy a new graphics 
card instead. 

Roughly, when will the true sweet-spot of 
new system acquisition present itself for 
someone like me? 

Curtis Harvey 

Executive editor Jon PhiUips replies: There is no 
obvious sweet spot, Curtis, and you will never be 
truly satisfied. Whether you buy a new CPU 
today or a year from now, Intel (or AMD, or the 


Next Big Thing) will always have a better, faster, 
stronger processor waiting in the wings to frus- 
trate you. Intel’s business model is based on con- 
tinuous forward development. It hooks users like 
the opium trade, and once you’re addicted, 
you’re a sucker for life. 

Staight From The Source 

After reading Alex St. John’s idea for DirectOS, 

I was wondering why someone should tell the 
Windows CE people about this. Didn’t you 
realize that it already (almost) exists? Last time 
I checked, there as an operating system called 
DOS. It wasn’t exactly what you asked for but... 
It's small and simple, it has plenty of function 
hooks to play with, it’s backwards compatible, 
it could be easily fitted with a better FS 
(Fat32?), it could be equipped with an updated 
kernel with a flat memory model, and it could 
be equipped with a very simple graphical/3D 
API (hey, it’s Windows 1.0, with 3D!). 

Before it did preemptive multitasking, 
Windows did cooperative time slicing. This is 
pretty much what St. John was talking about. A 
“master” or primary app (such as your favorite 
game) only releases a small time-slice out to 
other system functions (TCP stack, clock, etc.). 

I know St. John wanted drivers attached to each 
app, but that’s asking a lot from game develop- 
ers. DOS game developers do that now, but the 
VESA VBE is too slow to be useful, and creating 
a 3D driver for each app would be too much. 

Now, integrating an OpenGL engine to 
the OS... that would provide a 3D API. 

So now all we need to do is take DOS and 
give it a real FS, a flat memory model, a simple 
graphics/windowed API, and an OpenGL 
engine, then write well-behaved apps that don’t 
do stupid Windows-like things. 


So does anybody wanna pour over the 
OpenDOS source? 

Anthony Iannone 

Columnist Alex St. John replies: Part of the 
intended humor in the article is that the 
Acronym for DirectOS... is DOS. DOS does have 
several practical problems — being 16-bit is a 
major one, and not having the idiot-proof file 
system I described. Also, I presume that 
DirectOS has a driver model, so third parties can 
develop standard drivers for it. Those would be 
the drivers games shipped with, not ones design- 
ers had to make themselves. It’s the same model 
we chose for DirectX: the universe makes the 
drivers, and each game ships with the versions 
it’s been tested with. I’m inclined to think that 
Linux might be a stronger starting point. 

What I meant by telling the CE guys is that 
Windows CE has many of the correct characteris- 


tics, and it’s being ported to the next generation 
Sega with DX driver support. The trouble is, 
Microsoft thinks CE is a great OS for handhelds 
and car dashboards. Microsoft doesn’t understand 
that with a little cleaning up it’s very close to a 
great consumer OS, possibly a much better 
consumer OS then the bloated monstrosity they’re 
making now (Win98). 

And I’d love to see the OpenDOS source. 

Fool’s Quest 

Why would any fool want to put two Voodoo 
2 cards into one machine? 

Billy Mills 

Senior editor Andrew Sanchez replies: Why? 

Why ask why?! For massive power, that’s why! 
Imagine playing games at 800x600 or 
1024x768 locked in at 60jps — under any circum- 
stances! Will Riva 128 do this? Nope. Verite 
V2200? Nope. Not even Intel’s mighty i740 
(reviewed on page 65 ) can attain this Herculean 
feat. But dual Voodoo 2s operating in SLI can 
guarantee arcade-destroying performance in your 
desktop PC. 

Makin’ Flippy Flop 

When will the Sony/Fuji replacement for the 
dogged floppy drive ship? You know, the one 
that’s faster than a Zip, twice as big, and still 
manages to read original 3. 5 -inch floppies? I 
just fried my floppy drive and I want one. 

McKay Stewart 

News editor Bryan Del Rizzo replies: According 
to Sony, the HiFD — a 200MB floppy drive that 
is backward compatible with your current 
1.44MB floppies — should become available in 
late spring. No formal pricing has been 

announced, but you should 
guesstimate that it will fall 
somewhere under $200. 

We loved the Super Disk, 
but sadly, it went nowhere. 
We just hope the same fate 
doesn’t befall the HiFD. 

Feelin’ Centered 

You ripped the NEC 
6200MX laptop ( boot 12) for various reasons. 

I noticed that you disliked the fact that the 
13.3-inch screen is not really centered. Last 
month, you gave a the Micron Transport XKE 
233MHz a 10 out of 10, but the picture of the 
laptop was cut-off. Is the screen on the 
Micron uneven too? 

Rahul Sood 

News editor Bryan Del Rizzo replies: No! But due 
to space constraints on the updated review, our 
assistant art director got allfancy-schmancy on us 
and cut off the comer. Be sure to check out this 
month's notebook dissection feature on page 42. 

Assistant art director Sherry Monarko replies: 

Fancy -schmancy my ass! I had to shove the 
image up in the corner so our long-winded 
Canadian news editor could jam in 50 extra 
words. 



7 couldn’t care less about polygon 

collision detection I just want to back 
her up in a corner and watch her carefully 
I, rendered boobies bounce up and down. " 


8 boot APR 98 



JM 


PowerPR 

I just read the interview with Hossein Yassaie 
and Charles Bellfield in Lip (boot 18), and all I 
can say is “what a complete pile of bullshit.” 
Once again the PowerPR crew from NEC/ 
Videologic would have us believe that they are 
only moments away from releasing the fastest 
3D accelerator known to man. The two of 
them should have rehearsed their answers a 
bit more thoroughly before the interview. 
Answering questions with questions and 
basically lying about the performance of their 
hardware has become almost second nature 
to this gang. When will NEC realize that the 
performance of their design will sell more 
hardware than the silly games used by their 
marketing department ever will? 

Big Dave Short 

PowerVR’s Bellfield says, “I personally 
believe that lighting and texturing of the 
PowerVR PCX2 of Quake II is far superior, 
for example, than the 3Dfx version, whose use 
of color lighting looks way over the top.” He 
is definitely on crack. Please perform drug 
tests on future interviewees, I don’t want 
opinions from crackheads. To even say this, 
much less mean it, indicates that he is at the 
very least a moron. Colored lighting is imple- 
mented by the software, not by the hardware. 

Bellfield also says, “Hook is comparing a 
$99 PowerVR-enabled product to those from 
our competitors' that range from three-to-ten 
times that retail price, and that will not be 
available for three to six months.” Excuse me, 
but where has Brian Hook ever compared a 
PowerVR to a $1,000 piece of hardware? The 
Obsidian boards? Anyone with half a brain 
knows he only uses Obsidian boards for fun 
and for a reference point. For purposes of 
consumer-level cards, he uses Voodoo, Riva, 
Verite, etc. So far as I know, he actually 
compares the $99 PowerVR to the $150 3Dfx 
chips or $150 to $200 Riva 128 and V2x00 
chips. The V2100, for example costs less than 
the PowerVR and spanks it in every way. This 
means that in actuality, Hook is comparing 
the PowerVR to competing chipsets that cost 
either about the same or at most 2x as much. 

And every one of them spanks the PowerVR. 

And in March, Diamond will ship the 
Monster 2 for $250. That fire-breathing, ass- 
kicking piece of hardware will only cost 2.5x as 
much. You’re telling me Matrox is gonna sell 
m3D’s for $50? I don’t think so. The PowerVR 
is dead. These guys are smoke and mirrors, or 
to put it another way, they are full of shit. 

MJ 

I’m sure you’ve gotten quite a response con- 
cerning those two jokers from Videologic 
and NEC already, but I felt I had to add my 
two cents. I have never read a more evasive 
interview in my life. These guys must be 
taking lessons from Bill Clinton. Every 
answer seemed to be either a half-truth or 
just downright ridiculous. In particular, the 
chip they claim will better Voodoo 2 perfor- 
mance for around $100. How long will we 


have to wait for this? If they pull this off 
within six months of Voodoo 2’s release, I 
will eat all six pages of this article. If it 
comes any later, they shouldn’t bother 
because 3Dfx will have another chip that will 
embarrass them even further. 

Rick Lowes 

It was totally kick ass that you followed up 
your 3Dfx interviews with a PowerVR inter- 
view, but then you utterly wimped out when 
it came to the folks at PowerPR [sic] 
cheating on the JPA benchmarks. You let 
them off with some mumbo jumbo about 
beta drivers and standing by their numbers. 
If I didn’t already know the 
story, I would have had no idea 
what you or they were talking 
about. Everyone who followed 
what happened knows that 
PowerVR blatantly cheated on 
the benchmarks, regardless of 
the pathetic excuse about being 
“representative of final drivers.” 
boot was my one shining hope 
of nailing these guys to the wall 
on this, and you blew it. 

As a final note, I find it 
interesting that despite having 
cheated on the 3D benchmarks 
to inflate PowerVR’s score, 

Bellfield later has the nerve to 
take the holier-than-thou 
attitude that they do not spend 
time optimizing for bench- 
marks like their competitors. 

Well, I guess you don’t need to 
optimize for benchmarks when 
you can just flat-out code your 
drivers to report false numbers. 

Chris Ciccarello 


"When will NEC 
realize that the 
performance of 
their design will 
sell more 
hardware than 
the silly 
games used 
by their market 
ing department 


...He Loves Me Not 

Just perused your trial issue... Why would you 
expect anyone firm of mind and wishing to 
oneself and one’s children well [sic] to allow this 
“kinda-outta-reapin’-kickass’’ pile of magotry in 
one’s house? This writing style should be as 
illegal as it is to defecate in public. In fact, being 
a pure, unprovoked deviancy (rather than an 
inappropriate fulfillment of a legitimate call of 
nature), it has to be worse. Perpetrators should 
be hanged, drawn, and quartered, after which a 
public holiday may be declared — to celebrate 
such a good riddance. Won’t ya’ll drop kick- 
assin’ dead, you creeps. 

Len Belyakov 

Cut, Copy, Paste 

In our review of Falcon 4.0 ( boot 
18, p.69), we said it was the first 
combat sim to support air-to-air 
refueling. Actually, Tactical 
Fighter Experiment (TFX) was 
the first sim to do so. 

Yup, we got it wrong and we 
know it. The price for the Sony 
MX-T4135 home theater system 
shown in the February 1998 
edition of Pure Lust was 
WRONG. We priced only the 
sound system. The actual price 
of the whole system is $3,599.95. 
We regret the error and any con- 
fusion it may have caused. 


News editor Bryan Del Rizzo 
replies: Interviews are a tricky 
business. We try to present a 
balanced Qd[A so you, the reader, get a feeling as 
to what these people are really like. You don’t 
need us to nail them to the wall... they did a fine 
job of that themselves. The whole point of our 
interview was to let PowerVR tell their side of 
the story, and ultimately their answers reflect 
loudly on their company, business strategies, and 
products. 

For the record, we weren’t too happy about 
the content in the inteiview. VideoLogic and 
NEC had promised us a wealth of information 
before the interview (including new product 
specs and official “ comment ” on our 3Dfx 
interview with Scott Sellers), but when it came 
time to talk, they clammed up. Our original 
interview had over two pages of “no comment, ” 
“we can’t comment on that,” and “we aren't 
allowed to discuss that” answers that we had to 
edit out. In fact, we had to do a follow-up 
interview after we got back on U.S. soil just to 
get what skimpy meat and potatoes we did 
manage to pull out of them. 

But obviously, savvy boot readers can read 
between the lines. 


In our modem roundup ( boot 18, 
p 79), we state that Trio 
Communications Suite does not 
include an uninstall program. 
But as a clever bootReader 
pointed out, it does. If you want 
to uninstall, insert the CD again 
and select “install” from the Trio 
menu. You’ll get a screen (even- 
tually) that gives you four 
options: typical install, custom install, modify 
installation, and exit. If you go to modify, 
there is an option to uninstall the Trio 
package. 

Eagle-eyed reader B. Armstrong noticed a dis- 
crepancy between two reviews in boot 18 dis- 
cussing the Diamond FireGL video card. In 
our review of the card on page 82, we state 
that the max 24-bit resolution is 1280x1024. 
But in the Micron Powerdigm XSU review on 
page 72, we state that the video subsystem 
maxes out at 1024x768. This video subsystem 
comprises a FireGL video card and a Hitachi 
19-inch monitor. That particular configuration 
could not run 3D Studio Max at 1280x1024 in 
true color. Therein lies the conflict. 

In boot 19’s cover story on Deschutes, we 
mistakenly printed in the Deschutes 
processor comparision chart that the Slot 1 
Deschutes processors will have 1MB and 
2MB of L2 cache. This is incorrect — 512K is 
the maximum limit. 0 


9 




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changed without notice; prices do not include shipping and handling and any applicable taxes. 30-day money-back policy does not include return freight and original shipping/handling charges, applies only to Micron 
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SOFTWARE DEMOS: 



Bryce 3D Bryce is ideal for anyone who wants to cre- 
ate 3D images but has been intimidated by the cost of 
3D applications and the hardware required to run them. 
Bryce breaks the price barrier, bringing 3D capabilities 
to the desktop. This version of Bryce 3D has been 
save-disabled and restricted in various ways to prevent 
software piracy. From Metacreations. 


MediaStudio Pro MediaStudio Pro 5.0 is the fifth-gen- 
eration of Ulead’s award-winning nonlinear video edit- 
ing solution for Windows 95 and NT 4. With this ver- 
sion, they’ve have introduced increased quality and 
improved frame level control, video painting (rotoscop- 
ing), and character generation tools that will help you 
produce professional quality videos right on your desk- 
top. This is a 30-days trial version. From Ulead. 


iXPtol 


QuarkXPress 


Internet Games 


Ultim@te Race Pro Ultim@te Race Pro takes you on a 
high-speed thrill ride. You’ll feel the thrust of our 
dynamic 3D engine (based on Kalisto’s unique LibSys 
technology) and be amazed by the visual impact. The 
control is yours! Choose your 3D racing environment 
according to time of day, weather conditions, and 
opponents. From Microprose. 


QuarkXPress 4.0 QuarkXPress is more than just a 
page-layout software. An integrated publishing pack- 
age, QuarkXPress lets you combine pictures, text, 
typography, writing, editing, and printing — in one 
application. From Quark. 


[NETWORK PRODUCTIVITY KIT| 

'P Glicm 


Web Browsers 


NetMeeting 


Network Productivity Kit Spouse.Net, the connectivity 
tool for the domestic PC user, allows two PCs to share 
a single Internet connection over one modem using a 
LAN network. Both PCs can browse the web, manage 
separate e-mail accounts, download data, use 
Newsgroups, Telnet, and more. From JC Research. 




[COR EL 

mum 

CorelDraw 8 CorelDraw 8 is a complete suite of pow- 
erful graphics applications and supporting utilities that 
delivers the latest in design technology, including pro- 
ductivity enhancing features, interactive tools, and sup- 
port for Internet publishing. It includes Enhanced 
CorelTutor, 40,000 clipart images and symbols, 1 ,000 
photos, and 1 ,000 TrueType and Type 1 fonts. This is a 
30-day trial version. From Corel. 


Agile HTML Editor Apart from your browser, Agile 
HTML Editor is all you need to create and maintain your 
web site. Agile is a professional web authoring package 
that takes the hard work out of being a Webmaster. It 
supports all the main HTML standards and includes 
comprehensive reference material on HTML. 

This is a 30-day trial version. From Compware. 


Digital Chisel 3 Digital Chisel 3 is the first all-in-one 
authoring tool designed especially to meet the needs of 
education. The look of the program and its functionality 
can be customized for different ages and skill levels. 
This is a 30-day evaluation. From Pierian Spring 
Software. 


The Interstate 76 Arsenal The Interstate 76 Arsenal 
includes the Gold Edition, the award winning game now 
optimized with 16-bit 3D hardware acceleration, 
enhanced graphics and difficulty levels, an optimized 
engine for increased performance, new cars and 
weapons, and other enhancements. From Activision. 


DIGITAL CHISEL 


12 boot APR 98 








boo t D I S C 


Pull out your PDA and hook it up, ’cause 
we’ve gathered over 100MB of the best soft- 
ware you’re likely to find. Whether you use the 
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320LX or 360LX, the NEC Mobile Pro 200, 

400, or 450, the Compaq PC Companion Cl 20 
or Cl 40, the Casio Cassoipeia A-1 0 or A-1 1 , 
or the LG/Goldstar GP40M, look to the 
bootDisc for all your software needs. 


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scribe to the full magazine/CD-ROM bundle, 
and even order individual copies of the bootDisc, 
by calling customer service at 800.274.3421 . Each 
month, the bootDisc is stuffed with game demos, 
application demos, utilities, and patches-so don’t 
miss this treasure trove of valuable software. 


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AVIGO SOFTWARE 

Avigo Manuals 

Game 1 

Game 2 

Mine Field 

Number Puzzle 

PS6155 Address to CSV File 

Converter 


DirectLink 1 .0 
Document Loader 
Drink Mixing Guide 
E-Texts for the Pilot 
Ebonylvory 1 .0 
English-Spanish Dictionary 
Explorer 

Fighter Pilot Software 
Fill Up vl.1 
FlashHack 1 .0 
Font Display 
FretBoard v0.9 
Gamer’s Die Roller 
Generic Conduit Manager 
GetDirections 
Hand Fax Demo 
HandMap1.3e 
Hand Stamp Pro 
HI-NOTE 

Holiday Planner vl .2a 
Hot Sync Update 
Hourz Pro 
HTML Reference 
HTML Suite 
Image Creator 

Image Compression Manager 1 .0 
Image Previewer 
Image Viewer 
JFile 2.2 

JFile Converter 2.0 
JShopper 1 ,4a 

Kar Kare Vehicle Tracking Database 

Language Dictionary 

LaunchPad 1.11 

ListMaker 1 ,0b2 

Loan Wizard Pro 

Lotto vl .0 

MakeDoc Text Converter 
Memo PLUS 
Menu Hack 
Metronome 

Mobile Account Manager vl .2 
My Little Buddy 
NetNews 
New Folder 

Online - VT100 Emulation 

Outliner 1 .2 

PAL 1.31 

PalmJongg 

PalmMap 1.0 

PALM OS V2.0.4 

PalmPilot Desktop 2.1 Upgrade 

Palmscape Preview 

PalmTelnet 0.31 

Palm YATS (Yet Another Time 

Synchronizer) 

Photo Album with Grayscale 
Pilot Convert 2.0a 
Pilot File Dumper 
PilotMark 1 .0 
Pilot OS Update 1.06 
Pilot StopWatch vl .10 
PocketSynth vl .23 
PocketChess 1 .0 
PowerHack 0.93 
PPix 

Programmer’s Calculator v2 
PV Poker 1 .Oa 

Pylon Up-Linking for Lotus Notes 

Quick Tip 

eDo 

SafeHack PalmPilot 1 .0 


Secret 1 5a 
SelectHack 
Shopping-List vl .4 
SilkHack v0.2 
Smartshop vl .1c 
Sun Compass vl .0 
Tarot Assistant 
TC Calc 
TealDoc 
TealEcho 
TealGlance! 

TealMeat 
TealPaint 
Thesaurus 
Thought Mill 
Tide Tool 

TimecodeTool v.1.0 
TimerZ 
Today 
ToDo PLUS 
Top Gun Telnet 
Trans AOL 
Translate vl.11 
Translation Dictionary 
Tricorder VII 
U.S. Constitution 
Walk Thru 
ymcal 0.3b1 

PSION SOFTWARE 

3T Simple File Manager 
5Time To Do and Task Manager 
5Xpense 

abp - a banking program 
Ascii Calculator 
Atomic vl .2 
Backlite+Plus v2.02 
BatCheck 
BioBase 
CallCalc vl.00 
Casino Blackjack vl .1 
CharMap 1 .0 
Concept! 

Connect 4 vl.1 

Contrast Manager 

Converti 

Convert5 Pro 

Crackshot v0.8 

Dialer 

DP5Bank 

Dungeon vl.1 

EasyFax 

Easy Note 1.3 

Encrypt-lt! vl .0 

Extended ToDo Manager vl .1 b 

File Zip & Unzipper vl.OOF 

Form Calculator 1 .0 

Fortune vl .0 

FreeCell v2.02 

FrotzS5 vl .2 

Fuel Consumption Manager vl ,0b 

Global Find vl.1 

Haunted House 

Hearts vl.1 

HERMES 

HexCalc 

HomeBank BETA 1.2 
Home Inventory Program vl .Ob 
Home Inventory Program vl .Oa 
Invoice Manager 1.4.2 
Jongjong32 vl.1 8 
JWIN for EP0C32 V1.05F 


KeySwitch 
LightBox vl .0 
Light Cycles vl.1 
M5Logger vl.1 
MasterMind 
MBMView vl .21 
Memory5 

Message Suite (1 .OOF) 

Message Suite vl .OOF 
MM version 3.1 
MyCar 
0PL32 

Personal Accounts Suite S5Bank 
vl .1b 

Piano Helper 

Piano, Tuner & Metronome 
Plan5 version 5.0 
Pocket Packet 
Poker 

Psi-Mapper-Great Britain 5.3 
Psi-Mapper-London 2.3 
PsiBank Bank Account Manager 
Psion screen saver 
PsiTris v1.13f 

PsiWin 2 Microsoft Office 97 Plug-in 

PSolly 

Pssst vl .2 

Robo Dungeon vl .0 

RPNCalc 

S5EVENT vl.2 

S5Notes Jotter vl .Ob 

S5UTILS - Utility & Conversion 

V1.05F 

S5Utils Utility & Conversion vl .05F 

SeaStrike 5 vl .02 

Shanghai vl.2 

Shortcut vl .0 

Sleeper 3.0 

Sleeper v3.0 

SolarMap v2.0 

Solitaire 5 vl.1 

Splitz & Joinz 

StartUpPlus v2.07 

Statistics vl .0 

StopWatch v2.1 a 

Super Puzzle Engine 

Swapper vl .02 

SwitchTask v2.00 

Thankyou vl .0 

Thesaurus Link vl .04 

Thesaurus Link vl.07 

Time Plan 1.1 

Trivia vl .3 

UK Pocket Directory vl .4 
Utilities v5.03 
VacTrac5 Version 1 .0.1 
War vl.O 

Web World v5.00a 
Wine Manager 1.2.1 
WoridTime vl.O 
XChange 1.1 
Yatzee V2.1a 


CalliGrapher 
Database Backup 
Desktop Clock 
Dial Tone Sounds 
Drop4 

DSound sh3 
DSound mips 
FaxPlus 

Financial Calculator 

H-PC Explorer 1.1 

Handheld PC File Converter 

l-Cliing 

Inscribe 

Keep Track 

Martians 

Mfcwce.dll sh3 

Mfcwce.dll mips 

Mipssh3.txt 

Musical Instruments Wallpaper 

Pocket Crossword 

Pocket Change 

Pocket MBA-Calculator 

Pocket Dial4Me 

PocketSwap 

Quote Ticker Bar 

Star Wars Wallpaper 

VisualCE 

WyndMail 


NEWTON SOFTWARE 

NEWTON SOFTWARE FOR 
ALL MESSAGEPADS 

IrDA Printing Enhancement Package 

Upgrade 

Mouse vl.1 

NEWK1.0 

Newton Press 1.1 Update 
Newton Backup Utility vl .0.1 
Paperback 2.0 
Stuffitt Expander vl .0 
StyleWriter Printer Package Upgrade 


NEWTON SOFTWARE FOR 
1.x MESSAGEPADS 


ExtraPkg: Newton Package Extractor 

Newton Package Installer vl.1 

PackXTract 1 .0 

Schedule-2-Go 

WinNewtl.11 

XPkg vl.O 


WINDOWS CE 
SOFTWARE FOR MIPS 


CometDefenseSetup 
Daughter In The Box 
dtopmips 
invaders 

Jimmy Quick Menu 

LifeMIPS 

Master 

myftpl bl mips 
ppaddemo 
QTZMips 
quicktext„demo 
Sabotage 
Space Invaders 
TankZone 3D 
VGBCEm 


NEWTON SOFTWARE FOR 
2.x MESSAGEPADS 


ModemBridge vl .5 
Newton Toolkit 1 .6b5 
Newton Internet Enabler (NIE) 
Package Buddy 
PageNOW! 


PILOT SOFTWARE 


Abroad! 1 .3 

Address Book 1 .3e 

Agenda 0.61b 

Airline #’s & Websites 

AlarmHack vl .1 

ALCALC: Al Weiner’s Calculator 

AportisDoc 

AWK Quick Reference 

Battery Hack 

Bill of Rights 

BioChart 

BioRhythms 

Blackjack 1 .0 

BPM2Delay vl.2 

CalConvert for documentation 

Calculator Hack 

CAS Library Runtime 

Chipmunk Tiny Basic 

Chronos 

ClipHack vl.1 

ClockHack 3.0 

Commute 

CookBook 1 .0 

CoPilot 

Countdown 

Date Calculator, v0.0.5 
DeskPilot 
DigiPet World 
DinkyPad 


WINDOWS CE SOFTWARE 
FOR SH3 


BASICE 

Boomeran 

CometDefenseSetup 
Daughter In The Box 
dtopsh3 
invaders 

Jimmy Quick Menu 

LifeSH3 

ppaddemo 

QTZSH3 

quicktext_demo 

Sabotage 

Space Invaders 

TankZone 3D 

wlha_a21sh 


WINDOWS CE 
SOFTWARE 

WINDOWS CE SOFTWARE 
FOR MIPS & SH3 


MIPS & SH3 Software 
Animals Wallpaper 
Backgammon 
Blox 


1 



S3 Acquires 
Coveted 
Exponential 
Patents 

boot has 
learned that 
graphics chip- 
maker S3 has 
won the cloak-and-dagger 
auction for the much 
sought-after Exponential 
patents. It was previously 
believed that Intel beat out 
bidders such as AMD, Cyrix, 
and Digital for the rights in 
an attempt to protect its 
Merced technology. 

The Exponential portfolio 
of 45 patents covers the key 
technologies behind a high- 
speed 64-bit microprocessor 
capable of running both 
CISC and RISC code, which 
is also the goal of Intel’s 
Merced chip, which is 
expected in 1 999. The 
Exponential patents were 
filed before Intel’s, so they 
would hold precedent in any 
infringement suits. 

It is unknown what S3 
intends to do with the 
patents (for which it report- 
edly paid anywhere from 
$5 to $10 million). The 
company is losing the battle 
on the 3D-accelerator front 
and is ill-prepared to go up 
against mighty Intel in the 
CPU market. One possibility 
is that S3 may leverage the 
“Prior Art” patents to get 
licensing fees out of Intel. 
More likely is the option of 
S3 building an integrated 
chip to compete with Cyrix’s 
MediaGX. 

Intel Gives Cyrix 
License To Clone 

In a move that 
startled even 
the most 
battle-hardy 
bootEditors, Intel and 
Cyrix have resolved a patent 
infringement lawsuit that — 
get this — gives Cyrix access 
to all of Intel’s patents, 
allowing the company to 
engineer Pentium II clone 
chips via reverse engineer- 
ing, without the threat of 
lawsuit. 


The cross-licensing 
agreement doesn’t cover all 
of Intel’s Pentium II intellec- 
tual property, especially 
since Intel was smart 
enough to protect many of 
its design features by desig- 
nating them as official 
“trade secrets.” 

Despite this recent 
victory, Cyrix’s Big Daddy- 
National Semiconductor— 
has admitted it missed its 
revenue and earnings 
targets for the latest quarter 
due to manufacturing short- 
falls of its MediaGX 233MHz 
processor. 

Netscape 
Considers Selling 
Off 
Parts 

Reeling 
from 
fourth- 
quarter 
losses and facing relentless 
competition from Microsoft, 
Netscape Communications 
is considering selling por- 
tions of its company, the 
Wall Street Journal recently 
reported. 

At press time, Netscape 
was having “serious discus- 
sions” with America Online, 
Sun Microsystems, Oracle, 
and IBM, all of which have a 
vested interest in seeing 
Netscape continue as a 
thorn in Microsoft’s side. 

There’s no timeline for 
any buyouts or specifics on 
the situation other than a 
rumor that AOL is interested 
in purchasing Netscape’s 
web site. 

HP To Port Java To 
Merced 

Hewlett-Packard has 
announced it will port and 
optimize Sun Microsystems’ 
Java development language 
to Intel’s Merced technology 
and expand its jump-start 
advantage program to 
include key Java Internet 
developers such as Ariba 
Technologies (developers 
of operating resource- 

15 > 





Nimantics 

Disappears 

Into Thin Air 

OWNER ACCUSED OF FRAUD AND DECEPTION 


I n early January, boot began 
receiving phone calls and 
e-mails regarding the apparent 
disappearance of Nimantics, a 
mail-order notebook company 
based in Tustin, CA. We were 
familiar with the company, 
having reviewed a few of its 
products in prior issues of boot and 
visited with the company at Comdex in 
Las Vegas. We were surprised to learn 
of its demise. But after a simple 
Usenet query returned 
hundreds of messages 
from disgruntled cus- 
tomers detailing their 
frustrations and annoy- 
ances in dealing with 
the company, we natu- 
rally attributed its disap- 
pearance to a traditional 
Chapter 11. 

A sad tale for sure, 
but bankruptcies are a common 
occurrence these days. However, upon 
digging deeper, boot has learned that 
this may not be a simple case of a 
company shutting down operations, 
but instead, a bizarre situation 
involving possible premeditated 
fraud, embezzlement, and misleading 
business practices. 

Since Nimantics was originally 
founded in Irvine, CA, and then later 
relocated to Tustin, CA, we contacted 
the respective city halls to determine 
whether Nimantics was ever issued a 
valid business license. According to the 
City Licensing Department in Irvine (a 
license isn’t required in the city of 
Tustin), a license was issued to 
Nimantics in August 1995 and regis- 
tered to Nimesh Desai, the apparent 
owner, boot had never actually dealt 
with Desai— our point of contact had 
always been Nick Ray, Nimantics’ sales 
manager— so you can imagine our 
surprise when we were informed by 
the Irvine police department that 
Desai and Ray were actually one and 
the same! It appears that Desai— or 


Ray, as we knew him— used an 
assortment of aliases that also includ- 
ed the names Chuck Jones and Chuck 
Smith. Since Nimantics had not con- 
tacted Irvine City Hall to file a notifi- 
cation of bankruptcy, the original 
license issued in 1995 is still valid. 

We then contacted the Better 
Business Bureau to request a company 
rating. According to William Mitchell, 
the president of the agency’s Irvine 
office, Nimantics was rated as having 


an “unsatisfactory business perfor- 
mance record.” Mitchell informed us 
his agency had compiled a report 
based on hundreds of complaints— 
a lengthy rap sheet. Although the 
specifics of each complaint are not 
made public, boot learned the list 
included allegations of the sale of 
defective merchandise; a failure to 
issue refunds on returned merchan- 
dise; a failure to honor warranties; and 
a failure to return merchandise sent in 
for warranty repair or exchange. We 
also discovered that whenever the BBB 
intervened on a customer’s behalf, 
Nimantics would indicate it had taken 
care of the problem, when in fact, it 
had not. “The company had responded 
to some complaints by indicating an 
adjustment had been made, but 
customers generally disputed the 
response,” said Mitchell. “In many 
other cases, the company [Nimantics] 
did not respond at ail.” 

After discovering he was living 
with his parents in Tustin, boot 
attempted to contact Nimesh Desai— 
a.k.a. Nick Ray— for this story, but 



"I sent a laptop back 
for a refund of 
$2,300 and have 
received nothing,” 
says a customer. 


14 boot APR 98 




WIRE 


when we called the phone number 
registered to him, he refused comment, 
claiming his name was “Joe” and he 
was just “house-sitting.” However, a 
former employee of Nimantics, no 
doubt impassioned by the anguished 
pleas echoing in the Usenet news- 
groups, posted a reply detailing the 
company’s sudden collapse, boot has 
verified the validity of the posting and 
has agreed to keep the identity of the 
employee confidential to avoid any 
possible retaliation. 

“To all former Nimantics cus- 
tomers,” read the posting, “Nimesh 
Desai... and co-owner April Smith 
closed Nimantics on December 11, 
1997. The employees were informed it 
was a business decision and to clean 
out their desks and leave.” The 
employee told boot that each employ- 
ee was given a hand-written check and 
told to get out (surprisingly, the checks 
didn’t bounce). However, before they 
left, some employees inquired about 
the status of the systems waiting to be 
serviced (approximately 50 in total) 
and offered to ship them back to the 
customers. They were told not to worry 
about them, and those 50 systems 
have since disappeared. 

“I sent a laptop back for a refund of 
$2,300 and have received nothing,” 
said Dean Savalli, a former customer. 
“My credit-card company says I waited 
too long to dispute the bill, and now I 
have to pay for a product I don’t have.” 

So should you avoid using a mail- 
order company altogether? Probably 
not, but there are a few things you 
can do to protect your investment. 

For one, contact the Better Business 
Bureau in the vendor’s area. Although 
it won’t officially endorse or recom- 
mend a product or company, it will 
provide a report detailing the 
company’s history, free of charge. 
Second, forget about using the vendor 
for any repair or warranty work. 

“If you elect to ship your system 


back to the vendor, once it leaves 
your hands, it’s pretty much out of 
your control,” said Mitchell. “If it 
breaks down, even if it’s under war- 
ranty, use a local repair company.” 
Mitchell also stresses that under 
no circumstances should you purchase 
anything from a company that claims 
it is no longer accepting credit card 
payments. “Companies such as Visa 
or MasterCard will revoke their ser- 
vices if too many charges are disput- 
ed,” he said. “If the company won’t 
accept your credit card, then take 
your business elsewhere.” 

And what to do if you are taken 
for a ride? Contact the Office of the 
Attorney General in the state where 
the company is doing business. If it 
gets enough complaints, it could 
launch an investigation resulting in 
possible prosecution. Second, make 
sure you register a complaint with 
the Better Business Bureau. Filing a 
report with the local police depart- 
ment and even the FBI is also a good 
idea; however, the FBI will only 
launch an investigation if the fraud 
amount is over $50,000. 

At press time, boot has learned that 
Desai is once again using the name 
Nick Ray and has opened up a busi- 
ness named AS&D in Tustin, CA. We 
called AS&D, but were unable to speak 
to anyone named Nick, Nemish, or 
Chuck. We did however, reach a recep- 
tionist who warned us, “you don’t want 
to buy anything from these guys ... the 
FBI and police are after them.” 

And soon, the U.S. Postal Service 
may be too. Since Nimantics may have 
committed mail fraud, the U.S.P.S. has 
federal jurisdiction in bringing addi- 
tional charges against Nimantics and 
Desai. Postal authorities have been 
notified and are launching an investi- 
gation of the matter. 

Check out the bootNet web site for 
additional information regarding this 
investigation. 0 



> 14 

management applications) 
and Web Logic (maker of 
the Tengah Java applica- 
tion server). 

HP is establishing a 
Java/Merced porting and 
testing facility and will 
provide developers with 
planning, technical 
support, and tool sets to 
transition their programs to 
the Merced platform. 

Merced, which will 
allow the same CPU to 
process Windows- and 
Unix-based applications, 
isn’t expected until some- 
time in 1999. 

Microsoft 
Meltdown ’98 

Microsoft officially 
announced the feature set 
of DirectX 6 and pre- 
viewed it for the first time 
in early 
February 
with 

develop- 
ers at 
Meltdown 
’98. The 
show, 

which gathered together 
over 900 developers rep- 
resenting more than 100 
software companies and 
50 hardware companies 
for a week in Bellevue, 

WA, to test their software 
and hardware with the 
newest APIs on both 
Windows NT 5 and 
Windows 98. The first two 
days are composed of 
conferences that show- 
case DirectX, explaining 
each of the components 
in detail with the last 
three days set aside for 
compatibility testing and 
performance tuning of 
code and hardware. 

Microsoft outlined a 
roadmap for DirectX 
development with both 
Windows NT and Windows 
95, but wouldn’t commit 
to any specific release 
dates. And hoping to avoid 
the mistakes that plagued 
DirectX 5— such as poor 



developer communication, 
a lack of implementation 
of advanced features, 
last-minute additions, and 
poor-quality driver imple- 
mentation— Microsoft has 
taken a cue from id 
Software by declaring “the 
drivers will be released 
only when they are 
ready.” And that, accord- 
ing to DirectX Product 
Manager Kevin Bacchus is 
“when developers say 
they are.” By laying the 
groundwork early to 
provide and exchange 
information with develop- 
ers, Microsoft hopes to 
gauge the readiness of 
the drivers based on their 
feedback. It was hinted, 
though, that the first beta 
of DirectX 6 may be 
released in early May to 
coincide with the 
Computer Game 
Developer’s Conference. 

DirectX 6 will be fully 
implemented in both 
Windows NT 5 and 
Windows 98 (although the 
new OS will be initially 
released with DirectX 5) as 
well as Windows 95. In 
addition, Microsoft continu- 
ally stressed that Windows 
NT 5.0 will be the develop- 
ment platform of choice for 
both software and hard- 
ware developers, and 
announced that Windows 
98 will be the final release 
of the Windows 9X operat- 
ing system and that NT 6 
will make the move to the 
consumer base. 

Key new features of 
DirectX 6 include: 

• faster performance with 
additional features in the 
Direct3D API that include 
single-pass multi-textur- 
ing, bump mapping, vertex 
buffers, stencil planes, and 
texture compression 

• greater stability, reliability, 
and scalability across all 
of the APIs 

• the DirectMusic API, 
which will allow develop- 
ers to sync redbook audio 
to games, play MIDI that 

> 16 


APR 98 boot 15 


1 


> 15 

interacts dynamically, and 
add support for customized 
instruments with unlimited 
total instruments (currently 
limited to 1 28) 

• complete integration into 
Windows NT 5 

• advanced DVD support via 
the DirectShow API 

For more on DirectX 6, 
check out our preview on 
page 60. 

Digital, IBM To 
Break 1000MHz 


Speed Barrier by 
the Year 2000 



That 500MHz Slot 2 
Deschutes or Merced 
processor won’t be the 
reigning speed king for long, 
at least according to IBM 
and Digital Equipment, who 
both plan to introduce a 
1000MHz microprocessor by 
the year 2000. 

DEC’S third-gen 21264 
family Alpha will reach 
1000MHz in two years, 
probably maintaining its per- 
formance edge over Intel’s 
forthcoming Merced chip. 

The 15.2 million transis- 
tor chip is fabricated using a 
0.35-micron, and features a 
2.0-volt core. In the next few 
years, the chips will be fab- 
ricated using 0.25-micron 
and 0.18-micron process 
technology. 

Other features of the 
new microprocessor family 
include out-of-order 
instruction execution, 64K 
on-chip data and instruction 
caches, improved branch 
prediction through intuitive 
execution, and increased 
bandwidth for high-speed 
access to Level 2 cache and 
system memory. 

Following the announce- 
ment that Digital would be 
acquired by Compaq, many 
have speculated the new 
owner would either give the 
Alpha family a new lease on 
life by throwing its support 



behind the microprocessors 
and using them in high-end 
servers, or would phase out 
Alpha production and turn to 
Intel’s forthcoming IA-64-bit 
Merced chip. 

The first member of 
the Alpha 21264 family 
is scheduled to ship in 
systems by mid-1998; the 
chips are now sampling 
and will enter volume 
production the first half 
of this year, according to 
Digital. Like the current 
Alpha microprocessors, 
the Alpha 21264 family will 
run Digital Unix, OpenVMS, 
and Windows NT operating 
systems. 

IBM meanwhile, has 
come forward with a 
working prototype of an 
experimental CMOS proces- 
sor running at 1000MHz. 

Its PowerPC-platform chip 
is based on the company’s 
0.25-micron aluminum fab, 
but should shift to IBM’s 
recently announced 0.18- 
micron copper process for a 
projected 25% to 30% 
improvement before shipping 
sometime around the year 
2000 as well. 

Egghead Closes 
Down The Coop 

Egghead has announced it 
will be closing all 80 of its 
retail stores, affecting more 
than 800 employees, in 
order to shift its focus to an 
Internet-only sales structure. 

The company had 
recently seen its third- 
quarter retail sales drop 
almost 13% to $99.1 M, but 
its decision to abandon the 
retail market was no doubt 
influenced by the fact its 
Internet-only sales rose 
almost 500% to $11. 8M. 
Said George Orban, 
Egghead’s chairman and 
chief executive, “The 
amount of business that’s 
being transacted over the 
net . . . is growing far in 
excess of retail growth.” 

The company will also 
change its operating name 
from Egghead Inc. to 
Egghead.com. 0 


Bonded Modems 
Deliver High- 
Speed Access 

HITTING SPEED/COST SWEET SPOTS 


F rustrated with lackluster 
56K connections? Don’t 
want to pay the high 
price for ISDN? Tired 
of waiting for cable 
modems? Doubling 
your connection speed 
really requires only two 
modems, two phone lines, and a little 
something called MPPP. 

MPPP, or Multilink Point-to-Point 
Protocol, was originally developed in 
1994 to bind multiple ISDN channels 
into higher-speed Internet pipes, but it 
works just as well with analog modem 
channels. Windows NT 4 has support- 
ed MPPP for years, and the new 
Windows 95 Dial-Up Networking 1.2 
client released last November added 
support for two bonded analog or 
ISDN channels. But there’s a catch: 
your ISP must support MPPP (luckily 
most do), and unless your ISP allows 
multiple logins by the same user ID, 
you’ll also need to purchase a second 
user account. You don’t need a special 
modem or even modems of the same 
brand. Heck, MPPP will even bond 
modems of different speeds. 

As a result, modem manufacturers 
have begun rolling out nice, but 
nonessential, “two modems in a box” 
products. Forget the hardware— the 
main difference is the MPPP software. 

Diamond Multimedia’s Shotgun 
is an alternative to DUN 1.2 that sup- 
ports an extension of MPPP called 
Bandwidth-On-Demand. Shotgun 
doesn’t connect the second modem 
until it’s needed, and disconnects it 
when bandwidth demand drops (such 
a feature will save money if your ISP 
charges by the minute). Even better, 
if you have call waiting on one line, 
Shotgun gives you an on-screen alert 
and the option to accept the call. 

It’s been widely reported that 
Shotgun works only with ISPs that 
use equipment made by Ascend 
Communications. Not so, according to 
product-line manager Jeff Orr. “All you 


lose when calling a non-Ascend switch 
is Bandwidth-On-Demand,” he says. 
“And in this age of flat-rate Internet 
service, most people don’t need it.” 

Shotgun will be distributed only 
with Diamond’s SupraXpress 56 
modems, including the forthcoming 
$200 Suprasonic II two-in-one 
model. However, other brands 
and speeds can be bonded to 
a SupraXpress with Shotgun. 

Alternately, Boca Research’s 
DynamicDuo combines two K56flex 
modem chips on one ISA card. 
Midcore Software’s MidPoint client 
bonds the two data channels with 
standard MPPP and also lets up to 
five LAN users share the doubled 
bandwidth. Midpoint detects call- 
waiting signals and disconnects 
one modem to let voice calls ring 
through. However, it lacks 
Bandwidth-On-Demand. 

Transend Corp.’s Transend 67 is 
a system more suited for corporate 
remote-access applications than 
consumer ISPs. The $599 dual-chip 
modem uses hardware-based propri- 
etary technology to bond two 33.6Kbps 
channels, but the central-site server 
must run the same modems. 

Another solution, Interex’s $50 
Web Overdrive software combines the 
bandwidth of two modems without 
MPPP. It speeds web surfing by down- 
loading graphic files and other page 
elements in parallel, but each file 
moves at single-line speed. In other 
words, those naughty files you’re 
downloading won’t arrive any faster. 

As expected, large ISPs have been 
slow to accommodate bonded 
modems, due to the logistics of updat- 
ing their firmware and billing systems. 
NetCom, Mindspring, and Concentric 
Network are actively testing bonding 
technologies and developing price 
plans, but AOL, AT 81 T, and the 
Microsoft Network have no immediate 
plans for dual-modem service. 

—David H aka la 


16 boot APR 98 



ATI XPERT@Play 


STB Velocity 128 PCI 


Diamond Monster 3D PCI 


Hercules Stringray 128 PCI 


Matrox Mystique 220 + Matrox M3D PCI 


Matrox Millenium II PCI 
91.7 

Creative Labs Graphics Blaster PCI 
72.2 


powered by ATI has the winning cards. Witness the 
industry's most recent awards from PC 
|4 ^{|yV| Magazine, PC World, PC/Computing and 
Boot, and ATI's partnership with the top 
ten OEMs. ATI's ace is our award-winning 
XPERT products available in both PCI or AGP Gamers go 
berserk over XPERT@Play's 3D features and performance, 
TV-out and video playback. Not to be outdone, 
XPERT@Work delivers maximum levels of business 
productivity with industry leading 2D, 3D and video 
acceleration. And don't forget to add on ATI-TV ATI's 
TV tuner card. Everyone loves a winner - and thati ATI. 

ATI is setting the new standard in 2D and 3D 
performance. Now ATI is even faster with the latest 
ATI RAGE PRO drivers. Check out our website at 

www.atitech.com/boot „ _ £ 

for information about I 

AT* most recent awards. | -- 

; .-^T- »»• ,D - "f I ^ ATI-TV KSS 


i PERFORMANCE/ 


3D Performance Comparison - ZD 3D Winbench '98 


www.atitech.com/boot 


Product Information Number 85 




Professional DCS 520 


HIGH-TECH TOYS 
AND TOOLS WITH 
THE RIGHT STUFF 


Logitech Trackman Marble FX 
Logitech’s patented Marble sensing technology is on 
showy display in its Trackman Marble FX. With an optical track- 
ing system and no mechanical moving parts, the FX provides preci- 
sion, reduced wear, smooth tracking, and low maintenance. A laser-like 
beam tracks dots printed on the ball and a sensor follows the motion. No 
more dusting or cleaning wheels! The Trackman FX’s unique wedge-shaped 
design exposes the trackball on both sides, letting you move the ball with just your 
finger or with your finger and thumb for fine-detail work. And with the included 
MouseWare software, you can program the four buttons to scroll and zoom, drag lock, 
HyperJump, CyberJump, or any of 50 options. These smooth moves will cost you $99.95. 
Logitech; 800.231.7717; www.logitech.com 


Kodak Professional DCS 520 Digital Camera if you’ve outgrown the big- 
glass TTL action of the Olympus D-600L, it’s time to consider some pro-caliber digital 
camera action. Designed with photojournalists working in the field in mind, the 
$15,000 Kodak DCS 520 is one serious camera. Beyond the burly 1728x1 168 pixel 
CCD (which spews detail-rich 6MB files) and the 36-bit color depth (for image 
detail so rich you can retire on it), this year’s model is based on a rugged 
Canon EOS SLR camera body, compatible with the full line of inter- 
changeable auto-focus lenses and capable of surviving conditions 
ranging from 17 to 95 degrees Fahrenheit. And forget those 
interminable wait times during image write. The DCS 520 
will grab up to 3.5 frames every second onto a 340MB PC 
card hard drive that can be tossed into any PC card 
slot for drag-and-drop image transfer. Or you can 
blaze your pix ’cross the built-in IEEE 1394 
high-speed serial interface. And with details 
like a variable ISO of 200 to 1600, cali- 
brated TTL flash, and histogram con- 
trols on the camera’s built-in color 
LCD that’ll render Photoshop 
obsolete, this is the digital 
camera you want. 

Eastman Kodak; 
800.235.6325; 
www.kodak.com 



RF-Liflk’S Wireless PC@TV Turn your living room into a computer entertain- 
ment center without all the bulky or extraneous equipment. With RF-Link’s $600 
PC@TV, you can surf the net, send e-mail, play games, listen to audio CDs, watch DVD- 
ROM movies, even print documents— using the power of your home PC and your exist- 
ing ISP. A wireless transmitter and receiver pair sends high-res color video and stereo 
audio from your PC to a TV in any room of your house via 2.4GHz FM radio waves and 
circular polarization that enables signals to pass through walls and floors, at a range 
of up to 100 feet. And a wireless keyboard and mouse combination (activated with a 


wireless/standard key- 
board switch) transmits 
keystrokes and commands to 
your PC. Also included is Vidam 

Communications’ Living Room Active software, which enhances computer images for 
viewing on your TV and controls all device activity. Don’t spend money on a bigger 
monitor— take advantage of the big-screen TV you already own. 

RF-Link; 310.787.2328; www.rflinktech.com 






When we first laid eyes on the Button Box we were impressed. It looked mighty 
cool, but darn it, none of the bootBoyz or Girlz could figure out what the heck it 
was supposed to do. Well guess what? It's a Button Box— and it controls things. 
DUH! Put simply, the $749 Button Box can be the master of your domain. Ws fully 
programmable and provides a powerful interface that allows you to easily direct 
and coordinate a staggering array of electronic devices from the comfort of a cen- 
ter seat. DVD? Check. Sony monitor? You betcha! Proximity Detector? Oh yeah! 
Airport telephone dialers? Yes! Theme-park shows and rides? Why not! The unit 
can be programmed to handle just about any device (application software that can 
be modified and downloaded into the unit is included), and you can even arrange a 
specific sequence of events to occur when a certain button is pressed. Very kewl. 
Oh yeah , the buttons aren’t included. 

Entertainment Technologies Interactive Studios; 407.370.9000; www.et-studios.com 


Smart Media Reader/Writer 

Don’t you just hate it when you’ve filled your digital camera to capacity, only to 
realize you don’t have a quick and dirty way to offload the pix? We certainly do! 
With Hagiwara Sys-Com’s new Digital Through Smart Media Reader/Writer, now 
you don’t! Not only is it versatile (supporting both 5v and 3.3v Smart Media), it’s 
also fast (with a 5KB/sec transfer rate) and extremely handy to tote (the entire unit 
weighs only 5.4 ounces and fits nicely into the palm of your hand). 

Better yet, this $90 digital device comes in three 
tasty flavors: an external unit that includes an 
easy-to-install ISA-based interface 
board, and two internal models that 
can be mounted for either front 
(utilizing a free drive bay) or 
rear access. An optional PC 
card adapter is also available. 

Hagiwara Sys-Com; 

800.359.7267; www.hscus.com 


Nintendo Multimedia Wireless 
Headphone System 

Between our web goth’s ominous 
industrial screeching and our news 
editor’s bizarre Canadian folk 
music, headphones are a must in 
the boot offices. But who wants a 
cord tethering his head to the PC’s 
CD-ROM drive? Check these wire- 
less headphones. Just park the IR 
transmitter on a perch for maximum 
range and roam up to 25 feet with 
digital quality sound. Twin IR sensors on 
both sides keep you tuned in as long as 
you’re in the line of sight of the transmit- 
ter. And an auto-mute circuit saves you 
from annoying static when you wander too far 
away from home base. Priced at $50, these com- 
fortable, retro-styled headphones work. 

Lara I Group; 888.293.3332; www.laral.com/ 


Qualcomm Q Phone Take your StarTac and go home to 
mommy, little boy. This is the age of PCS, and the 1900MHz 
Qualcomm Q Phone is the weapon of choice. Weighing in at under 
6 ounces, the clam-shell-designed Q 
Phone is smaller than a PalmPilot 
PDA and fits in the palm of your 
hand. But don’t worry about making 
sacrifices for the pocketable form- 
factor, this is no-compromise gear. 

The CDMA digital technology allows 
whisper clear conversation, and 
the built-in encoding protects your 
conversations and phone number 
from prying scanners. The Li-On 
battery delivers up to 30 hours of 
standby time and up to 2 hours of 
conversation (plus a second bat- 
tery parks it in the charger base for 
handy swaps). Then the Q Phone 
goes the extra mile and serves as 
an alphanumeric pager that can 
receive Internet-based services 
ranging from stock quotes to air- 
line schedules to e-mail. The Q 
Phone can even be set to silent 
vibrating ring mode, for pocket 
pleasure. 

Qualcomm; 800.349.4188; 
www.qualcomm.com 



WOULD THE WORLD’S 
LARGEST CHIP MAKER 
SETTLE FOR SECOND RATE 
3D GRAPHICS? 



There’s a certain company in Silicon Valley famous 
for advancing the capabilities of the PC platform with 
the industry’s best microprocessors. In fact, it’s far 
and away the world leader. They stake their business 
and reputation on the quality of the technology they 
put “inside” (so to speak ) the PC. Naturally, when this 
company decided to develop a graphics chip, it’s no 
surprise they partnered with Real 3D to help take 
graphics performance on the PC to a new level. Will 
you see a dramatic change in the graphics quality 
and capability of your computer? You bet. And faster 
than you might imagine. 

m 

Product Information Number 117 


REAL 3D and the Real 3D logo are registered trademarks of Real 3D, Inc. 


1-800-393-7730 » www.real3d.com 


MICROSOFT DEFECTOR TELLS ALL 


I ’d like to address all the Microsoft 
haters out there who think 
Microsoft’s power is a bad thing, 
-but don’t know what to do about it. 

The first thing an effective 
Microsoft Anarchist needs to learn 
is what actually makes Microsoft 
strong and what makes it weak. 
You’ll have to give up some firmly held and 
cherished delusions about what makes the 
Empire work. 

Delusion #1 : Microsoft ruthlessly crushes 
competitors with a host of unfair business 
strategies, including shutting them out of 
the market, deliberately breaking support 
for their products, swamping a problem 
with resources, and so forth. 

Actually, this perception often defeats a 
competitor long before Bill gets his hands 
on it. In my years at Microsoft, most “com- 
petitive threats” Microsoft mobilized 
against were dead long before Microsoft 
laid a glove on them. Usually a handful of 
people waving Microsoft business cards 
and shouting “BOO!” were enough to send 
a competitor spiraling into oblivion. 
Delusion #2: Microsoft is a behemoth that 
marches along consuming and destroying 


stayed focused. Companies with cool heads 
can take turf from Microsoft. 

Delusion #3: Microsoft wants no competition. 

Competition is the fuel that feeds Bill’s 
fire. Without a major competitor, Microsoft 
loses its own focus and slows to a crawl. 
Contrary to popular perception, Sun’s, 
Oracle’s, and Netscape’s ongoing duels with 
Microsoft are actually good for all compa- 
nies involved. While the battle is high-pro- 
file, everybody’s stock soars and nobody has 
to bum a lot of cash buying advertising. It’s 
like a prize fight, where even the loser takes 
home a few million dollars. Unix worksta- 
tions, databases, and proprietary commerce 
servers aren’t exciting news to the masses 
who buy products and stock. Java, network 
computers, and browser wars draw an audi- 
ence. Publicly kicking Bill in the nuts is a 
very profitable. If you think you’re helping 
to beat Microsoft by supporting Java, buying 
a network computer, or using a Netscape 
browser, you’re mistaken. You’re just buy- 
ing seats for Microsoft’s show. 

Delusion #4: There’s very little an individ- 
ual can do about it. This is a job for a big 
company or the government to fix. 

Rarely has another major company or 


and yet some of the most 
important aspects of media 
involve sex and violence, two 
businesses Microsoft dares not 
touch lest they jeopardize its 
cash flow. 

Microsoft can’t innovate; it 
must buy its best new ideas. 
Compression technologies, 3D 
engines, set-top boxes, 
Softimage, Altimira Composer, 
PowerPoint, Money, and of 
course all Microsoft games are 
developed externally. Despite 
the perception, Microsoft 
R&D's greatest contribution is 
the smarmy paperclip in Word. 

Microsoft moves like a 
barge. Most competitors blow it 
when they think Microsoft is 
going to eat them for lunch and 
lose focus. The most serious 
competitors were often small 
products Microsoft didn’t even 
notice until too late and then was 
forced to buy a solution. 










mm \ 


ALEX ST. JOHN From his 
position as Microsoft's game 
technology evangelist, Alex St. 
John was responsible for the 
controversial DirectX APIs that 
have either taken PC gaming to 
the next level or were horribly 
broken, depending on your point 
of view. 


The Microsoft Anarchists’ Cookbook 


TOPPLING THE EVIL EMPIRE IS WITHIN YOUR GRASP. . .IF YOU KNOW THE SECRETS 


everything it encounters. 

The truth is that Microsoft is rarely 
effective at displacing a good competitor. 
Adobe, EA, and Intuit all thrived despite 
Microsoft’s most aggressive efforts. The 
people who make great technologies are 
rarely the same people who know how to 
handle real competition when it comes. 
The minute they per- 
ceive a threat, they 
change what was origi- 
nally a focused formula 
to cope with some per- 
ceived threat that often 
never arrives. The sim- 
ple act of changing a working thing is usu- 
ally enough to destroy it. SGI, Borland, 
Novell, and Lotus had a winning edge but 
blew it by hallucinating. The only spit left 
in Bill’s eye from Apple is QuickTime. 

Microsoft is only effective in two key 
markets: operating systems and office soft- 
ware. Everything else is acquired, losing 
money, or running second at best. I’ve 
never seen Microsoft beat a competitor that 


the government destroyed a monopoly. The 
usual causes are major economic move- 
ments, innovations, or loss of leadership. 
Nobody will take away Microsoft’s busi- 
ness. Somebody — some individual or small 
group of people will have an idea that rede- 
fines computing in such a way that 
Microsoft remains big, yet becomes irrele- 


vant. IBM is still the largest software com- 
pany in the world, it still has five to six 
times as many employees as Microsoft, and 
it still controls a vast empire. Yet some- 
where along the way it lost its “monopoly” 
status because something changed in com- 
puting, and IBM missed it. 

There are places big companies just 
can’t go. Contemplate this: 

Bill wants to make a media empire, 


Oh yes, consumers. As PCs proliferate, 
the demand for them to become more 
reliable and easier to use will grow dramati- 
cally. This need conflicts directly with 
Microsoft’s need to make ever bigger, more 
complex OSes and office products to justify 
prices and upgrade fees. And consider 
Microsoft’s ignorance about who an aver- 


age consumer is and what he needs. People 
more in touch with the real world will 
make products that serve normal people 
better, without complexity. When that hap- 
pens, just as happened with IBM, Microsoft 
will not collapse but merely cease to be rel- 
evant. These ideas won’t come from Sun, 
Netscape, or Oracle, who are just as clue- 
less about simplicity as Bill is. 

They will come from you. 0 


If you think you’re helping to beat Microsoft by supporting Java, 
buying a network computer, or using a Netscape browser, 
you’re mistaken, You’re just buying seats for Microsoft’s show. 





APR 98 boot 


21 




in m 

mm, 

MAOMgS 
Win Nor 
% 

FfteNpiy 




am mmw '"'• 


Immerse yourself in seven unbelievable fantasy worlds and anything organic. Through IB punishing levels, and an end- 
take on a marrauding metallic battalion of mechanized death less barrage of spectacular enplosive firepower and amazing 
machines with your weapon-packed, futuristic assault uehi- lighting effects, gou must track the Shadow master down and 
cle. The Shadow master, an evil overlord, has gone complete- make scrap metal of him and his lethal robotic creatures. 
Ig mad, and he will stop at nothing less than total genocide of Shad ouj Master, the ultimate fantasy shooter . 

Product Information Number 279 


PlayStation 


PSYGNOSIS 



THE SCOOP FROM A MAJOR PLAYER 



ine-tenths of everything 
is crap. 

This maxim, 
coined by author 
Theodore Sturgeon, 
applies to everything: 
literature, movies, 
politicians, doctors, 
game reviewers, and so on. So it follows 
that in any business, computer gaming 
for instance, one product out of every 
ten is good, and the rest barely toe the 
line. Thus, the fact that there never 
seems to be a wealth of worthwhile 
games is understandable and logical. 

Think about the titles that truly 
stood out last year. Of the 3,111 entertain- 
ment titles published in 1997 (according 
to PC Data), were there 300 really good 
ones? Not even close. We’d be lucky 
if that, number were thirty. That’s 1%, 
not 10%. 

The question that should smack you 
over the head right about now is: What 
about the other 3,081? Last year publish- 
ers spent money ( lots of money), time, 
and effort to develop 3,081 titles ranging 
from mediocre to garbage. This landfill 


while the others enter an evolutionary 
cul-de-sac and vanish. 

One might assume from this that 
those 3,081 games should just go away. 
The good news is, many of them will. 
The bad news is, it takes a lot of time. 

The entire entertainment industry 
thrives on Sturgeon’s Law. In most 
other businesses, companies creating 
inferior products would be slaughtered. 
However, the nature of creative indus- 
tries and the diversity of consumer 
tastes (or lack thereof) mean some suck- 
er will pay to see Police Academy XV, or 
to play Streets of SimCity. If the enter- 
tainment business was in the wild, it 
would have been lapped on the evolu- 
tionary track by the tree sloth. This 
means that somehow, somewhere, as 
long as there are PCs, there will be an 
Island Peril, an Assassin 2015, and a 
Soldier Boyz. 

This simple theoretical inevitability 
still doesn’t answer the single burning 
question that drives anyone who surveys 
computer games: Why do people continue 
to make bad games? 

The various answers to this question 


Designer William Volk 
explores some of these points 
in an article called “Why Can’t 
Johnny Ship?” for the online 
developer ’zine Gamasutra 
(www.gamasutra.com). In it, 
he makes a pertinent analogy. 

When Boeing was developing 
and building the 777, they 
didn’t keep changing the 
design as they went along to 
allow for new technology. They 
did all the planning ahead of 
time, locked down the design, 
and then made the plane. 

The space shuttle is anoth- 
er example: much of the tech- 
nology is essentially vintage 
1970s. Your desktop PC has 
more power than many of the 
systems on the shuttle. 

NASA realized (in some 
areas a little too late) that chas- 
ing technology was a race that 
would inevitably be lost, so they planned 
for it and around it. 


T. LIAM MCDONALD is 
the all-knowing god of 
gaming. His mother still 
can’t believe that he plays 
games for a living. 


The Fall of PC Gaming, Volume 

THE LAWS OF EVOLUTION AFFECT COMPUTER ENTERTAINMENT 


consumed thousands of man-hours of 
labor, precious natural resources (fossil 
fuels, trees, water, Twinkies), the hard- 
earned dollars of consumers, and a 
large amount of investment capital. 

So why don’t they just make 30 
good games instead of dumping the 
3,081 bad ones on us? Following 
Sturgeon’s Law, if 
publishers released 
30 games, we’d only 
have three good 
ones. And if we use 
their actual perfor- 
mance as a gauge, 
we wouldn’t even see one complete 
game worth a damn. 

Here’s where Sturgeon’s Law runs 
smack into the wall of natural selection, 
which states that species will struggle 
for finite resources to survive, and 
species must adapt and develop varia- 
tions that they in turn pass on to their 
progeny. The species that adapt survive, 


could be used to reform the game-devel- 
opment process. That is, if we had 
answers. Regardless of the game’s 
genre, the fundamental problem facing 
every nascent game developer is the 
same: rapidly evolving technology has 
not caught up to the methods of pro- 
duction. We’re still learning how to 


In my next column, I’m going to 
look at the core issues that drive the 
quality of games down and result in 
buggy, unstable, technically inferior, 
badly running, and just plan un-enter- 
taining games. As an example, I’ll look 
at four games released last year that got 
pretty much everything right (Seven 


The nature of creative industries and the diversity of 

consumer tastes (or lack thereof) mean some sucker 

pay to see Police Academy VX, or to play Streets of SimCity. 


use all the new tools being created 
every day, and future tools must be 
counted into the equation. The goal 
post is constantly moving farther down- 
field. Poor initial planning and limited 
vision leave programmers chasing a 
moving target, which they can never 
catch, unless they learn to anticipate 
and prepare for it. 


Kingdoms, Curse of Monkey Island, Jedi 
Knight, and Longbow II) and four cre- 
ative failures ( Conquest Earth, Blade 
Runner, Descent to Undermountain, and 
Red Baron II). 

Maybe then we’ll be able to answer 
the cousin to Volk’s question, “Why, 
when Johnny finally does ship, is his 
product so bad?” 0 


APR 98 boot 23 



©1998 Ripcord Games. © 1998 WaveQuest. Inc. Terra Vidus is a trademark of WaveQuest, 
Inc. All other trademarks are the property of their respective owners. All rights reserved. 
Distributed by Panasonic Ko^dfcring information please call (888) 797-5867. 



Gficord 




INVESTIGATING INTERNET ISSUES 


THE LINE 



hat Sun’s CEO Scott 
McNealy doesn’t get 
is that he’s already 
“got it” and should 
shut up, for once. 
Like the kid with 
the best bike on the 
block, he needs to 
be known for his prized possession. So, 
invariably, someone comes up with some- 
thing better . . . 

But McNealy’s bike wasn’t always so 
shiny. 

Early Java apps sucked, although that 
wasn’t entirely the fault of the Java devel- 
opment team at Sun. It was more about 
ineffective programming (see boot 04) 
than weak design methodology, as so 
many critics shouted. Few programmers 
understood the architecture’s paradigm 
shifts. This ultimately rendered those 
ancestral apps bulky and slow. 

This also collided with unforeseen 
browser features that went on to manifest 
scads of security issues, such as cookies that 
leak privacy and produce financial-transac- 
tion hell. But who could’ve anticipated these 
“features,” let alone the standards path of 


not only because it is a capable program- 
ming language, but because it’s actually a 
good one. Yes, Java is a good language. 
And it proves this everyday, as it leaves 
behind those little web games and anima- 
tions to tackle hardcore enterprise markets. 

The road to enterprise has not been 
easy, partly because the enterprise market 
must be more than conservative — it needs 
to be dead sure. Wall Street, the jury on 
such multibillion-dollar matters, has had a 
field day ridiculing Java’s inadequacies 
(though it’s difficult to say there’s been even 
one thorough, let alone conclusive, investi- 
gation into the technology). More important- 
ly, the establishment has gone wild ridicul- 
ing Scott McNealy and his outlandish I-am- 
king manifestos, bumbling Bill Gates jokes, 
and in general dislikable personality. 

Despite its reputation and McNealy’s 
daily blunders, a slew of recent announce- 
ments suggest Java is ready to come out of 
the closet, proud and strong. 

IBM and Lotus have teamed on the 
Lotus eSuite Workplace, the first complete 
Java-based productivity solution with access 
to e-mail, the web, and a set of compact biz 
apps. Desktop equals enterprise. 


WITH SHEL KIMEN 


client/server enterprise resource- 
planning applications in Java, 
which include financial, human 
resources, distribution, manufac- 
turing, and sales modules. 

Oracle equals enterprise. 

And tech companies aren’t 
the only ones hot for Java. 

Ralston Purina completed a 
Java-based manufacturing appli- 
cation this year. Multibillion- 
dollar Home Depot is using 
Java for inventory tracking and 
human-resource management, 
and as a virtual office for off- 
site managers. Sabre 
Technology (the online travel 
and flight scheduling and pur- 
chasing baron) also plans to 
port its Qik-Access software to 
Java; its goal is to make the 
move to a “thin client” net- 
worked computer system. And this is just 
the beginning of an increasingly long list. 

Successful companies such as Lotus, 
Ralston Purina, 



SHEL KIMEN is traveling the world 
(real time, not virtually), so e-mail 
response may be slower. But as 
always, try her at kimen@well.com. 


Java: Too Legit to Quit 

SCOTT MCNEALY’S GOLDEN CHILD COMES OF AGE... DESIPTE HIS EFFORTS 


browser-to-server-to-database interactions 
back in the early 90s, when Java was in the 
test tube? 

Still, Sun should fess up to a few prob- 
lems. Changes in Java between versions 1.0 
and 1.1 wreaked scores of backward-compati- 
bility issues. And a 
technology that alleged- 
ly runs across any plat- 
form still blows chunks 
on any 16-bit operating 
system — which repre- 
sents almost a third of 
the machines on desktops today. 

Despite these early glitches, Java per- 
sisted. Maybe it was because the Java con- 
cept birthed a brilliant marketing strategy, 
the first and only successful marketing 
strategy Sun ever accomplished. Maybe it 
was because Microsoft-domination fears 
swelled to unexpected proportions and 
developers clambered desperately for any 
alternative solution. 

But could it be that Java actually 
had/has the potential to reinvent software 


Versant Object Technology (specializing 
in object database software used to model 
complex systems and processes) announced 
new tools and partners intended to inte- 
grate Java client apps with its database soft- 
ware. Database equals enterprise. 


and Home Depot 
don’t toy with 
new technologies 
and standards 
issues because of 
cleverly hyped 
marketing strate- 
gies or bandwag- 
on ballyhoo. And they certainly don’t spend 
billions on techno-philosophical re-orgs 
because they’re threatened by Microsoft 
domination, (despite Mr. Gates’s outspoken 
fears of just this). 

Clearly these are issues of customer de- 


Despite some early glitches, Java persisted, partly because the Java 
concept birthed a brilliant marketing strategy, the first and only 
successful marketing strategy Sun ever accomplished, 


Extensity, a fresh start-up, will launch 
the first “100% Pure Java” application to 
automate corporate travel-expense report- 
ing. Those with expense accounts know 
this is a big part of daily corporate opera- 
tions. Operations equals enterprise. 

DCC Technology Management Group (off- 
spring of $7.7 billion manufacturing corpo- 
ration, Dana) will release a Java version of 
its Wyzdom asset-management program. 
Asset-management equals enterprise. 

Oracle announced it will recast its 


mands and increasing dependency on the 
Internet and the technologies that work well 
with the Internet — technologies such as Java. 

But the fumbles that could cost the 
game are McNealy’s endless tirades against 
Bill Gates and Sun's Microsoft-esque quest 
to control Java (with the 100% Pure Java 
initiative). If Sun could just realize it has 
the shiniest bike on the block and focus its 
energy on keeping its prized property pol- 
ished, there isn’t a lot anyone else can do to 
stop the momentum. 0 







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FROM THE MAKERS OF PARTITION MAGIC® 

Product Information Number 281 



QUEST 


TOMORROW'S TECHNOLOGIES EXPLAINED 


I ntel and Hewlett-Packard 

unveiled their IA-64 chip archi- 
tecture last fall, and I expected a 
flood of mainstream press cover- 
age. Why not? After years of wal- 
lowing in near obscurity, the 
computer industry has become 
the darling of the mass media. 
Arcane stories about CPU bugs and oper- 
ating-system wars are now routine fodder 
for daily newspapers and TV talk shows. 

But for the most part, the main- 
stream media missed the IA-64 story. 
(Even stranger, so did many computer 
magazines.) Then I realized why: 
Harried journalists have trouble focus- 
ing on something that’s still two years 
away. Also, the initial information about 
IA-64 was so technical that most people 
didn’t know what to make of it. 

Yet another factor is that Intel and 
HP are keeping crucial details about 
their next-generation architecture under 
wraps. Never have I seen such high 
walls of secrecy around a new project. 

Why are they so paranoid? Perhaps 
they realize better than anybody else how 
much is riding on IA-64. It’s not just a 
Pentium III or Pentium IV. It’s not an 


Sega said when they moved from 8-bit to 
16-bit to 32-bit to 64-bit consoles. But the 
64-bit aspect of IA-64 isn’t the central 
story. Intel could have stretched the 32-bit 
x86 to 64 bits without changing the 
architecture as radically as IA-64 does. 
Besides, there’s nothing new about 64-bit 
processors. They’ve been around for 
years — you can buy them from Digital, 
IBM, Sun, SGI/Mips, and just about 
everyone else. Heck, you can nab a 64-bit 
game console for $150 at Toys ’R’ Us. 

No, the big news about IA-64 is how 
it looks forward to an era when a single 
chip will contain hundreds of millions 
of transistors, not just a few million 
transistors like today. The vast transistor 
budgets of the early 21st century will 
pose a challenge to CPU architects: Can 
they use those resources to build highly 
parallel processors? Or will they merely 
resort to dumping the transistors into 
larger on-chip caches? 

Not that there’s anything wrong with 
large on-chip caches. By temporarily stor- 
ing more data close to the core, caches 
help keep fast CPUs from outrunning 
the computer’s slower memory. Ideally, 
though, engineers would spend those 


The Ultimate Poker Chip 


than the Klamath-series 
Pentium II. But that’s only 
because they run at higher fre- 
quencies — both types of chips 
have three integer pipelines. 

Adding a fourth pipeline 
should theoretically boost per- 
formance by 33%, but it actual- 
ly wouldn’t. The Pentium II 
already has trouble keeping 
three pipelines busy. 

Today’s widest superscalar 
CPUs can process only four or 
five instructions at once. 

Wider designs are possible, 
but the payoff isn’t there. The 
additional pipelines would be 
idle most of the time because 
the rest of the system (particu- 
larly RAM) can’t keep them 
fed with instructions and data. 

So engineers are spending 
their growing transistor bud- 
gets on larger caches, which 
help keep the pipes flowing and are 
easier to design. What they really want 
to do, though, is add more pipelines. 

IA-64 tries to 
attack this problem 
head-on. First, it rede- 
fines the instruction 
format to pack multi- 


l 


TOM HALFHILL is a senior 
editor at Byte magazine and the 
author of two computing books. 
He first became interested in 
computers during the disco era. 


INTEL'S IA-64 PROMISES TO REDEFINE THE CPU AS WE KNOW IT 


instruction-set extension like MMX. It’s 
not even a linear evolutionary step like 
the 386’s transition from 16 bits to 32 bits. 

Nope, IA-64 is a whole new architec- 
ture. It will have provisions for back- 
ward compatibility with x86 software, 
but the 64-bit core of the CPU will trash 
the x86’s 20-year-old 
baggage. Although it 
doesn’t introduce any 
startling new technolo- 
gies that haven’t been 
tried before, no other 
processor unites all of 
IA-64’s technologies in a single architec- 
ture. IA-64 will require new 64-bit oper- 
ating systems, new optimized compil- 
ers, and new application software. 

In other words, it’s a major gamble. 

When the mainstream media get 
around to digesting this story in 1999, 
chances are they’ll focus on the 64-bit 
angle. Hey, aren’t twice as many bits 
twice as good? That’s what Nintendo and 


transistors designing better logic circuits 
that execute more instructions per clock 
cycle. A large cache is like a bank account 
that stores your money where you can get 
it; better logic is like a raise that pays you 
more money in the first place. 

Modern CPUs boost their processing 


pie instructions into a 
single bundle. Second, 
it requires the compil- 
er to put those instructions in the most 
efficient order while the program is being 
written, rather than expecting the CPU 
to do it while the program is running. 
Third, when a program reaches a branch, 
the CPU can execute instructions for 
both possible outcomes before the user 


IA-64 will require new 64-bit operating systems, new 

optimized compilers, and new application software. In other 
words, it s a major gamble 


power with parallel pipelines that exe- 
cute multiple instructions at the same 
time. Unfortunately, CPUs are hitting 
a wall with this superscalar approach. 
Most of the recent performance gains 
are coming from higher clock speeds, 
not more pipelines. 

For example, the new Deschutes- 
series Pentium II chips will eventually 
deliver at least 50% more performance 


even decides which way to go; then 
discards the results for the path not cho- 
sen. Fourth, the CPU can load data from 
memory well before the program needs it 
and even prevent crashes if the data isn’t 
valid. 

Clean breaks are never easy, and 
they’re often prone to failure. IA-64 is a 
true break with the past. Intel is taking a 
bigger step than most people realize. Q 


APR 98 boot 27 



DELL DIMENSION DESKTOPS 


Common features: ♦ Mini-Tower Model ♦ 512KB Integrated L2 Cache ♦ 56K Capable** U.S. Robotics x2 WinModem ♦ 3.5" Floppy Disk Drive ♦ 2 Universal Serial Bus (USB) Ports 
♦ 3 Year Limited Warranty* with 1 Year On-site A Service ♦ Lifetime Toll-Free Hardware Phone Support 


NEW DELL DIMENSION XPS D333 
333MHz PENTIUM® II PROCESSOR 

FEATURING MMX m TECHNOLOGY 


NEW DELL DIMENSION XPS D333 
333MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


NEW DELL DIMENSION XPS D333 
333MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


DELL DIMENSION XPS D300 
300MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


» 64MB SDRAM Memory 


• 64MB SDRAM Memory 


- 128MB SDRAM Memory 


• 128MB SDRAM Memory 

• 8.4GB Ultra ATA Hard Drive (9.5ms) 

• A/EW1600HS 21“ (19.8" v.i.s., .26dp) 
Trinitron® Monitor 

• A/Fl/l/ Diamond Permedia 2 8MB 
3D AGP Video Card 

• 32X Max A Variable CD-ROM Drive 

• Integrated Yamaha Wavetable Sound 

• Altec ACS-495 Full Dolby Surround 
Sound Speakers with Subwoofer 

• Iomega Zip 100MB Internal Drive 

• Microsoft Home Essentials 98 

• Dell® Quietkey® Keyboard 

$3599 

Personal Lease 0 : $174/Mo., 24 Mos? 

Order Code #500321 


• 8.4GB Ultra ATA Hard Drive (9.5ms) 

• 1200HS 19" (17.9" v.i.s., .26dp) Monitor 

• STB nVidia 4MB 3D AGP Video Card 

• 2X DVD-ROM Drive and Decoder Card 

• NEW Turtle Beach Montego A3D 
64 Voice Sound Card 

• Altec ACS-495 Full Dolby Surround 
Sound Speakers with Subwoofer 

• Microsoft Office 97 Small Business 
Edition plus Encarta 98 

• Dell Quietkey Keyboard 

• Upgrade to 128MB SDRAM, add $199. 

$2999 

Personal Lease 0 : $145/Mo„ 24 Mos. 

Order Code #500307 


• 8.4GB Ultra ATA Hard Drive (9.5ms) 

• 1000TX17" (15.9" v.i.s.) Trinitron Monitor 

• A/EH/ Diamond Permedia 2 8MB 
3D AGP Video Card 

• 32X Max A Variable CD-ROM Drive 

• Integrated Yamaha Wavetable Sound 

• Altec ACS-295 Speakers with Subwoofer 

• Microsoft Office 97 Small Business 
Edition plus Encarta 98 

• Dell Comfort Key Keyboard 

• Upgrade to a 1200HS Monitor 
(17.9" vis.), add $175. 

$2599 

Personal Lease 0 : $1 26/Mo., 24 Mos. 

Order Code #500308 


• 6.4GB Ultra ATA Hard Drive (9.5ms) 

• 1000TX 17" (15.9" v.i.s.) Trinitron Monitor 

• STB nVidia 4MB 3D AGP Video Card 

• 2X DVD-ROM Drive and Decoder Card 

• NEW Turtle Beach Montego A3D 
64 Voice Sound Card 

• Altec ACS-295 Speakers with Subwoofer 

• Iomega Zip 100MB Internal Drive 

• Microsoft Home Essentials 98 with 
Money 98 

• Dell Quietkey Keyboard 

$2899 

Personal Lease 0 : $1 40/Mo., 24 Mos. 

Order Code #500309 


OPEN ALL NIGHl 


DELL INSPIRON™ 3000 NOTEBOOKS 

Common features: ♦ Modular Options Bay accepts 24X Max 00 Variable CD-ROM, 3.5" Floppy Drive (both included), or Optional 2nd Li-Ion Battery ♦ 512KB L2 
Pipeline Burst Cache ♦ Stereo Speakers with 3D Surround Sound and Yamaha Software Wavetable ♦ Zoom Video and USB Ports ♦ Smart Lithium Ion Battery 
♦ Cardbus Ready/Fast IR1.1 ♦ Microsoft Windows 95 ♦ Microsoft Internet Explorer ♦ Touchpad ♦ Extendable 1 Year Limited Warranty 1 

DELL INSPIRON 3000 M266XT 
266MHz PENTIUM PROCESSOR 

WITH MMX TECHNOLOGY 

DELL INSPIRON 3000 M266XT 
266MHz PENTIUM PROCESSOR 

WITH MMX TECHNOLOGY 

DELL INSPIRON 3000 M233ST 
233MHz PENTIUM PROCESSOR 

WITH MMX TECHNOLOGY 

DELL INSPIRON 3000 M200ST 
200MHz PENTIUM PROCESSOR 

WITH MMX TECHNOLOGY 

• 13.3" XGA Active Matrix TFT Display 

• 144MB SDRAM Memory 

• 4GB Ultra ATA Hard Drive 

• 128-bit Graphics Accelerator with 
65K Colors at 1024x768 

• Leather Carrying Case 

• MS® Office 97 Small Business Edition 

• 6.9 Pounds* 

• 56 K Capable** x2 Modem, add $149. 

• Inspiron Port Replicator, add $159. 

• 2nd Lithium Ion Battery, add $169. 

• 13.3" XGA Active Matrix TFT Display 

• 64MB SDRAM Memory 

• 4GB Ultra ATA Hard Drive 

• 128-bit Graphics Accelerator with 
65K Colors at 1024x768 

• MS Office 97 Small Business Edition 

• 6.9 Pounds* 

• Upgrade to 96MB SDRAM, add $199. 

• 56K Capable** x2 Modem, add $149. 

• 2nd Lithium Ion Battery, add $169. 

• Leather Carrying Case, add $99. 

• 12.1" SVGA Active Matrix TFT Display 

• 48MB SDRAM Memory 

• 3.2GB ATA Hard Drive 

• 128-bit Graphics Accelerator with 
16 Million Colors at 800x600 

• MS Office 97 Small Business Edition 

• 6.4 Pounds* 

• Upgrade to a 13.3" XGA Active Matrix 
TFT Display, add $200. 

• Upgrade to 64MB SDRAM, add $99. 

• Upgrade to a 4GB Ultra ATA Hard 
Drive, add $99. 

• 12.1" SVGA Active Matrix TFT Display 

• 32MB SDRAM Memory 

• 3.2GB ATA Hard Drive 

• 128-bit Graphics Accelerator with 
16 Million Colors at 800x600 

• MS Home Essentials 98 

• 6.4 Pounds* 

• Upgrade to a 233MHz Pentium 
Processor, add $200. 

• 56 K Capable** x2 Modem, add $149. 

• Deluxe Nylon Carrying Case, add $69. 

$3599 

$2999 

$2499 

$2199 

Personal Lease 0 : $1 74/Mo., 24 Mos. 
Order Code #800301 

Personal Lease 0 : $145/Mo., 24 Mos. 
Order Code #800303 

Personal Lease 0 : $1 21/Mo., 24 Mos. 
Order Code #800307 

Personal Lease 0 : $107/Mo., 24 Mos. 
Order Code #800306 



pentium®!! 


Pricing is not discountable. tFor a complete copy of our Guarantees or Umited Warranties, please write Dell 
USA L.P., Attn: Warranties. One Dell Way, Round Rock. TX 78682. ‘System weight with floppy drive or CD- 
ROM in options bay. ^On-site service provided by an independent third-party provider. May not be available in 
certain remote areas. °°24X Max/lOX Min. A 32X Max/14X Min. “x2 products are capable of 56Kbps 
downloads. Due to FCC rules that restrict power output, however, current download speeds are limited to 
53Kbps. Upload speeds are limited to 33.6Kbps. Actual speeds may vary depending on line conditions. *Prices 
and specifications valid in the U.S. only and subject to change without notice. The Intel Inside logo and 
Pentium are registered trademarks and MMX is a trademark of Intel Corporation. MS, Microsoft. IntelliMouse 
and Windows are registered trademarks of Microsoft Corporation. Trinitron is a registered trademark of Sony 
Corporation. Dell, the Dell logo, Dell Dimension and Quietkey are registered trademarks and Inspiron is a 
trademark of Dell Computer Corporation. ©1998 Dell Computer Corporation. All rights reserved. 


This is just a sample 

°Personal leasing arranged by Dell Financial Services L.P., an independent 
entity, to qualified customers. Amount of monthly lease payments above 
are based upon 24-month lease. All above monthly lease payments 
exclude taxes which may vary; (for example, Hartford City, IN sales tax 
°$8.68/month). Shipping cost due with first payment. No security deposit 
required; subject to credit approval and availability. Lease terms subject 
to change without notice. 



SOFTWARE 

DESCRIPTIONS 


♦ McAfee VirusScan ♦ Microsoft® Windows® 95 ♦ Microsoft Internet Explorer ♦ Microsoft IntelliMouse® 


DELL DIMENSION XPS D300 
300MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


DELL DIMENSION XPS D266 
266MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


DELL DIMENSION XPS D233 
233MHz PENTIUM II PROCESSOR 

FEATURING MMX TECHNOLOGY 


• 64MB SDRAM Memory 


> 64MB SDRAM Memory 


• 6.4GB Ultra ATA Hard Drive (9.5ms) 

• 1 000TX 1 7" (1 5.9" v.i.s.) Trinitron Monitor 

• STB nVidia 4MB 3D AGP Video Card 

• 32X Max A Variable CD-ROM Drive 

• A/EUVTurtle Beach Montego A3D 
64 Voice Sound Card 

• Altec ACS-295 Speakers with Subwoofer 

• Iomega Zip 100MB Internal Drive 

• Microsoft Office 97 Small Business 
Edition plus Encarta 98 

• Dell Quietkey Keyboard 

$2499 

Personal Lease 0 : $121/Mo„ 24 Mos. 

Order Code #500310 


• 6.4GB Ultra ATA Hard Drive (9.5ms) 

• 1000TX 17" (15.9" v.i.s.) Trinitron Monitor 

• STB nVidia 4MB 3D AGP Video Card 

• 32X Max A Variable CD-ROM Drive 

• Integrated Yamaha Wavetable Sound 

• Altec ACS-295 Speakers with Subwoofer 

• Microsoft Home Essentials 98 with 
Money 98 

• Dell Quietkey Keyboard 

• Upgrade to ACS-495 Full Dolby 
Surround Sound Speakers with 
Subwoofer, add $75. 

$2299 

Personal Lease 0 : $11 2/Mo., 24 Mos. 

Order Code #500311 


• 32MB SDRAM Memory 

• 4.3GB Ultra ATA Hard Drive (9.5ms) 

• 1000LS 17" (15.9" v.i.s.) Monitor 

• STB nVidia 4MB 3D AGP Video Card 

• 32X Max A Variable CD-ROM Drive 

• Integrated Yamaha Wavetable Sound 

• Altec ACS-90 Speakers 

• Microsoft Home Essentials 98 with 
Money 98 

• Dell Quietkey Keyboard 

• Upgrade to 64MB SDBAM, add $99. 

• Upgrade to a 6.4GB Hard Drive, add $49. 

$1899 

Personal Lease 0 : $93/Mo., 24 Mos. 

Order Code #500301 


Microsoft Office 97 Small 
Business Edition includes: 

• Word 97 

• Excel 97 

• Publisher 97 

• Outlook 

• Small Business Financial Mgr. 97 

• Automap Streets Plus 

Microsoft Home Essentials 98 
includes: 

• Word 97 

• Encarta 98 Encyclopedia 

• Money 98 

• Works 4.5 

• Greetings Workshop 2.0 

• Puzzle Collection 

Featured Software: 

• TurboTax Deluxe, add $55. 

• Game Pack I (sold with Dimension 
only) includes: Command & Conquer: 
GOLD, Myst and Warcraft II, add $59. 


www.dell.com 


GREAT VALUES. FROM PRINTERS TO SOFTWARE. 


DESKTOP UPGRADES 

• Upgrade from a 6.4GB Ultra ATA 
Hard Drive to an 8.4GB Ultra ATA 
Hard Drive, add $49. 

• Upgrade from 64MB SDRAM to 
128MB SDRAM, add $199. 

• Upgrade from a 32X Max' Variable 
CD-ROM Drive to a 2X DVD-ROM 
Drive and Decoder Card, add $199. 

• Upgrade from the STB nVidia 4MB 3D 
AGP Video Card to the Diamond Permedia 2 
8MB 3D AGP Video Card, add $49. 

• Iomega Zip 100MB Internal Drive with 
Two Cartridges, add $99. 

• 3-Pak of 100MB Cartridges, add $39. 

• Microsoft Sidewinder Precision Pro 
Joystick, add $69. 

• Upgrade to 3 Yrs. Next-Business-Day 
At-home A Service, add $99. 


PRINTERS/SCANNERS 



• HP DeskJet 722C, add $299. 

• HP LaserJet 6Lse, add $429. 

• HP OfficeJet 600, add $499. 

• HP ScanJet 5100Cse Scanner, 
add $299. 

POWER STRIPS/SUPPLIES 

• APC SurgeStation Pro 8T2, add $39. 

• APC Back-UPS Pro 420, add $229. 

• APC Back-UPS Pro 650, add $289. 

SOFTWARE 

• Quicken Deluxe 98, add $62. 

• Riven (the sequel to Myst), add $59. 

• JumpStart Kindergarten & Ready to 
Read with Pooh, add $69. 

• Education Pack I (sold with 
Dimension only) includes: Reader 
Rabbit 1, Math Blaster and Logic 
Quest, add $59. 


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PHOTOGRAPHY BY MARK MADEO 



t/interview 






7 expect our fill rate with Riva4 > 


David Kirk isn't worried L He , 
they’re faster and more powe 
they outnumber the oppositioi 
It’s obvious Kirk likes his job, 
as “making sure we kick the , 
all the competition. ” 


Is that utility something you recom- 
mended to Diamond or STB? 

Absolutely. And in fact, there are a lot 
of things besides the auto mip-mapping 
people want to set, such as gamma. 

Back to the point, does this low-res 
technique skew the Riva’s benchmark results? 

Certainly, if you’re moving to low-res 
mip-mapped levels you’re pulling fewer 
textures across the system bus. And that ; 
has an effect. But it’s not as big as the || 
CPU dependence and it becomes smaller 
as you move toward 2x and 4x AGP. 

Do you personally think boot’s criticism 
of the Riva’s visual quality was unduly harsh? 

Well ... I believe you’ve been a little 
harsh, but clearly there are noticeable 
dithering artifacts with the Riva 128. But 
we’re going to be releasing our first major 
software rev beyond the initial release. And 
as you know from your reviewing experi- 
ences, our OEMs have not updated their f J 
software release since the initial shipment. 
Through the course of a lot of application 
game testing, we’ve gone and fixed a lot of 
the bugs you noted and increased our D3D 
performance by about 50%. 

So you acknowledge visual defects 
with the Riva 128? 

Absolutely, Every graphics chip has 
some weaknesses. The essence of provid- 
ing a good product is making trade-offs. 

What kind of trade-offs? 

We had to choose some approxima- 
tions in order to make things fast. We 
simplified the texturing pipeline. We do not 
do per-pixel mip-mapping with the Riva 128, 
but we did run a bunch of tests of what I 
will call poor-quality per-pixel mip-mapping- 
versus veiy careful propelling on mip- 
mapping with subdivision of the polygons, 
if the mip-map variation is too extreme. 

And we found many cases where per-pixel. jj 


Let’s get straight to it Is it true the 
Riva 128 often uses a low-res mip level from 
the card’s local memory, leaving the “correct’ 
one sitting in main memory? 

No, because the mip-map level 
that’s used per polygon is calculated and 
the result of that calculation is the level 
used — and it doesn’t have any way of 
determining whether it’s local or not. So 
it uses the one calculated to be correct. 

Does a lower-res mip-map level some- 
times get used? Yes. But how do you 
decide which is the right level? We try to 
make the best choice, but it has nothing 
to do with where the mip-map level is 
stored currently or whether it’s in cache. 

Should the generation of mip levels be 
left in the hands of software developers? 

Developers should have a choice. 

If they want to generate their own mip- 
map levels, they should do that. If they’d 
rather have us do it, that’s a service we 
can provide. 

But why doesn’t the Riva include a 
utility to turn off the auto mip-mapping 
feature? 

Auto mip-mapping can be turned off. 
There’s a nice freeware control panel that 
lets you tweak all our Registry settings. 

Why not include this utility in your 
software driver? 

We provide it to the developers who 
ask, and we’ll be providing it with our 
SDK the next time around. We don’t 
actually produce a control panel because 
we sell through Diamond and STB, who 
provide their own control panels. 


“I believe boot’s 
been a little harsh, 
but clearly there are 
noticeable dithering 
artifacts with the 
Riva 128. Every 
graphics chip has 
some weaknesses. 
The essence of 
providing a good 
product is making 
trade-offs. ” 


k 


mip-mapping didn’t make the picture look 
better; it just made it look different. 

Look at a graphics vendor — and I won’t 
mention any names — who does per-pixel 
mip-mapping, but doesn’t do a good job 
of choosing which mip-map per pixel and 
doesn’t blend smoothly from one mip-map 
to the next. In a game such as Moto Racer, 
you're moving from near to far and you see 
mip-map-level transitions. You see this line 


from one mip-map to another, and it’s 
jagged and screwed-up because of the poor 
choice. If you look at the same game with 
the Riva 128, you don’t see that problem 
because it’s broken up — the transitions 
happen at the polygon boundaries, which 
are texture boundaries anyway. So you see a 
different texture with a different mip-map 
level. And that’s a particular case where die 
per-polygon mip-mapping happens to look 
better. 

I’m not saying per-pixel mip-mapping 
is bad. I think if you’re very careful, it can 
look much better than per-polygon mip- 
mapping, but I don’t think we’ve seen 
many examples of that yet. You’ll see that 
with our next product. 
boot What other trade-offs have you made? 
Kirk We chose our precision very carefully 
to make sure we could hit our target poly- 
gon rates and fill rates: 100 megapixels per 
second. 


Kirk I don’t see any difference between 
the Voodoo and the Voodoo 2 except that 
Voodoo 2 is faster and does multiple 
textures. The biggest issue with the original 
Voodoo was performance. The Voodoo 2 
addresses that, but at a higher cost, which 
really takes it out of the mainstream market. 

With our second release of drivers, the 
Riva 128’s performance is going to be in the 
ballpark of Voodoo 2, for $100 less, plus you 

get integrated 
2D/3D. So 
3Dfx just 
didn’t really 
add anything compelling to Voodoo 2. It 
didn’t improve the texturing quality, and 
that’s its biggest weakness. 
boot How difficult is it to integrate 2D? 

Kirk It’s not rocket science, but you have to 
do it right. You have to pass all of the WHQL 
tests, you have to do VGA correctly. If you do 
it 99.99% correct, with just a few problems, 
that’s the same as not doing it at all. And no 
PC vendor can sell your chip. 
boot What one thing do people do wrong all 
the time? 

Kirk VGA is not a documented standard, 
but a legacy functionality. You have to 
reproduce the legacy VGA, bugs and all. 

And that’s something people often have to 
learn by trial and error. 
boot What is more important: a rich feature set 
or sheer speed? 

Kirk Features are important, but different 
features have different levels of importance. 
The most important thing for 3D gaming is 


processor. But the reverse of processor 
dependence is having headroom in the 
hardware. If the processor gets faster and 
you don’t get any faster — that’s not good. 

boot Exactly what kind of scalability does the 
Riva have? 

Kirk We scale linearly with processor 
speed. So if you go from a 300MHz 
Pentium II to a 450MHz, we’re roughly 
50% faster. And it’s a pretty constant 
scaling with resolution. By the time this 
is out, we’ll have a second major release 
of software drivers that have substantial 
performance tuning and a lot of bug fixes. 
And with these new drivers, most games 
can switch from 640x480 to 800x600 and 
the frame rate doesn’t change. We’ve done 
a lot of work to make sure there aren’t 
synchronization problems between the 
graphics and the CPU. 
boot What resolution would you like to see 
games run in 1998? 

Kirk It’s time to move on from 640x480. 
Developers should assume people are going 
to play games at 800x600 and expect 
people who buy high-performance cards to 
play at 1024x768 or higher. I wouldn’t go to 
1280x1152 yet, but 800x600 or 1024x768 are 
both very reasonable resolutions to expect 
throughout 1998. 

boot How do you feel about AGP? Has Intel 
done a good job with it? 

Kirk Intel’s made a good start, but it has 
been reluctant to promote AGP too much 
until it’s able to transition its AGP-capable 
bridge chips in volume. Intel made a mistake 


< will be in the ballpark of two Voodoo 2s with SLI. ” 


“It’s to Intel’s advantage to make the world very complicated in order to defend itself against other 


One problem is banding in some titles 
because we don’t have infinite precision 
for all our shading calculations. That’s not 
unique to the Riva 128. You see banding in 
other cards, but if we had forever to tune, we 
could have picked the exact number of bits to 
use for every calculation, so you wouldn’t see 
it anywhere. But we had to make choices. 

The biggest compromise we had to make 
was for time. We had to stop fooling with it 
and get it out. 

boot Were the compromises worth it? 

Kirk They allowed us to finish the chip in 
time. We were able to ramp-up and supply 
Dell, Micron, and Gateway with a large 
number of chips this fall. 

boot How does the visual quality of the current 
Riva chipset compare to the current Voodoo 
chipset? 

Kirk I think it has different visual quality. I 
believe the Voodoo was the best product of 
the year, but it has approximations as well. 
There are texture addressing problems that 
are covered up by excessive filtering, so 
Voodoo textures are quite blurry. But that’s 
less annoying than being jagged. 
boot What about Voodoo 2? 


performance because if you’re not running 
at a reasonable frame rate, there is no game. 
Beyond that, you have to have fogging, you 
have to have perspective correct texture 
mapping, and you have to have good 
lighting and interpolation. 
boot How do you define “high performance ”? 
Kirk Over a million polygons per second 
texture mapping . . . everything turned on. 
Riva 128 peaks at five million polygons a 
second, but they’re very small polygons. 
Clearly the CPU can’t provide that kind of 
polygon throughput, but with higher processor 
speeds over the next year or two, Riva 128 will 
continue to scale-up. In 3D WinBench, our 
chip is typically idle more than half the time 
because you’re testing how fast a CPU can do 
transformations and lighting and send us the 
vertex data. We’d like to see benchmarks run 
at higher resolutions because we have fill rate 
to bum. We probably won’t bottleneck until 
450MHz or 500MHz Pentium II. 
boot So there’s no danger of being processor- 
dependent? 

Kirk Processor dependence is a double- 
edged sword. Clearly it’d be better if we 
were able to offload more work from the 


with the MMX transition by really hyping it 
before wrapping up production, and I think 
Intel’s afraid of doing the same thing with 
AGP. You’ll see a lot more talk about AGP 
from Intel going forward. Its big push is just 
about to begin. 

boot Do you think it was a mistake for Intel to 
provide so many flavors of AGP? 

Kirk It’s to Intel’s advantage to make the 
world very complicated in order to defend 
itself against other CPU and bus interface 
chip vendors trying to compete. 

If Intel could have jumped immediately 
to AGP 4s with DMA and execute mode, 
that would have been the best. I’d like to 
have had that last year. But Intel couldn’t 
get there right away and chose an incre- 
mental approach. 

boot In the big picture , how important is it for 
nVidia to get on motherboards? 

Kirk When you’re integrated on the moth- 
erboard, your customer is locked down. 
They have to ship you for awhile. Your 
chips are soldered on their boards and 
they’re stuck with the inventory. 
boot That’s an interesting choice of words— 
stuck. 


32 boot APR 98 





Kirk In these exciting times of 3D graphics 
moving very quickly, I don’t think that’s a 
good strategy for PC OEMs. Their best 
opportunity is to adopt the best new chip 
every six months. And our strategy is to 
introduce the best chip every six months. 
boot So you’re not going after the mother- 
board market? 

Kirk We’re certainly interested in the 
motherboard market if our customers are 
interested in that sort of solution. We’re 
currently on one of NEC’s motherboards. 
But I’d say that fewer than 5% of the 
systems sold have graphics soldered on 
the motherboard, and I see that number 
getting even smaller. 

boot But motherboard integration is the most 
economical way to do things. 

Kirk You have to look at a higher level of 
integration in the sub-$l,000 and sub-$500 
PCs. But a better place to integrate might be 
how Cyrix is integrating graphics and the 
bus interface in the CPU. Those integrations 
provide a better value, but it’s a low-end 
kind of thing. 

boot Do you see any significant role for inte- 
grated audio and video media processors going 
forward? 

Kirk We like to learn from our mistakes 
and we often joke that NV1 was the first to 
demonstrate that the media processor is not 
a good idea. We made that mistake a long 
time ago . . . others are making it now. 

3D requires a good amount of dedicated 
hardware. So a media processor is never 
going to be the fastest 3D engine. They’re 


want them to be bargain-basement cheap. 
They want the sweet spot, where the bulk of 
boards are sold, which is $149 to $199. 

That’s the problem Voodoo 2 will have — 
3Dfx will be constrained by the number of 
people willing to pay $299 for a graphics 
board. That number is relatively small even 
within its niche market, the real extreme 
enthusiasts. 

The problem with products at the lower 
end is the chips selling in that space had to 
be closed out. They had to get rid of them. 
They only get cheaper if you wait. So you 
sell things for the best price you can get. 
boot So did you classify the Rendition part in 
that category? 

Kirk I don’t think it’s competitive with any 
of the Riva-based boards. 

boot Why not? 

Kirk It’s not as fast. The visual quality is 
probably pretty close, maybe better in some 
ways and worse in other ways. But the per- 
formance just doesn’t stack up. 

boot Actually Rendition’s V2200 benchmarks are 
neck-and-neck with the Riva, yet it only has a 64- 
bit memory bus. Why isn’t your 128-bit card’s 
lead larger? 

Kirk Because Rendition’s competing with 
our benchmark numbers from six months 
ago, just like Intel was. It hasn’t seen our 
second release. Our new drivers will use 
more of the data path, and then you’ll see us 
pull further ahead. 
boot Who’s your closest competitor? 

Kirk We’ll compete with Intel and we current- 
ly compete with ATI. In spite of the fact that 
everybody wants to compare us with 3Dfx, we 
just don’t ever see them in competitive situa- 
tions. It’s a completely different market. 
boot Where do you see nVidia in two years and do 
you see some of your competition dropping out? 
Kirk Last year, 40 or 50 companies were all 
going to be the next predominant 3D-graphics 


going to be coming 
out and saying, 

“Well we’re not the 
cheapest and we’re 
not the fastest . . . 
we’re the most 
mediocre — so you 
should buy our 
product!” I just don’t 
see a future in that. 
boot Do you think 
AMD’s K6+3D is that 
kind of dead-end 
product? 

Kirk It’s going to be 
great, and the Riva 
128 will be the fastest 
graphics to run with 
it. The K6+3D will 
take away the CPU 
bottleneck for us, by 
really accelerating 
the transform and 
lighting. 

boot Does it bother you that the sub-$1,000 
market has exploded and, in a lot of cases, sup- 
planted high-end machines in retail? 

Kirk No, I think it’s actually a very exciting 
opportunity. Moving forward, you’ll see 
nVidia products that are targeted for that 
market. 

boot Will this product be the current Riva 128 
or a new product? 

Kirk We first built the NV3 as a performance 
product to ship with Intel’s fastest processors 
and the high-end consumer machines. Over 


time, it cost less to make 
them, and we can consider 
shrinking from .35-micron 
to .25 -micron geometry. 
When we get down to 
extremely low cost, we can 
begin to push into those 
kinds of markets. 
boot In a world of $99 
graphics boards, what 
makes Riva worth twice as 
much as, say, a Stealth 2? 
Kirk Our chip’s not more 
expensive than the chip 
that goes into the Stealth 
2. What’s different is what 
consumers are willing to 
pay. People are willing to 
pay for the value they get. 
The number of games we 
support and our level of 
performance are a good 
value for the price that 
those boards are sold for. 

Nobody wants their 
boards to be too expen- 
sive. And they also don’t 


“I believe Voodoo was the best product of > 




supplier. Some of them have already been 
shaken out, and I expect a lot more will fall 
by the wayside over die next year or two. 
Companies leave the graphics business at 
about one a week now, because it’s getting 
very, very hard to compete. We have to be the 
one to obsolete our own products and to come 
out with the next fastest product. Everybody 
who has been a leader in the past and then 
lost the lead got complacent and stopped 
working hard and stopped beating their own 
products and let somebody else get in ahead 
of them. We need to be vigilant to not do that. 

And I don’t think you’ll see a lot of new 
people entering this market. The Riva 128 is 
about the size of the Pentium. And our next 
generation is the size of a Pentium II. You 
can’t just jump in and make one of those. 

It’s a $20 million investment. 

The combination of strong players already 
in the market is going to prevent venture cap- 
italists from funding some new startup. So the 
only people who can enter the market anew 
are the big players, like Intel. And it’s going 
to be very difficult for them to move fast. 
boot What do you think of Intel’s 740 
technology? 

Kirk I think i740 is a fine piece of technol- 
ogy [smirks]. And it would have been very 
competitive last year. I’m really glad it 
didn’t come out last fall. 

It’s in the performance class of a Riva 
128. Actually it’s slightly slower, so it’s very 


“Intel made a mistake with the MMX transition by really hyping it before it 


lapping and leapfrogging in 
parallel. It probably has at least 
two teams working on graphics 
now. Each of those is doing its 
first product and just learning 
the market. And that’s very hard. 

This is not where its exper- 
tise lies and a high-performance 
3D chip now has about the 
same complexity as a CPU. You 
need people who know the 
technology cold. The nVidia 
team is composed of people 
who’ve been doing 3D graphics 
for 15 or 20 years. 
boot nVidia pioneered the 128-bit 
memory bus on a 3D accelerator. 
But others are sure to follow. 
What’s nVidia going to do to stay 
ahead of the pack? 

Kirk The 128-bit bus has given 
us an extreme advantage in 
terms of not even having to 
worry about the pixel rate speeds. 
As others do the same, they’re 
going to have to go through the 
same process we went through 
in the past six months of tuning 
drivers and reordering the work 
to take advantage of that band- 
width. It doesn’t work if you 
haven't carefully analyzed the 
work the driver does to make 
sure the CPU doesn’t wait for 
you to organize the work. 

And we’re coming out on 128 bits with 
the Riva 128 ZX, which will support 8MB 
of memory and AGP 2x. I don’t know of 
anybody else who is going to 128 bits. 
boot What the heck is the Riva 128 ZX? 

Kirk That’s the 8MB 2x AGP version of 
NV3, and it will be shipping both in add-in 
cards and OEMs this spring. 
boot Any changes to the chip itself? 

Kirk It’s not final yet, but we may change 
the clockrate. We could run Riva 128 faster 
than we do. We haven’t done it in the past 
because it’s not the bottleneck. So we may 
look at doing that for more headroom. 
boot How much will the ZX cost? 

Kirk Roughly the same ballpark as Riva 128. 
boot So the current Riva should drop in price? 
Kirk I can’t make that prediction; I just make 
the chips. But that would be a good prediction. 
boot Was it a mistake to limit Riva to 4MB? 
Kirk It’s hard for me to say that anything 
about the NV3 is a mistake because it’s the 
most successful 3D graphics chip ever. I 
will say that our next product, the Riva 128 
ZX, extends to 8MB and also adds 2x AGP 
support. We’re going to be shipping that 
product in volume this spring. And the Riva 
128 will become the low-end product. 
boot What memory technology shows more 
promise: RAMBUS or DDR SGRAM? Or some- 
thing else entirely? 

Kirk The next exciting memory technology 
is integrated DRAM, which brings together 


difficult to enter the market late with this 
slower part. Intel really undershot the 
market by building a 64-bit part. So it has 
fill-rate limits, and as benchmarks and 
games move to 800x600, it’s going to be 
fill-rate bound. As CPUs move to 350 and 
400 and 450MHz, it's going to be fill-rate 
bound. It’s going to drop away. 

However, Intel has considerable market- 
ing muscle and will really help us legitimize 
the 3D market. 

boot But doesn’t Intel’s massive marketing 
muscle scare you in any way? 

Kirk Well, you’ve got to be scared of some- 
body 1,000 times your size — it could 
accidentally step on you and not even know! 

boot Do you think Intel underestimated the 
importance of 3D? 

Kirk No, but I think it did underestimate the 
time it would take to integrate the technology 
and get to market. Intel’s not nimble like a 
small company such as nVidia. 

The other thing Intel underestimated 
was our moving target, nVidia’s perform- 
ance. And in the meantime our drivers have 
given us another 50% in performance. In 
terms of performance, we’re ahead and 
accelerating because our product treadmill 
introduces a significant major new product 
every six months. 
boot Is Intel capable of that? 

Kirk I don’t believe it is. To do that in the 
CPU space, it needs three or four teams over- 


< the year, but it has approximations. There are texture addressing problems covered up by excessive 


34 Boot APR 98 



wrapping up production, and I think it’s afraid of doing the same thing with AGP.” 


DRAM and graphics chips all on a single 
chip. That’s the dark horse at this point. 
boot What’s the benefit of integrated DRAM? 
Kirk Vastly increased bandwidth. The only 
reason RAMBUS is interesting is because 
you’re able to get higher bandwidth into the 
RAM. If your RAM’s integrated with the rest 
of the graphics, the connection isn’t through 
pins. It’s just on some bus inside the chip, so 
it can be 128 bits, 256 bits, IK, 4K. It’s easy. 
boot Will the Riva’s SGRAM hit a wall eventually? 
Kirk With any VLSI technology there’s 
going to be a point where you won’t be able 
to reduce the geometry any more and you 
won’t be able to put more transistors on a 
chip each year. 

But within the next year or two, I think 
you’re going to begin to see PC graphics 
chips able to do everything, in terms of both 
performance and quality, that has been 
done in workstations or supercomputers — 
and that’s really exciting. 

At that point, you have to start looking 
at new opportunities. How do you make 
pictures more real than anyone’s made 
before? How do you support animation? Or 
things like motion blur, reflections, shadows, 
very realistic lighting, very complex smooth 
skinned models and characters? You want 
to get to the point where rather than saying 
“That’s a pretty good computer graphic of a 
tree. Why are you showing me that?” You 
want that tree to be indistinguishable from 
reality and you want to create a fantastic 
tree that couldn’t possibly exist in reality, 
but is believable because of how detailed 
and finely rendered it is. 

Graphics have huge growth potential. 
boot Spill the beans on your next chipset 
Kirk The NV4, which will be called Riva4, 
will show this spring, and we’ll ship later 
in the summer. It’ll be two to three times 
faster in performance than the Riva 128. 

It’s fully optimized for D3D 5 and 6, as 
well as OpenGL. It’ll be the first main- 


stream performance 3D processor to 
support full multitexture rendering. The 
fill rate is large enough where we’re not 
a bottleneck. We’ve increased the peak 
triangle rate from five million to well over 
six million just to make sure we continue 
to have headroom. 

We’ll also support up to 24-bit floating- 
point z-buffer; and in both OpenGL and 
Direct3D DX6 we’ll support stencil buffer- 
ing — which allows you to mark which pixels 
on the screen have been touched by a particu- 
lar operation. For example, it’s a way of doing 
reflections with a mirror. You can draw your 


scene, redraw the outline of the mirror with 
the stencil tag, and then draw the reflection, 
but the reflection only gets written where it’s 
the stencil tag. So you can build up reflections 
and shadows and great lighting effects with 
the stencil buffer. I think it’s going to be a 
very important feature this year. 


boot Do you have any performance projections 
for the Riva4? Frame rate and things like that? 

Kirk We’ll be limited by CPU performance, 
so I expect our fill rate with Riva4 will be in 
the ballpark of two Voodoo 2s with SLI. And 
our texturing rate matches. But there are 
no benchmarks. You bump up against this 
wall and faster products don’t measure any 
faster. So that’s why we decided to push the 
quality with the Riva4. 

boot How much memory will the Riva4 support? 

Kirk We’ll support 16MB configurations. I 
can’t say whether we’re going to support 
four or not. We’ll respond to pressure from 
our PC customers, 
but we think eight is 
the sweet spot. 
boot What kind of 
clockrates are you 
talking about for the 
Riva 4? 

Kirk That’s a choice 
we haven’t made yet. 
We’re going to look 
at where we are with 
respect to the CPUs 
and decide how 
much headroom 
we need. One thing 
we’ve done is 
upgrade our hard- 
ware interface to 
require less interac- 
tion with the CPU to 
kick off a triangle for 
DX5 and also for the 
new DX6 interface. 
And we’ve also 
added some OpenGL hardware support. 
boot What will the minimal processor be for 
the Riva4? 

Kirk The Riva4 will just get faster as you 
add more processing power to it. So you 
might ask, “What’s the slowest processor 
Quake could run on at 30fps?” We’ll 



The Green-Eyed Monster 


The Riva 128 is also known as the NV3. Tell us the full NV1 story. 

When NV1 was being built, the graphics and sound and game 
controller parts of the PC were very fragmented. There weren’t 
unifying standards; there wasn’t a single platform. So if you were 
developing a PC game, you had to support 50 different graphics 
cards and a bunch of different soundcards. It was really hard and 
the PC wasn’t a platform, it was just a collection of almost unrelat- 
ed things that just happened to be sharing the same processor. 

NV1 was envisioned as unifying all the non-CPU parts of the 
platform into a single standard. There were graphics, audio, and 
Sega game ports. 

But PC vendors and OEMs didn’t want to buy an integrated 
graphics and sound chip; they wanted to buy a graphics chip, they 
wanted to buy a sound chip, and they wanted to mix and match 
those independently to optimize their costs. So the NV1 wasn’t a 
good solution for them. 

The other problem was timing. There was no API momentum, 
in terms of the software developers united behind a common API. 

filtering, so Voodoo textures are quite blurry. ” 


So trying to introduce a new architecture and API to the software 
developers at that point was just too much to push through. 

It probably sold as many units as any of the game console chips 
for the PC, but it wasn’t really a mainstream product. 

And what happened to the NV2? 

NV2 was a custom product that we did for a specific 
customer. We’re not allowed to talk about who they are, but the 
product never shipped. 

So it died in development? 

It was a great opportunity because it allowed us to develop 
technology on someone else’s dime. With NV1, we learned the dos 
and don’ts of working with the PC architecture, such as how to get 
VGA right. It sounds easy, but you have to do it. And with NV2, we 
learned a lot more about texturing strategies and about different 
ways of rasterizing and more about the 3D pipeline. We were able 
to pull all those pieces together and NV3 was built from start to 
finish in under nine months. And I don’t think anybody else has 
built a competitive 3D product in that kind of time frame. 


APR 98 boot 35 



Control Console 

Any plans to get your architecture into the home consoles? The PowerVR folks have been 
touting their presence in the next-generation Sega machine all to hell. Is that something nVidia 
would want? 

Absolutely, but that’s going to be driven by the evolution of the PC. Extrapolate 
that forward a year or two and it’s very likely that the low-cost PC just eats the console 
market. 

So you’re not afraid of the Playstation 2 or Nintendo 128? 

Well, you might see nVidia chips in a Playstation 2 or the Nintendo 128. If they’re 
going for the best performance, we expect to be the performance leader. 

What about the arcade space? 

We’re members of the Open Arcade initiative and we’ve also been selected by a 
couple of arcade manufacturers to integrate Riva 128 into their systems. So we’re not 
directly in the arcade business, but by providing a high-performance solution on a 
standard platform, we will get penetration in that market. 


probably do that with a 166. 
boot How much will Riva4 cost? 

Kirk I’d expect it to be in the same ballpark 
as the Riva 128: $149 to $199. Look at DRAM, 
you’re paying about a dollar a megabyte. 
You’re going to see huge memories on PCs 
and graphics cards. That really points to 
a graphics chip that has a high fill rate 
and supports large resolutions and large 
memory rates. 

boot What will distinguish Riva4 from Voodoo 2? 

Kirk We support full 32-bit color rendering 
at full speed. One of the things people don’t 
talk about very much is multipass texturing. 
If you’re only doing 16-bit color 5-6-5, after 
you blend it a few times you begin to get 
some strange banding and pattern effects. 
We’ll see this on Voodoo 2, but you won’t 
get those effects with 32-bit color. 
boot Will this be the Achilles heel of the 
Voodoo 2? 

Kirk I think that’s going to be a significant 
weakness. We’re going to be hands-down 
the quality leader with Riva4. We’re doing a 
very solid implementation of per-pixel mip- 
mapping. We do isotropic filtering, which 
has better quality than trilinear. It blurs less 
without anti-sparkling. I expect that people 
will be really stunned by the quality we’re 
able to provide. 

boot Is full-screen anti-aliasing an important 
feature? Or is it just a one trick pony some 
players will attempt? 

Kirk In the next year or two, that will 
become a mainstream feature and will be 
expected. Everyone will have it and you 
won’t talk about it. It’ll be what you do. On a 
3D workstation, you just wouldn’t accept not 


Kirk l don’t actually remember what the 
API was called. The reason for abandoning 
it was that it’s not a particularly good idea. 
Proprietary APIs are anticompetitive and 
not a way to really further the 3D market. 

We are very, very interested in increasing 
the adoption and penetration of high-per- 
formance 3D and standard APIs to unify 
the industry. Competing on performance 
and features along the same path is best for 
consumers. Proprietary APIs fragment the 
market and make it harder for developers to 
target what they’re doing and more difficult 
for consumers. It’s much better for con- 
sumers to buy a card because it runs all the 
games. They just buy the fastest card that 
does the best pictures. 

We worked very closely with Microsoft in 
defining DX6. The Riva4 is probably the 


OpenGL compliance. And now we’re going 
to do performance tuning. We’ve done sim- 
ulations and we think we’re going to end up 
in the high 40s or low 50s. 

boot Still ; other companies, such as 3Dfx, 
Rendition, and PowerVR especially, have the 
resources, the money, and the time to court 
developers. 

Kirk We should worry about that because 
there’s a certain amount of education that 
needs to occur with developers for them to 
understand what kind of operations are 
expensive and what kind of operations are 
efficient. An example is when developers 
use D3D to draw independent triangles 
versus drawing strips or meshes. Strips or 
meshes are much faster because you only 
have to transform the shared points that 
come together once. If they’re independent, 


“I think i740 is a fine piece of technology [smirks]. And it would have been very competitive last year. ” 


having anti-aliasing. And the same thing 
will be true eventually in the PC space. 

You’ll see some anti-aliasing this year, 
but it’ll cost in terms of performance and 
the implementations won’t be very good. 
Most vendors are just learning; they haven’t 
been doing it for 20 years. 
boot And we’re talking edge anti-aliasing? 
Kirk Yeah. Essentially people already do 
texture filtering. Mip-mapping is texture 
anti-aliasing. There’s also time anti-aliasing 
(motion blur). Both are common. What’s 
remaining is edge anti-aliasing. We will offer 
full-scene edge anti-aliasing at a slight per- 
formance penalty with the NV4. We think 
higher resolution is going to be a better 
choice for people, but we offer a choice. 
boot What kind of performance hit? 

Kirk It depends how far you’re pushing the 
fill rate, because it bums some of the fill rate. 
So if you’re not running at high resolution 
and running into fill-rate limits, it may have 
no impact on performance. But if you’re 
trying to run at 800x600 or 1024x768, you 
may run into fill-rate limitation. 
boot Why did nVidia abandon its native API? 


only chip with a full implementation of all 
the DX6 features. We could be the refer- 
ence implementation. 

We have a very good relationship with the 
DirectX developers. Our lead time is much 
longer than theirs, so I don’t want to say we 
drive what they’re doing, but we have to lead 
what they’re doing. We get some ideas from 
where they’re going and vice versa. 
boot If you’re a D3D card only, do you ever need 
to interface directly with game developers? 

Kirk We’re not a D3D card only. We also 
support OpenGL fully because our cus- 
tomers demand it. And by the time this is 
printed, we’ll have released our full OpenGL 
ICD on both Windows 95 and Windows NT. 
And I believe it will be the fastest full OpenGL 
implementation since 3Dfx’s implementa- 
tion. Our target level performance is in the 
Voodoo 2 class with NV3. 

Right now we’re at 39fps in Quake II at 
640x480. And we’re at 34fps at 800x600. 
What we’ve been working on so far is 


it might be the same point, but the hard- 
ware doesn’t know, so you end up doing 
useless work. So those are kind of things 
that we can help to teach developers. 

Some developers are already very sophis- 
ticated with 3D; others are just learning and 
there’s a lot of hard mistakes we prefer they 
didn’t have to make. 

boot Has Microsoft ever put pressure on nVidia 
not to support OpenGL? 

Kirk Microsoft pushes us to do more and 
faster. We’ve been a great help in their evan- 
gelism efforts. But we’re really API agnostic. 
If you ask me to make a choice, I don’t really 
care. The important part is that it is a stan- 
dard that is supported across the industry. 
boot If the standard is the all-powerful force, 
what do you want to see happen to native APIs, 
such as Glide and Rendition? 

Kirk They ’re really shooting themselves in 
the foot. Look at Rendition and 3Dfx and 
PowerVR. My numbers may not be exactly 
correct, but I believe Riva 128 shipped more 


“Only in the last year have more than a million people had 3D > 


36 boot APR TS 







How I fit 1 speeding downtown bus 
a crippled lunar lander, and 
5 car-tossing tornados into a 

^ INCH SQUARE.” 


Super-Fast, Extremely Vast 
PERSONAL STORAGE DRIVE 


Product Information Number 181 


STEPHEN HUNTER FLICK 

Sound Designer 


As the two-time Academy Award- 
winning sound effects specialist 
whose work includes films like Speed, 
Apollo 13, and Twister, Stephen 
Hunter Flick works with major movie 
studios creating some of film's most 
incredible effects. From compiling 
over 2,000 sound files to create a 
massive tornado to transporting or 
even cutting straight to digital pic- 
ture, Stephen's work takes big space. 
With his Oaz drive and its sustained 
transfer rate of up to 6.62MB per 
second, he can back up 1 whole 
gigabyte in as little as 10 minutes. 
The Jaz drive not only gives him the 
flexibility to run applications and 
files straight from disk, it's also 
compatible with nearly all operating 
systems. So while Stephen's work is 
truly larger than life, it still 
fits neatly into his pocket. 


iomega 




in 1997 alone than all those have ever 
shipped combined. That’s really a testament 
to this fragmentation I’m describing. They’re 
just limiting their markets by being propri- 
etary. And I think it would be better for all 
concerned if they were willing to play in the 
mainstream. 

boot What do you think of alternate architec- 
tures like Talisman or PowerVR or Oak? 

Kirk They’re very interesting. Talisman was 
poorly timed in that it answers a question 
nobody has to ask anymore. Talisman 
reduced memory-bandwidth cost with parti- 
tioned rendering that allowed you to access 
the frame-buffer memory less and conserve 
frame-buffer memory. But at a dollar a 
megabyte, who cares? 
boot Is Talisman is dead? 

Kirk People continue to do Talisman 
implementations. I believe two are still hap- 
pening, but the only one I’m familiar with 
looks like the chipset alone is going to cost 
about $150 to make and will be almost as 
fast as Riva 128. So I don’t really think it’s a 
viable economic alternative at this point. 
boot What about PowerVR’s claims that its tile- 
based rendering is more efficient than the 
traditional 3D pipeline? 

Kirk We’ve evaluated pilot architecture and 
have done performance simulations and 
haven’t been able to produce one that 
measures up to our basic brute force, fast 
and wide data paths. It’s hard to beat 128 bits. 

And there are problems with a tiled 
architecture. If you’re doing rendering in a 
tiled order, you actually collide with some of 
the semantics of DirectX. For example, if 


you mix 2D operations such as blitz with 
3D operations, you do some 3D rendering, 
then you flip it around and do some more 
3D rendering. You just can’t do that with a 
tiled architecture and you’ll fail Microsoft’s 
WHQL, which means you can’t ship in 
mass-market PCs. So until that problem is 
fixed, it’s kind of a serious drawback. 
boot What game have you pulled off the shelf 
in the last three months and said, “My God, this 
is absolutely great”? 

Kirk Quake II is awesome. It’s the pat 
response. I’m sure you just hear way too 
much of it, but it’s what they did with the 
models, the moving parts and the lighting. 
boot What could id have done better? 

Kirk id could have managed the texture 
memory better and not expended as much 
memory in some areas and then have the 
ability to have higher-resolution textures 
for the walls and things like that. The 
biggest weakness, and not just Quake II 
but all the running-around-in-a-bunch- 
of-rooms games, is that the wall textures 
are still fairly low resolution. As you take 
advantage of AGP, you can have a lot more 
textures and really bump up that level of 
detail. Also, with multitexture you can 
have repeating wall texture and a detailed 
texture, which breaks up the repetitiveness, 
then lighting texture, and a slight amount 
of gloss for the reflection map. Do two 
passes with multitexture and you get a 
more interesting look with a lot more 
complexity. 

boot Does it concern you that most of today’s 
top-selling games are low-brow 2D titles such 


as Barbie Fashion Designer, Tonka Search and 
Rescue, and Riven? 

Kirk I don’t care. Those sell to the lowest 
common denominator and it’s only in the last 
year that more than a million people have 3D 
accelerators. I mean real 3D accelerators. I 
don’t count the S3 products as real accelera- 
tors. So now there’s a foundation for a 
market for 3D games and entertainment 
products on the PC. There’ll be 10 or 20 
million real 3D chips sold soon. Even so, I 
expect more of that, because even Barbie 
Fashion Designer would be better if it was 3D 
Barbie Fashion Designer, 
boot Is it bad that new products are being 
developed so fast? Readers write in and say, 
“Man! Just when I got my Riva 128, I’m already 
hearing about the next-generation processor.” 
Kirk I don’t think it’s a bad thing, but if you 
have to blame somebody, blame Intel. It 
pushed the product treadmill by coming out 
with a significantly different CPU every six 
months. And that pushes PC OEMs to make 
a new platform every six months. And we’re 
determined to fit into that world and deliver a 
great 3D graphics product every six months. 

I guess when you buy a PC, you should 
expect to replace it every year. But you don’t 
need a whole new PC just to run Excel 
faster. So rather than buying a new PC, you 
can spend $200 on a new graphics card and 
get performance that’s a lot more exciting. 
That extends the life of your PC investment 
and that’s less painful for consumers. 

But really, if you think about it, it’s great 
to see everything get faster every year. I go 
out and get the latest and greatest. 0 



“The fire fighters saved my family, 


STEPHEN TRIMM 

Small Business Owner 




The Jaz Disk 

saved my business.” 


When fire alarms woke the Trimms, 
Stephen's first concern was his family's 
safety. Next came the safety of his 
company, Innova Associates, based 
in the very home which was burning 
to the ground. However with his 
Jaz* drive and its sustained transfer 
rate of up to 6.62MB per second, 
days earlier, he had backed up his 
whole company (as much as 1 whole 
gigabyte in as little as 10 minutes) 
on a single Jaz disk. Despite the 
fact that his home was destroyed 
and his computer melted, his files 
remained safe on his amazing Jaz 
disk. Stephen's Jaz drive not only 
gives him the flexibility to run 
applications and files straight from 
disk, it's also compatible with nearly 
all operating systems. While rebuild- 
ing their lives remains a major task, 
Stephen rebuilt his business with 
the click of a button. 


Find the Jaz drive at 
your local computer 
retailer or visit us at: 

www.iomega.com 


Iomega 







Copyright© 1998 301x Interactive. Inn. The 3Dfx Interactive logo and Voodoo Graphics. Voodoo 2 and Voodoo Rush are trademarks ot 3Dfx Interactive. Inc. Pvros imagelrom Ultima: Ascension and Vampire image.from Wing Commander Prophecy 
courtesy ol ORIGIN Systems © 1998 ORIGIN Systems. Inc, ORIGIN is an Electronic Arts company. F-15 image from F-15 is courtesy of Jane’s Combat Simulations. Jane’s is registered trademark of Jane’s Information Group, Ltd. Images from FIFA 
Road to World Cup '98 and World Cup Soccer '98 are courtesy of Electronic Arts. © 1998 Electronic Arts. FIFA Official licensed product of the FIFA World Cup France 98. All rights reserved. All other trademarks and the trade names are the proper- 
ties of their respective-owners. Cloud image from Final Fantasy VII is courtesy of Eidos Interactive and SquareSoft © 1997. 1998 Square Co., Ltd. All Rights Reserved. Final Fantasy and SquareSoft are registered trademarks of Square Co.. Ltd. HIRO 
MIYAMOTO image from Daikatana is courtesy of Eidos Interactive and ION Storm. HIRO MIYAMOTO name and character are trademarks of ION Storm. L.P. Copyright © 1998 ION Storm, L.P. Ail rights reserved. Lara image from Tomb Raider is cour- 
tesy of Eidos Interactive. Tomb Raider, Lara Croft and her likeness are trademarks of Eidos Interactive. © 1998 Eidos Interactive. Elexis image from SiN is courtesy of Ritual Entertainment. Ritual and SiN are trademarks of Ritual Entertainment. SiN 



Power. Software. Visuals. Quality. Wicked Fast, 

Product Information Number 372 


images are copyright © Ritual Entertainment. Activision ® is a registered trademark of Activision, Inc. Half-Life image is courtesy of Valve, He. and Sierra-On-Line, Inc. Haif-Life is a registered trademark of Sierra-On-Line. Inc. StarSiege image is cour- 
tesy of Dynamics and Sierra-On-Line, Inc. StarSiege is a registered trademark of Sierra-On-Line, Inc. © 1998 Sierra-On-Line, Inc. Forsaken image is courtesy of Acclaim Entertainment and Probe Entertainment. Forsaken is a registered trademark of 
Acclaim Entertainment. © 1998 Acclaim Entertainment. Inc. Skies image is courtesy of SegaSoft Networks, Inc. Skies is registered trademark of SegaSoft Networks, Inc. © 1998 SegaSoft Networks, Inc. Messiah image, is courtesy of Shiny 
Entertainment and Interplay Productions. Messiah images are trademarks of Shiny Entertainment. © Copyright Shiny Entertainment 1998. Monster Truck image from Monster Truck Madness II is courtesy of Terminal Reality and Microsoft Games. 
Microsoft and Monster Truck Madness II are registered trademarks of Microsoft Corporation. © Copyright Microsoft Corporation 1998. Incoming image courtesy of Rage Software, pic. Incoming is a registered trademark of Rage Software, pic. © 
1998 Copyright Rage Software, pic. All other trademarks are the property of their respective owners. All rights reserved. www.3dfx.com 









1 





Sisi 


Notebooks. 

Mysterious black boxes. Pure PC Power 
packed in impossibly small spaces. You see notebooks 
everywhere, but understand so little about what makes them tick. 

These technological mutations hide their secrets well, but this much we 
know: They are passive entities, nonviolent, and incapable of human emotion. | 

Sure, you can ask questions if you like — “What’s inside the case?” or “How can so much 
power and capacity fit in such a tiny cavity?” — but you’ll never receive a straight answer from 
the people at “tech support” or from the “user’s manual” that shipped with your machine. 
Someone doesn’t want you to know the truth. | Yet the truth must be told. Damn the grisly details 
and gory photographs. The truth must be told. | So, in the cover of darkness, we made our way into 
Micron Technology’s top-secret laboratory hidden in the seemingly quiet community of Nampa, 
Idaho. We overpowered one of the company’s highest-ranking engineers, plied him with sodium 
pentothal, and forced him to break the silence that has shadowed the PC notebook industry for 
years. Together we dissected the Micron TransPort XI<E, a 233MHz powerhouse that received 
a coveted 10 bootVerdict in boot\7. | Suffice it to say, our suspicions have been confirmed. 
Notebook computers are silicon wonders; triumphs of the economy of miniaturiza- 
tion. | Now, for the first time, the shocking truth can be told. Follow along as 
we unveil the engineering mysteries of notebook computers. 

— Biyan Del Rizzo 


Did you know? The LCD is the most expensive component in any notebook. The hinge on the LCD, by the way, is rated on the number 
of times it opens and closes. This hinge in the notebook we dissected is rated and tested to meet or exceed more than 7,000 openings • The mini- 
LCD isn’t limited in scope or purpose to system-status icons. Potentially, any information can be piped through this part. A special bootPrize goes 
to any reader who can hack his mini-LCD to be a rear-view mirror for Quake • The only way to coax more power from a notebook is to go into the BIOS and 



/ Just like desktop systems, notebooks are 
stuffed with intestinal cabling. They use two 
types of cable leads: ink-painted and tin. Tin 
leads (silver-colored) are much more expensive, 
but are more durable and can be repeatedly 
inserted and extracted without wearing out. Ink- 
painted leads (black-colored), such as the one 
found on the keyboard connector, tend to wear 
down over time. So why would a notebook 
company bother to use the more expensive tin 
leads for devices that defy ^oof-style upgrad- 
ing? Well, machines do have to be repaired 
once in a while, and tin leads help accommo- 
date the service technician and ensure overall 
repair reliability. While ink leads may have to be 
replaced after about 20 extractions, tin leads 
can last up to ten times longer. 


Most notebook manufacturers don’t typically 
bother bolting the gameport in place — it’s 
usually buttressed into position by several 
other components and a cable. But this 
notebook's joystick/MIDI port (the brown board 
directly underneath the L-shaped modem) is 
screwed onto the motherboard using a solid 
metal mounting. 


Just about every component in a notebook must be 
reduced in size-real estate is far more precious in the 
mobile landscape. And the miniaturization doesn’t come 
cheap. However, this notebook uses the same 100-pin 
TQFP ESS1879 FM sound chip found in desktops. The 
ESS692 chip provides the robust wavetable-synth engine. 


• ''f , *: A. " / You may have noticed that some LCD screens are positioned slightly to the right or left of center. There’s a good reason 
0> for that— the video inverter, which takes five volts and turns it into 2,000v of power for the LCD’s backlight. The inverter, 

you see, is too thick to place directly behind the LCD, so the part typically finds refuge off to the side of the screen. Micron, 
however, has beaten the problem by integrating the inverter into the motherboard. Power connections to the LCD are routed 
% ♦ through the right hinge. 

Inverters generally aren’t connected by screws and can easily be popped in and out. Like any other active notebook part, they 
can blow up. But it’s rare. You’re more likely to experience a hard drive failure or fan malfunction. An inverter has a life span 
ranging from seven to ten years, so even if it does die, the CPU would most likely already be outdated. 

Removing the LCD case is a chore. Although only four screws need to be removed, the glass is held in place by 21 interlocking 
clips, each of which must be unlocked by hand. The LCD also has a ground loop (connected to the chassis ground) to eliminate any nasty 
pulsating effects. 





tweak specific bit settings. But even then, the notebook would probably just overheat and eventually shut down. Notebooks afford no room for heat increases • 
Besides the power battery, the only other battery in the entire notebook is on the motherboard. It’s used for holding the CMOS BIOS setup information • The bigger 
the power supply, the less it’ll cost. Desktop power supplies may cost only $10 a piece, but a miniature version for notebooks can cost up to $200 • Black notebooks 
aren’t allowed for sale in Germany. The CE marketing certification spec prohibits it • There are three gold-plated screws in the Micron notebook. Gold screws are used 




/ 



The LCD panel contains 1 ,024 horizontal and 768 vertical lines. 

At each intersection is a Thin Film Transistor (TFT). Each transis- 
tor (you can call it a pixel) consists of three dots— in standard 
RGB format— resulting in 2,359,296 dots. It’s virtually impossible 
to create a perfect LCD; out of all those dots, some are destined 
to fail. Even though it’s difficult to spot one broken dot, manufac- 
turers stick to a maximum failure rate. Micron will reject the LCD 
if more than 20 dots (or seven pixels) are whacked, or if there are 
six whacked dots (two pixels) within 10mm of each other on a 
12.1 -inch LCD (the distance is 5mm for a 13.3-inch screen). 








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The entire notebook is just one huge heat dissipation system. The thermal conduit draws heat up from 
the heat plate, which is connected directly to the CPU. The fan doesn’t actually start kicking in until a 
thermostat (positioned only 2mm away from the CPU) reaches a few degrees within Intel’s safety spec. 

Other cooling sources include both device bays, the metal chassis (which is used as a passive heat 
conductor), and the copper cord, which helps direct the heat flow up through the plate. Once the fan 
kicks in, air is drawn through the keyboard as well as the sides and bottom of the case, and then is 
blown out the back. With a Tillamook 233MHz, the fan will kick in about 10% to 20% of the time. 






Environmental conditions are a major concern for any notebook component, and the same holds 
true for the mini-LCD. Subjecting it to extreme cold or heat, or poking it with your finger or a ball- 
point pen, is a bad idea. And the mini-LCD is a lot more delicate than the already sensitive main LCD. 
You may think pressing down hard on the mini-LCD to look at all the icons simultaneously is kind of 
cool, but it’s not; you can severely damage it. 




Many notebook components are securely mounted with screws bored into 
the motherboard or exterior chassis, but other parts, including the gameport, 
modem, and LCD inverter, are actually held in place by the surrounding compo- 
nents. Many of these individual pieces are actually double-sided and stacked on 
top of each other. Take the motherboard, for example. You can easily identify the 
PC card drive, the north and south bridges, the third small outline DIMM slot 
(notebook DIMMs are smaller than desktops DIMMs), and hard drive connectors. 

But unless you physically remove the PC card drive, you’ll never unearth the video 
subsystem hidden underneath. 

Because a notebook motherboard contains thousands of parts (some of which 
can’t be seen by the naked eye), manually assembling one would not only be 
time-consuming, but a logistical nightmare. So notebook manufacturers designed 
an automation scheme— the waveflow process. 

You start with a big, blank, green PC board. You then attach all the resistors and capacitors using an adhesive 
solder paste (any parts that actually penetrate the board may also be soldered by hand). You next place the 
board in the waveflow machine. As the board moves through the machine on a conveyor belt, the surface mount 
technologies (SMTs), such as graphics chips and other integrated circuits, are affixed in rapid succession, much 
like a machine gun firing multiple rounds of ammunition. Once one side is finished, the board is flipped over and 
the waveflow process begins on the other side. After all the parts are affixed, the board toddles along into an 
oven where the solder paste liquifies and secures the SMT parts more permanently. Next the board is cooled off 
and rinsed in a special cleaning solution that removes excess solder paste and ensures that all the contacts are 
sound. The more parts affixed via the waveflow process, the better the overall reliability. Even better, this entire 
process can take as little as ten minutes, depending on the board size and complexity. 



The power supply is an intelligent creature. Not only does it regulate the voltages for 
different CPU flavors, it’s also responsible for supplying the correct amount of power to 
the multitude of components integrated within, including the floppy drive (1 2 volts), hard 
drive (5v), modem (5v), and video controller (3.3v). 

Precision power is a must. Let’s say the voltage dips on the 3.3v line going to the 
system memory. If it dips too far, the DRAM can freeze, effectively cutting off the CPU’s 
access and hanging your system out to dry. Suffice it to say, the more consistent the 
power flow, the greater the reliability. The power supply’s error tolerance is largely 
dependent on the quality of its construction. An inferior power supply will have a 10% 
to 20% tolerance level; a good one will allow no more than 5%. 


S In sleep mode, the notebook’s power consumption is reduced by 98%, and the 
main power control is transferred to the backup device, a tiny 36 milliamp 
battery. Once you’ve suspended your computer, you can swap one of the main bat- 
teries from the device bay, a procedure known as a “warm swap.” A “hot swap” 
occurs when you have two charged batteries in the device bay and remove one, 
forcing the second battery to maintain power for the entire system. 


With desktop PCs, you get an assortment of jumpers to fool around with clock speeds and system 
voltage. With a notebook, however, you aren’t afforded such luxuries. When you first turn on a 4 
notebook, the built-in BIOS does a chip detect and sets up the appropriate clock timings as | 
well as the voltages for the core and I/O. The system is then fired up— and it’s all done — ^ 

automatically . 

Desktop CPUs almost always have the same voltage requirements, but in 
notebooks, the voltages for the I/O (the pins used to interface with other com- q 
ponents) and the core (the CPU’s inner circle, if you will) are different for almost nJw 

every chip (fine-tuned voltages ensure power consumption is never higher than 
need be). 

The P55C 166MHz chip, for example, has an I/O of 3.3v and a core of 2.5v. Conversely, the 
233MHz Tillamook has an I/O of 2.5v and a core of 1 .8v. Voltage for the 266MHz Tillamook part is 2.5v 
and 2.0v, respectively. Again, since each CPU is different, you need an intelligent BIOS to set up the whole 


in areas where grounding and conductivity are vitally important (for example, the LCD) • The development cycle for a notebook can take up to one and a half years. For a 
PC, the cycle can be completed in as little as three months • The most expensive part of a notebook is the LCD. The CPU is second • Notebooks use special plastics with 
built-in ElectroMagnetiC' Interference (EMI) shielding. The LCD cable contains more EMI coating than any other component • Speakers are covered with either screen mesh 
or cloth. Mesh is stronger and doesn’t dampen the volume, but lets in more dust • There is no linear scale between size of the components and their power consumption 




- §j ' ' j 

.... 

© GORY DETAILS 



The notebook dissection took just 
under two hours to complete. The 
operation could’ve been completed 
in mere minutes if we’d wielded our 
screwdrivers with impunity, but we 
decided to document the process 
with photography and probe all the 
innards as they were removed from 
the case. In all, we removed a total 
of 82 components. Here’s a full 
breakdown: 

1 . Chassis 

2. Warm Swap Battery 

3. PC Card Holder 

4. Secondary Motherboard 

5. Primary Motherboard 

6. Heat Pipe 

7. DC-DC Board 

8. Bottom Fan Bracket 

9. CPU Mount 

10. SoundCard 

11. Heat Transfer Plate 

12. I/O Door Covers 

13. CPU Board 

14. Inverter Board 

15. Mini LCD 

16. Fan 

17. Fan Cover 

18. Gameport 

19. Mini LCD Cover 

20. Floppy Drive 

21 . Junction Board/POB 

22. Embedded Modem 

23. LCD & Cover 

24. Speakers 

25. Speaker Covers 

26. Mouse Pad 

27. Mouse Pad Support 

28. Keyboard 

29. System Battery 

30. CD-ROM Drive 

31 . Primary Hard Drive 

... 52 Miscellaneous screws 
and parts 

46 boot APR 98 








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Begfox-One 


Based around a 1 8. 432 MHz ARM RISC processor, the Geo fox- 
One 's slim physique hides either 4MB or 16MB of memory. M 

Psion 's EP0C32 operating system takes care of all your system If 

business, with a lone Type II 3v or 5v PC card slot available for a tj 

modem or another peripheral. IrDA or a serial connection lets you ¥ 
talk to other EP0C32S or compatible PCs. A Glidepoint pad and 
mini-keyboard handle all your interfacing needs — no handwriting 
recognition spoken here— with buttons galore granting you one- 
touch access to all of the PDA’s major apps, including e-mail, web 
browser, spreadsheets, word processor, and more. Adding new apps is 
a flash card or OPL file away. Windows users will feel right at home 
with all the drag-and-drop action and familiar keyboard shortcuts. The 
6.8-inch diagonal display does 640x320 in 16 grays. The 
rubberized keys are a chore; they need to be raised a hair g | |gfg 

for precision typing. Also, dragging on the Glidepoint to high- ® 
light text is a learning experience. With all its built-in software, 
the Geofox-One can keep you on-the-move and in-touch quickly ™ 
and easily. 4MB, $560; 16MB $675; 
www. geo fox. com 


Philip Ve_ 


Doubling the CPU and modem speed of its predecessor, the 500 boasts a 75MHz MIPS ' ll 
RISC processor and 28.8Kbps modem. The unit comes with either 16MB or 24MB DRAM, 1 
l giving it the most memory we've ever seen in a PDA— you’ll need it in the world 
of Windows CE 2.0. The backlit LCD is 640x240/16 shades of gray. Ten shortcut 
. keys provide quick access to built-in programs, including CE 2.0 apps and a 
y | slew of bundled utilities and accessories. The Velo sorely lacks 

< - trm lrDA and a PC Card Sl0t ° n its 

W attractive chassis, but 

it does come with an £ 

AC adapter, docking 
station, and NiMH 

gSnKSgg battery pack that’s con- : 
figured to charge your 
MMlp batteries every time you 
IgiP^ sync with your desktop. 

Audio quality toggles between two mk 
Ipp^ levels. An external button allows you 

record voice notation. $700 (16MB), $800 fli 
(24MB); www.velo.philips.com wBl 


EvWex Freest y/e 


boot wangled an early prototype of one of the first Pilot-sized PDAs to run Windows CE 2.oWjk 

The Freestyle is powered by NEC’s VR4 1 02 MIPS RISC processor, and comes standard with 

8MB ROM and 2MB DRAM (8MB optional). A tiny virtual keyboard, handwriting recognition wm. ^ pP 

software, and digital ink handle text entry. A voice recorder takes care of your random 

messages to self. I/O options include a serial sync cradle with an optional 33.6Kbps modem, P 

IrDA, and a compact flash card slot for a wireless modem or pager (you can buy memory 
upgrade cards as well). The backlit screen does monochrome at 240x320. Quick-access buttons deliver your calendar, 
contact database, note taker, and tasks list. The Freestyle feels exactly like the Pilot in your front shirt pocket, and if 
you’re a die-hard CE 2.0 nut, this might be the PDA for you. Price to be announced; www.everex.com 


find yourself 
fondling your 

Personal Digital 


Assistant while 


standing in movie 


libidinous mores- 


sexier playmate, 


palmtop computers 
aims to woo you 
away from the 


latest version of 




Shajj) Mobiloii H(^4100 m 


This Windows CE 2.0 device comes with a MIPS RISC R4000 processor, 12MB EDO RAM, built-in 33.6Kbps modem, IrDA port, and 
Type II PC card slot. You also get a voice recorder and an optional PC card digital camera to send 8-blt/1 IKHz WAV files and 
640x480/1 6-bit color JPEGs to friends. The 6. 5- inch diagonal 640x240 touch screen does 16 grays, is backlit, and lacks ghosting 
or artifacting. Seven dedicated one-touch application keys send you straight to your e-mail, contact database, calendar, task list, 
and pocket versions of MS Word, Excel, and Internet Explorer. The Mobilon is a big step forward fdr Sharp, but beware: The unit 
won’t fit in your breast pocket, the keyboard is soft, and the system is wont to intermittently lock up for a few seconds despite the 

booming memory allotment. Look for our future review of the HC-4500 and its color 


display. $699 (camera $399); www.sharp-usa.com 




essayePa± 2UW 

This Apple gadget is bulky, but can sync with 
your Windows PC, and with three more megs of 
DRAM, it races past its sluggish predecessor. 
Armed with a 160MHz StrongARM SA-1 10 RISC 
processor, the 2100 has 8MB ROM, 4MB DRAM, 
and 4MB flash memory for storing user data. 

The Newton OS 2. 1 has the coolest system 
sounds in PDAville, and runs a word processor, 
e-mail client, web browser, spreadsheet app, 
calendar, and address book, among 
other mini-apps. Handwriting 
recognition has been 

improved (Apple says 
the software has a 
93,000 word built-in 
dictionary), but if it 
still drives you psycho, 
you can use the gener- 
ously sized virtual 
keyboard or a $90 
optional mini-keyboard 
' that plugs into your serial 
port. The 480x320 LCD does 
16 grays and is 5.9 inches 
diagonal— that about an inch less 
than the competition, but a width of 3.3 
inches makes the screen seem bigger than 
the others we’ve played with. Besides the serial 
port, you get IrDA and two Type II PC 
card slots. No word yet on whether the 
Newton division is in it for the long haul, 
or ready to hang up the cardigan and call 
it a night. $1,000; www.apple.com 


Instruments 
A vino 

Based on TTs “ highly cus- 
tomized and proprietary Z80 
processor” (the actual specs are 
shrouded in secrecy), the Avigo will 
make Pilot wannabes think twice. It’s only slightly 
larger than the 3Com pocket delight, but still small enough to 
fit in your breast pocket. The 240x160 backlit screen provides enough lumines- 
cence to guide you around a darkened room. Even better, you can orient in 


either letter or landscape formats. For text entry Jne Avigo provides a virtual keyboard as well 
as a system called T9, which divides the entire alphabet into nine squares, each containing 
three letters. As you tap each square, the Avigo checks its built-in dictionary and begins deci- 
phering the word you’re tapping out, displaying alternate words based on possible approxima- 
tions. The unit ships with Lotus Organizer 97, but if you cough up the cash fora full version of 
Puma’s IntelliSync, you'll be able to sync other PIMs (including ECCO Pro, ACT!, and Outlook,) via 
the Avigo’s serial PC Link or IrDA port. Native software includes a scheduler, memo pad, calcula- 
tor, doodle pad, world clock, and expense tracker. Four basic games and a developer’s API can be 
downloaded directly from TTs web site. No third-party apps are available— yet. $299; wvm.tl.com 



card that shoots through the ether in less than a 
second. While the V-Card device is fully IrDA compli- 
ant Palm has no immediate plans to sync it directly 
with PCs (but the company has confessed that it’s 
open to licensing the project). 

On screen, the Palm III runs under the third 
incarnation of the svelte Palm OS. This new version J 
sports a few cosmetic touch-ups, including better 1 
font choices and a view-byrlist option in the 1 
launcher, which can now divvy up apps by category} 
And when it comes time to upgrade to Palm OS 
v.4.0, you won't need to buy a whole new memory 
chip, as was previously the case. The Palm III is ^ 
flash upgradable. ggj 

For current Pilot and PalmPilot users, two W 
upgrade routes are available. Owners of all ^|| 
models can purchase a software/memory/IR Wsm 
upgrade for an estimated $150 (the final price 
k may vary). This doesn ’t add the backlight Skj 
feature to pre-PalmPilot models, so 

vanilla Pilot users have the option of M 
trading in their current PDAs for $75' 
Bj P p a* towards the purchase of a Palm III. 

Based on our hands-on experi - 
WaKpj ence with the Palm III, it looks like 
H mSj* Palm has another winner on its hands. 
W/jjW $399; palmpilot.3com.com 


Following the colossal success 
jU 3 of its previous PDAs (which 
0X ' garner some 70% of the 
handheld market), Palm 

Computing follows up with the third generation of 
its pocket prize, the aptly named Palm III. 

The first thing you'll notice about the new model 
is how much smaller it feels in your hand or pocket. 
Surprise! The Palm III shares the same dimensions 
as previous iterations, but clever component manip- 
ulation has allowed the designers to ergonomically 
smooth the device’s corners, creating a much more 
compact feel. The redesign also results in a much 
sturdier construction that’s better equipped to 
survive the bangs and bruises of the real world. 

A new stock flip cover, reminiscent of old Star 
Trek communicators, also protects your screen. 

And tucked into the case is a sleek new metal A 
stylus whose head screws off to reveal a Jm 
secret pin for hard resets in the field. 

In addition to an expanded 2MB of 
memory, the Palm Ill’s most , / 

notable new feature is the 
much-requested IrDA port, 
which allows Palm III users to H 
share records and apps, includ- 1 gf 
ing an innovative e-business 






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Product Information Number 261 



■wtafftNU* iRAnftpTp system-bus speeds past 66MHz, some main- 

PCISETS/AGPSETS board makers have pushed the 430TX into the 

The following core-logic chipsets are designed 83MHz realm, although stability may be com- 
for folks hangin ' with the Zero Insertion Force promised at these speeds. 
crew— such as Intel's Pentium MMX, AMD's 
K6, Centaur's WinChip, and Cyrix's 6x86MX. 


VIA APOLLO 
1 VP2/97 

HK|v ‘1 A staple of motherboard 

"Jj| makers wanting a non- 
t|| Intel chipset motherboard, 
^ VIA Technologies’ superior 

’• specs and performance are 
gaining acceptance. Among the older 
VIA PCIsets, the VP2/97 is a hefty beast capa- 
ble of handling all manner of CPUs and com- 
ing correct with up to 512MB of EDO or 
SDRAM memory (all of it cachable) and up to 
a whopping 2MB of L2 cache. All your favorite 
peripherals such as USB, Ultra DMA/ATA-33, 
and MMX are present. Despite the company- 
endorsed 66MHz speed limit, it revs to 75MHz 
without much trouble. The only thing missing 
from the mix is AGP. 


INTEL 430FX 

One of the oldest Socket 7 PCIsets (a.k.a. 
Triton back when Intel was naming PCIsets 
after sea gods), the 430FX established Intel’s 
iron-grip on the core-logic industry. This no- 

frills chipset handles up to 

j 128MB of EDO DRAM (with 

64MB cachable). Given that it 
doesn’t support many mod- 
em features, the 430FX is 
; R relegated to bargain-bin 
p motherboard status, 
although the 430FX does 
support ancient 60MHz non- 
MMX Pentiums— a boon considering the latest 
chipsets only support 90MHz and above. 


VIA APOLLO VP3 

Improving on the solid per- iBB 

formance of the VP2, the Kmm-x ‘ y'yfm 

Socket 7-based VP3 

throws a whopping 1GB | ' 

of main memory into 

the mix (yes, all of it 

cachable) on top of the 2MB 

L2 cache, as well as support for AGP. 

The VP3 supports AGP 2x Execute mode. 

Look for non-Intel AGP motherboard sup- 
port for VP3 from Tyan, EPoX, FIC, and others, 
to hit the market hard in the first half of this 
year. While some boards will give you 83MHz, 
the VP3 runs into one major bottleneck— no 
100MHz system-bus support. 

VIA APOLLO MVP 3 

You should have seen this one coming— the 
Apollo MVP3 core-logic chipset adds 100MHz 
system-bus support to the VP3 architecture. 

To enable 100MHz capability, VIA developed 
Virtual Clock Synchronization (VCS). A propri- 
etary design, VCS employs Delay Lock Loop 
(DLL) technology crucial to high-frequency 
CPU, DRAM, and AGP buses in Slot 1 and 
Socket 7 system designs. 

The VIA Apollo MVP3 will be compatible 
with all Socket 7 processors and throws in 
support for 1GB of FP/EDO/SDRAM and DDR 
SDRAM II memory, AGP lx and 2x, and the 
ubiquitous 2MB of L2 cache. The MVPs should 
be available later this year. 

SIS 5571 

Another favorite among : *** *?^ "mlt 

the non-Intel clique, ■ 

SiS’s 5571 is considered 
a 430TX killer. 512MB of 
main memory is your tW ^ 00 ^"'^ 


INTEL 430 HX 

Thanks to its deep-posting and FIFO buffers 
and dual-CPU support, the 430HX (a.k.a. 

Triton 2) was a favorite among those wanting 
to concoct cheap NT servers. Originally con- 
ceived for high-end applications and capable 
of handling up to 512MB of EDO DRAM (fully 
cachable via an external tag RAM, and 64MB 
without), the 430HX is still used in dual- 
Pentium motherboards by a variety of main- 
board makers today. USB support and DMA 
bus mastering made this an excellent single 
CPU chipset as well. But the lack of SDRAM 
support doomed it to a slow death. 

INTEL 430V X 

This chipset lived under the performance shad- 
ow of the beefier 430HX. Aimed at the home 
market, the 430VX is a single CPU solution 
that can’t handle its bigger brother’s 

copious amount of memory (max- 
ing out at 128MB with 64MB 
W cachable). So the only enhance- 
ment the 430VX could muster was 
SDRAM support. 


INTEL 430TX 

The last of Intel’s Socket 7 PCIsets, the 
430TX fell dreadfully short. Despite features 
such as SDRAM support, USB, Ultra DMA/ATA- 
33, and MMX support, the 430TX was stymied 
by the limit 

Intel never officially supported 


YOUR PERSONAL TECH 

BRIEFING ON THE 
CONCEPTS AND 
COMPONENTS THAT MAKE 
UP THE PC EXPERIENCE 


That new K6 or Pentium II may be 
the heart of your dream machine , 
but the core-logic chipset is its all- 
powerful soul , taking care of all 
those things that can make or break 
your motherboard . Wanna roll with 
100 MHz SDRAM and AGP? Go crazy 
with USB? Fire up the latest , fastest 
CPU? Your chipset had best be ready 
to handle the madness . 
— Andrew Sanchez 




r/?e Core f-Og/c CJLijLSLRl Checklist 


Chipset 

CPU Supported 

Maximum 

RAM 

Maximum 
L2 Cache 

RAM 

Support 

System-Bus 

Speeds 

Maximum 

PCI-Bus 

Speed 

AGP 

Support/ 

Level 

USB 

Support 

#Of 

CPUs 

Supported 

UltraDMA / 
ATA-3 
Support 

Intel 430FX 

Intel Pentium MMX, 
AMD K5 

128MB 

51 2K 

FP, EDO 

66MHz, 50MHz 

33MHz 

NO 

NO 

1 

NO 

Intel 430HX 

Intel Pentium MMX, 
AMD K5.K6, Cyrix Ml 

512MB 

51 2K 

FP, EDO 

66MHz, 50MHz 

33MHz 

NO 

YES 

2* 

NO 

Intel 430VX 

Intel Pentium MMX, 
AMD K5,K6, Cyrix Ml 

128MB 

51 2K 

FP, EDO, 
SDRAM 

66MHz, 50MHz 

33MHz 

NO 

YES 

1 

NO 

Intel 430TX 

Intel Pentium MMX, AMD K5, K6, 
Cyrix Ml, M2, IDTWinChip C6 

256MB 

51 2K 

FP, EDO, 
SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

YES 

VIA VP2/97 

Intel Pentium MMX, 

AMD K5,K6, Cyrix Ml, M2 

512MB 

2MB 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

YES 

VIA VP3 

Intel Pentium MMX, 

AMD K5, K6, Cyrix Ml, M2 

1GB 

2MB 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

VIA MVP3 

Intel Pentium MMX, AMD K5,K6, 
K6+3D, K6 3D, Cyrix Ml, M2, 
IDTWinChip C6 

1GB 

2MB 

DDR-SDRAM, 

SDRAM 

100MHz, 83MHz, 
75MHz, 66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

SiS 5571 

Intel Pentium MMX, AMD K5, K6, 
Cyrix Ml, M2 

512MB 

51 2K 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

NO 

SiS 5581 

Intel Pentium MMX, AMD K5, K6, 
Cyrix Ml, M2 

512MB 

51 2K 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

YES 

SiS 5591 

Intel Pentium MMX, AMD K5, K6, 
Cyrix Ml, M2, IDTWinChip C6 

768MB 

1MB 

EDO, SDRAM 

100MHz, 83MHz, 
75MHz, 66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

OPTi Vendetta 
82C750 

Intel Pentium MMX, AMD K5,K6, 
Cyrix Ml, M2 

512MB 

51 2K 

EDO, SDRAM 

66MHz 

33MHz 

NO 

YES 

1 

YES 

AMD 640 

Intel Pentium MMX, AMD K5,K6, 
Cyrix Ml, M2 

512MB 

2MB 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

YES 

AMD 640 AGP 

Intel Pentium MMX, AMD K5,K6, 
K6+3D, K6 3D, Cyrix Ml, M2 

512MB 

2MB 

DDR-SDRAM, 

SDRAM 

100MHz, 83MHz, 
75MHz, 66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

ALi Aladdin IV+ 

Intel Pentium MMX, AMD K5,K6, 
Cyrix Ml , M2 

1GB 

1MB 

EDO, SDRAM 

83MHz, 75MHz, 
66MHz 

33MHz 

NO 

YES 

1 

YES 

ALi Aladdin V 

Intel Pentium MMX, AMD K5, K6, 
K6+3D, K6 3D, Cyrix Ml, M2, 
IDTWinChip C6 

1GB 

1MB 

DDR-SDRAM, 

SDRAM 

100MHz, 83MHz, 
75MHz, 66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

Intel 440FX 

Pentium Pro, Pentium II Slot 1 

1GB 

dependent 
on CPU 

FP, EDO 

66MHz 

33MHz 

NO 

YES 

2 

NO 

Intel 450GX 

Pentium Pro 

1GB 

dependent 
on CPU 

FP, EDO 

66MHz 

33MHz 

NO 

NO 

2 

NO 

Intel 450KX 

Pentium Pro 

4GB 
per pair 

dependent 
on CPU 

FP, EDO 

66MHz 

33MHz 

NO 

NO 

4 

NO 

Intel 440LX 

Pentium II Slot 1 

1GB EDO, 
512MB 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

33MHz 

YES/2X 

YES 

2 

YES 

Intel 440LX-R 

Pentium II Slot 1 

1GB** 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

33MHz 

YES/2X 

YES 

1 

YES 

Intel 440BX 

Pentium II Slot 1/Slot 2 

1GB 

dependent 
on CPU 

DDR-SDRAM, 

SDRAM 

100MHz, 66MHz 

33MHz 

YES/2X 

YES 

2 

YES 

Intel 450NX 

Pentium II Slot 2 

1GB 

dependent 
on CPU 

DDR-SDRAM, 

SDRAM 

100MHz, 66MHz 

33MHz 

YES/2X 

YES 

4 

YES 

Micron Samurai 

Pentium Pro, Pentium II Slot 1 

1GB 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

66MHz 

NO 

YES 

2 

NO 

Compaq HPSA 

Pentium Pro, Pentium II Slot 1 

3GB 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

33MHz 

NO 

YES 

2 

NO 

VIA VT82C680 
Apollo 6 

Pentium Pro/Pentium II Slot 1 

1GB 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

33MHz 

NO 

YES 

2 

YES 

SiS 5601 

Pentium Pro/Pentium II Slot 1 

>51 2MB 

dependent 
on CPU 

EDO, SDRAM 

66MHz 

33MHz 

YES/2X 

YES 

2 

YES 

Intel CPU only. **l 

imited by DIMM. Some motherboards 

armed with the SiS 5591 are 

i marked with 100MHz system-bus speeds— it has yet to be determined whether the chipset supports it. 


maximum (EDO or SDRAM), but 512K is all you but not much else. You’ll need to jump to the 


get for L2 cache. While it does support USB, 
don’t expect dual-CPU support, AGP, or Ultra 
ATA. But it does support higher system-bus 
speeds for Cyrix 6x86MX processors. 


5591 series for AGP and all that cool stuff. 


SIS 5581 

This interim PCIset provides Ultra ATA support 


SIS 5591/95 AGP 

Sporting many of the features of the 5571 — 
including 768MB of EDO or SDRAM main 
memory, 1MB of L2 cache, and all those nifty 
peripherals you love— the 5591 has caused a 


minor dilemma regarding how fast can you 
push the system bus. The official company 
line is 66MHz, yet motherboard makers are 
pushing that all the way up to 100MHz. 


OPTI VENDETTA 82C750 

A major casualty when Intel came stompin’ 
into the chipset market, OPTi has been eking 



I 






INTEL 440FX 

Engineered for the 
Pentium Pro and 
recently the Pentium 
II scene, the 440FX 
is still the worksta- 
tion workhorse. With 
support for up to 
1GB of EDO DRAM, 
the 440 FX can handle up to two CPUs, USB, 


promises over 1GB of memory bandwidth, to its 
Dual Peer PCI bus controllers that allow an 
aggregate I/O bandwidth of up to 267MB/sec, 
this core-logic chipset is ready to handle all the 
dual-processing nuances of a high-end server. 

It doesn’t support AGP or a 66MHz PCI 
bus, so future high-speed 3D graphics may be 
compromised. 


INTEL 440LX 

The 440LX represents one 
of Intel’s major feature- 
rich chipset upgrades. 

Throwing in full AGP sup- 
port (as expected), the 
440LX supports up to 
1GB of system RAM 
(512MB SDRAM or a full 1GB of EDO), 
as well as all the major features such as Ultra 
ATA, USB, and a host of power-saving features. 

A big drawback is the 66MHz system-bus 
limit, although some boards allow up to 
83MHz. This is a P-ll specific chipset, so P- 
Pro users are out of luck. 


INTEL 440LX-R 

Expected sometime later this year, the 440LX-R 
will be a lower-cost version of the 440LX run- 
ning at a 66MHz system bus. AGP is in full 
effect, and the 440LX-R will probably be 
launched alongside the cacheless P-ll proces- 
sors. Motherboards will be limited to two 
DIMM sockets, three PCI slots, one processor, 
and no error-correction code (ECC), so expect 
motherboard makers to embrace the new 
Micro ATX formfactor for 440LX-R systems. 


INTEL 440 BX 

This is the beast everyone’s waiting for. With 
a 66MHz or 100MHz system-bus speed, better 
data buffering, and up to 1GB of RAM support, 
the 440BX will be SDRAM (regular or DDR) 
only, so chuck those EDO DRAM modules. 
Single or dual Slot 1 or Slot 2 P-lls will be 
supported. 

With a refined, optimized AGP support in 
tow, if you team up the 440BX with the forth- 
coming PIIX6 Southbridge chip, you’ll also get 
IEEE 1394 support and enhanced manageabili- 
ty thrown in for good measure. (See preview 
on p. 60) 


INTEL 450 NX 

Like the 450GX/KX before it, the 450NX is rele- 
gated to quad processors, only this time it’ll 
be for Slot 2 processors. This AGPset will 
sport all the cool features of the 440BX. 


SIS 5601 

SiS’s 5601 is forthcoming, but if its sister 
chipset, the 5602, gives any indication of 
performance, we can expect support for at 
least a 66MHz system bus, 512MB of EDO 
or SDRAM, Ultra ATA, USB, and more. 0 


Considering no one in his right mind has 
attempted to clone the Pentium Pro proces- 
sor, it’s no surprise Intel has almost absolute 
rule in this 64-bit realm. But, lone patches of 
resistance are out there. 


and more. You can get bargain-basement 
boards based on this chipset for P-ll systems, 
but it would be a waste. P-Pro owners, howev- 
er, can still get these in droves. 


INTEL 450GX/KX 

Basically the 440FX with 
enhanced abilities, the 450GX 
supports dual- 
Pentium Pro configs, while 
440K, when installed 
dual PCI bridges (PB) and 
memory controllers (MC), is for quad-P- 
Pro action. Designed for mondo workstations 
and servers, they rarely make appearances in 
consumer motherboards. The 450GX supports 
up to 1GB of EDO DRAM, while the 450KX 
handles a hernia-inducing 4GB of RAM per 
PB/MB combo. This old P- Pro-specific chipset 
supports the failed EISA bus. 


VIA VT82C680 APOLLO 6 

From those wacky folks at VIA comes this 
Pentium Pro/Pentium ll-compatible chipset, 
the VT82C680 Apollo 6. Capable of handling 
up to 1GB of RAM, the Apollo 6 one-ups the 
440FX by supporting SDRAM (as well as EDO 
DRAM) and Ultra DMA/ATA-33. The Apollo 6 
can get a motherboard going with up to four 
P-Pro CPUs, but it’s still unclear whether any- 
one can set up a P-ll-based system with this 
chipset. As expected, AGP is a major missing 
component. 


MICRON SAMURAI 

Concocted in-house by Micron Electronics, the 
dual-CPU-capable Samurai PCIset handles up 
to a whopping 1GB of EDO or SDRAM and is 
the only core-logic chipset that supports a 64- 
bit PCI bus running at 66MFIz (everyone else is 
chugging along at 33MFlz). USB is also sup- 
ported, but not Ultra ATA. 

At home with either a Pentium Pro or P-ll 
CPU, the Samurai’s only weakness is its lack 
of AGP support; but the 66MFIz PCI bus 
should keep naysayers quiet when massive 
15MB+ textures come rolling its way. The only 
way you’ll get this chipset is through Micron 
and its S18693 PTSAM dual-Pentium II ATX 
motherboard. 


COMPAQ’S HIGHLY 
PARALLEL SYSTEM 
ARCHITECTURE 

Designed by Reliance Computers, the Highly 
Parallel System Architecture is a core-logic 
chipset found only in Compaq’s workstations. 
The FI PSA is aimed specifically at hardcore 
server applications, handling up to 3GB of 
EDO or SDRAM! Quad P-Pro or dual— P-lls are 
its calling, and it can handle USB with ease. 
While it doesn’t support Ultra ATA, this 
chipset is suited for a SCSI lifestyle. 

From its dual memory processing that 


SOCKET 8/SLOT 1 
PCISETS/AGPSET 


out a living providing chipsets for overseas 
notebooks and desktop systems. The single- 
chip-solution Vendetta 82C750 offers up to 
512MB of system memory (SIMM or DIMM), as 
well as USB and Ultra ATA support. But, with 
512K of L2 cache and no AGP support, the 
Vendetta is feature limited. 


AMD 640 

With VIA as a close partner, AMD has its 
own core-logic chipset. The AMD 640 PCIset 
follows many of the features of the VP2, 
including SDRAM support, 512MB of main 
memory (all of it cachable), 2MB of L2 
cache, Ultra ATA, and USB. System-bus 
speeds are officially set at 66MHz, but 
expect a lOOMFIz AGP-compliant part to 
appear when the K6 3D and K6+3D proces- 
sors hit. 


ALI ALADDIN IV+ 

A product of Acer Laboratories, the Aladdin 
IV+ handles bus speeds up to 83MHz, as well 
as 1GB of RAM (EDO or SDRAM and 512MB 
cachable via tag RAM). The 1MB maximum L2 
cache size impresses, while Ultra ATA and USB 
are supported as well. The only thing lacking 
is AGP support, but the Aladdin V takes care 
of that. 


ALI ALADDIN V 

Recently announced and heading to a 
motherboard near you is the mega-fast 
Aladdin V. Building on the Aladdin IV+ PCIset 
feature set, Aladdin V will bypass the first-gen 
66MFIz AGP bus speeds and sport a 100MHz 
system-bus speed and full AGP 2x support. 
Pump in up to 1GB of SDRAM (all fully 
cachable), and expect board makers to pop in 
as much as 1MB of L2 cache. Ultra ATA and 
USB are also in effect. 

Abit has announced plans for its IT5A 
Aladdin V-based motherboard— expect more 
to follow. 


54 boot APR 98 




Handy Andy’s 


This month, senior editor 

Andrew Sanchez 

goes solo and wields his 
nwgic mojo on all the 
uppity hardware parts 

in the known universe. 


Did You Sell Me Bad X? 

I ran the 3D tests featured on bootDisc 17. Final 
Reality ran fine, but X ran terribly. The frame 
rate was excellent, but there were lots of white 
blocks where video should have been. I was 
using Diamond’s Viper V330. What’s wrong? 

DrOctane 

You need to do two things. First, get the latest 
Viper V330 drivers from www.diamondmm.com. 
Second, try going into X's graphics settings and 
making some adjustments. Press Fll and then click 
OK. Now you'll see the Graphics Setting menu. Go 
to the Transp. texture format pulldown menu in 
the upper right-hand comer and switch between the 
various texture formats. Change one, then click OK 
and check your output. You may need to fiddle 
with this, and maybe even your “Normal texture 
format" setting, before you settle on an optimal set- 
ting. Take a peek at www.egosoft.com for 
more information and possible setting recom- 
mendations for your particular video card. 


require 4MB of local video 
memory for both Z-buffer 
and texture-storage duties. 
With only 2MB of video 
memory, many games will 
refuse to run. And even if 
the game decides to run, it 
will drop textures like mad. 
We saw this happen with 
the Packard Bell 233MMX 
machine, which had an 
ATI Rage with only 2MB 
of memory. 


Who Is The Boss Of Whom? 

I have two hard drives: an old Connor 420MB 
and a newer Maxtor 2GB. Currently the Connor 
is the master, with the Maxtor as the slave on the 
same ribbon going into the primary controller. 
The Conner is the master because it was there 
first and contains Windows 95. Should I change 
this? Would I get improved performance? 

Michael Couillard 

Change it. Subjugate the old, slow-as-a-slug 
Conner drive. By keeping it as your master and as 
your OS drive, you're dragging your computer 
through the mud. Use utility software such as 
Drivelmage or DriveCopy to help you move 
everything over. Once you make the switch, your 
system will be noticeably faster booting up and 
overall performance will be mucho better. 


Internal/External Modem 
Mix-N-Match 

I’m currently beta-testing Windows 98 and 
want to add a second 56 Kbps modem to try 
binding. Problem is, I’m out of ISA slots. 

Will I suffer a performance hit by using an 
external modem? I’ve never used an external, 
and I don’t know if performance suffers by 
going through a serial port rather than an 
expansion slot. What do you think? 

Mark A. Hiatt 

Assuming you have the free IRQs and resources 
available, and your comm ports use a 16550 
UART, you shouldn't see any performance hits 
(the modem itself is a bigger I/O bottleneck than 
the serial port). The biggest thing in your way, 
quite honestly, is IRQ availability. 

Video Memory: Resolution Or 

Performance? 

If I have two nearly identical video cards, but 
one has 2MB of video memory and the other 
has 4MB, will I see a difference in perform- 
ance at 640x480/16-bit color? Or is video 
memory only used for greater color depths at 
higher resolutions? 

Steve Alvarado 

You'll definitely see a performance difference. By 
limiting your video memory to 2MB, you'll not only 
limit yourself to lower resolutions, but you'll also 
slight your 3D gaming hardcore. Many games 


tly beta-testing Windows 
98, and I want to add a second 
56Kbps modem to try binding. 
Problem is, I’m out of ISA slots. ” : 


MPEG card on an S-video cable, but if I switch 
to the Viper, I can’t see a thing. Just lots of flip- 
ping images of my desktop (or the movie) on 
the TV screen. I’ve tried forcing Windows 95 
to put out at 60Hz, but it makes no difference. 
Isn’t it supposed to be easier than this? 

Josh Criz 

The Diamond Viper V330 is notorious for 
mediocre TV-out. Make sure you have the latest 
drivers and see if any special TV-out options need 
to be enabled. Setting your refresh rate to 60 Hz 
or slower should make things easier for your TV, 
but if this doesn't work, go with the MPEG -2 
decoder's output — you'll be happier. 

Down And Out 

What are the consequences of just turning off 
your computer and not going to “Shut Down”? 

Harold 

The biggest consequence — besides the fact that 
Win95 won't have any way of warning you to 
save any important work — is that your hard drive 
heads won't be properly “parked." By not locking 
down those hard drive heads into that special 
safety position, you run the risk of losing data if 
you move your computer around. Those heads 
will be bouncing around your platters, and if they 
hit a platter hard enough, data loss can occur. 

Hard And Fast? 

If I used the DMA setting on my hard drive 
under Win95, would I see a speed increase? 

I used it for the CD-ROM and noticed a 
50% increase in speed. Would using the 
DMA settings on my hard drive slow 
down the processor or hog memory? 

Constantine Krikos 


What A Difference A File Makes 

My AUTOEXEC.BAT and CONFIG.SYS are 
just about empty, save the CD-ROM drivers. 
What do you need in the AUTOEXEC.BAT and 
CONFIG.SYS in a strictly Win95 machine? Do 
these files serve a purpose anymore? 

John Bellavigna 

Many Windows-based products still rely on some 
AUTOEXEC.BAT and CONFIG.SYS settings for 
optimal operation. For example, if you own a 3Dfx 
Voodoo board, you'll see AUTOEXEC.BAT com- 
mands designating variables such as clock speed and 
refresh rate, as well as gamma correction. And 
many soundcards still initialize via your startup 
files. Other things, such as HIMEM.SYS, are still 
required by Win95 in order to boot properly. Even 
little things, such as the “set" command, can have 
repercussions within your Win95 world. Isn't back- 
ward compatibility grand? 

TV-Out On The Outs 

I have a DVD player with an MPEG-2 decoder 
card and a Diamond Viper V330 PCI card. Both 
work great where the computer monitor is con- 
cerned, but TV-out is a different story. My DVD 
movies show up fine coming directly from the 


Enabling DMA will result in lower CPU uti- 
lization, thus freeing up your processor to do 
more important things. In theory, you should notice 
a speed increase with file transfers. The best way to 
check is to benchmark your hard drive and time 
how long it takes to copy to and from your drive. 

BIOS Biopsy 

I’m having problems with updating my BIOS. 
My Pentium 100 has a Chain-tech motherboard 
with an Award BIOS. My system refuses to 
allow me to install the update because of a lack 
of memory. Also, when I use memmaker, I get 
a QEMM error. Any suggestions? 

Eric Arnold 

The best way to ensure those wacky flash BIOS 
programs work is to make a floppy boot disk con- 
sisting of only your HIMEM.SYS inside your 
CONFIG.SYS file. Do not add anything that will 
encroach on base memory, such as FILES= or 
B UFFERS= commands. This should allow the 
flash BIOS program to work its magic. If not, 
edit your boot disk so that it contains absolutely 
nothing. Then try it again. Remember to always 
clear your BIOS (via jumpers) to make sure no 
residual madness is left by the older BIOS. You'll 
need to go back in and re-adjust your settings for 
your particular system optimization. 0 



EACH MONTH, BOOT EDITORS 
GATHER THE BEST PRODUCTS 
IN A SPECIFIC CATEGORY AND 
DEEM THEM: BOOTWORTHY 


Faster is better. We're always looking for the 
next fix, whether it's for CPUs, RAM, hard 



drives, CD-ROMs, or especially modems. When 
you’re browsing the net, it doesn’t matter how 
blazingly fast your new Pentium II chip is if your 
Internet access is limited by the crappy connec- 
tion to your ISP. 

Modems are the 
weakest link in the 
chain. They inhibit 
you from getting 
your data injection, 
your updated 
driver, your alt. binaries 
.erotica, desktops news- 
feed—now! 

All this is rapidly changing, 
and it's about freakin' time. We 
can hardly wait for the day when 
Internet access will be as seamless 


Zoom FaxModem 56Kx 


There’s something to be said for external modems: status lights! It’s reassuring when the little blinking 
light indicates something is happening. And this little guy has no less than 14 LEDs. One potentially cool 
feature is that Plug-n-Play can be disabled on the internal version and the modem assigned 
up to COM8 — great for alternate operating systems or for anyone who needs a bit more 
control. Bundled with the seven-year warranty and flash-memory upgradability is 
Communicate! Lite software. Distinctive Ring routing and ZoomGuard lightning 
protection are also standard features. Videophone-ready, it supports ITU H.324- 
compliant software and the V.80 video standard, assuming you have the 
appropriate AA I hardware already. The internal speaker is a much 
appreciated addition. 



WE DIG 
THOSE 
K56, FAX , 
AND MSG 
LIGHTS. 


product info 

Price $169 

Company Zoom Telephonies 
Phone 800.631.3116 
URL www. zoom 
tel.com/k56/56k.html 


and instantaneous as your local hard 
drive. But until then, well continue to be your 
pusher and keep dealing to you (for the price of 
a single issue of boot) all the juice you need to 


Global Village PC Card 56Kflex 
Modem/Fax/1 OBase-T Ethernet 



make an educated decision about what modem 
technologies to inject your PC with. 


The only Kick Ass award boot has bestowed upon a modem 
was for another Global Village modem in boot 8, so it’s a 
good bet that this micro powerhouse performs. Of course 
it’s flash upgradable; of course it uses K56flex technology; 
of course it’s a dual-port solution that allows you to use the 
modem and network simultaneously. But did you know it’s 
for wireless communications? The smartly 
plug will detach itself under stress (and we don’t 
the kind that 


boot editors face) to 
prevent damage to the 
and your notebook. 
As if that weren’t 
enough protection, it has 
built-in electrical and 
line-surge protection. 


product info 

Price $299 

Company Global Village 
Phone 800.736.4821 
URL www.globalvillage.com 


THE CABLE CONNECTOR LOOPS BACK UPON ITSELF 
SEALING THE FEMALE JACKS TO PREVENT DUST 
AND DEBRIS FROM CONTAMINATING THE INSIDES. 




VrVVflVIiTfli vl 


TO MAKE THOSE 
INTERNET CALLS 
CLEARER AND MORE 
PRIVATE, A HEADSET/ 
MIKE IS INCLUDED. 


Jaton Explorer 56 
Internal 56Kbps X2 
DSV D/Voice/Fax 


The Explorer 56 is the only X2-compliant modem in this roundup, mainly 
because K56flex seems to be the “standard” many manufacturers are using 
despite the fact that most of the world’s larger ISPs are deploying X2 technology 
(AOL, CompuServe, and Prodigy included). The Explorer 56 by Jaton uses Cirrus 
Logic’s FastPath 56K CL-MD565X ARM RISC chipset. It supports flash BIOS and 
caller ID, as well as the V.80 standard video-conferencing spec, and this partic- 
ular model incorporates V.70 DSVD thanks to the CL-MD5650D echo cancella- 
tion subsystem. As with the Zoom modem, the PnP feature can be disabled to 
manually set the standard COM1 -4 and the IRQs typically associated with them. 
Bundled is the robust BitWare by Cheyenne. 


product info 


Price $129 
Company Jaton 
Phone 408.934.9369 
URL www.jaton.com 





If the words modem and Ethernet are a requirement for your PC card considera- 
tion, this hot swappable PnP Type II bad boy from Multi-Tech should find itself 
at the top of your list. To address the first part of the criteria, K56flex tech- 
nology ensures the top-speed performance you’ve come to expect on 
your desktop. While 10Mbps lOBase-T Ethernet connectivity allows for 
seamless integration with LANs. NE2000 compatibility is supported, 
as well as Windows 95/NT/3.1 , OS/2 Warp, and Novell. Both sides 
are operable concurrently. The 5-foot Y-cable has manly RJ-45 and 
RJ-11 connectors, so no pesky bridging cables are required to get 
jacked in wherever you might find 


yourself. A comprehensive and 
detailed manual explains most 
every facet of the card— some- 
thing severely lacking in many 
other vendors’ products — and 
Trio Communication Suite 
5.0 are also included. 


product info 

Price $385 
Company Multi-Tech 
Phone 800.328.9717 
URL www.multitech.com 


SIMULTANEOUS ■ 
MODEM/LAN 
OPERATION PLUS 
A PROFESSIONAL 
PACKAGE— WHAT 
MORE CAN WE 
ASK FOR? 


Multi-Tech MultiMobile 
MT5634ZLX/E K56Flex 
Modem+Ethernet PC Card 


APR 98 boot 57 



Boca 112K 
DynamicDuo 
Internal 
K56flex 
Data /Fax SVD 


Boca’s full-length PnP ISA card might be just the 
intermediate step between a standard modem and 
an ISDN line for those too chicken to take the plunge. 

After installing MidCore Software’s MidPoint Teamer ; it’s 
possible to take advantage of the 1 1 2K load balancing 
feature. For ISPs that don’t support K56flex yet, a transfer 
rate of 67K isn’t too shabby. The modem will work with 
either a single RJ-1 4 wall jack wired for two telephone lines, 
or two physical RJ-1 1 jacks. In either case, the lines must 
have independent phone numbers. In the later case, a splitter 
and coupler will be required. Also, an ISP that allows two 
logins or two Internet accounts is required as well. 

Some programs, such as the included Microsoft 
NetMeeting 2.0 , will need to be “Socksified” using 
SocksCap32, a SOCKS protocol created by NEC. 

SOCKS establishes a secure proxy data channel between 
two computers in a client/server environment. From the client’s 
perspective, SOCKS is transparent. From the server’s perspec- 
tive, SOCKS is a client. If one of the lines has caller ID, it will 
detect the incoming call and drop one connection to allow the 
call to proceed, when the call has ended, the modem will auto- 
matically redial the ISP number, reestablishing the high-speed 
connection. Boca is offering a free upgrade to the International 
Telecommunications Union (ITU) 56K standard when available. 


W. ba tLsunf.ith two competing. standards?. 

The short answer is that, finally, after over a year of competition between Rockwell/ 
Lucent’s K56flex and US Robotic’s X2 for the 56Kbps bandwidth specification, the 
International Telecommunications Union (ITU) is near completion on the ITU-T’s 
“V.PCM” (official name pending) standard. Basically it takes the best of both stan- 
dards, alleviating the worry in purchasing a 56K modem. Most modems with 
flash BIOS can easily be upgraded to the new standard with soft- 
ware, which should be available by the time you read this. 

And what’s this smack about 56K-hyped modems not 
being able to reach 56Kbps? Well, when the technology 
was in its infancy, the theoretical limit was 62Kbps. Of 
course, these ideal conditions couldn’t realistically be 
met The companies speculated that 56K would be the 
real-world speed, and thus the marketing began. 
Low and behold, the FCC stepped in and tested, 
which resulted in a maximum approval rating 
for 53.3Kbps, after line voltages, distances, 
and such were calculated. 

For more detailed information, white 
papers, and charts, point your 
browser to www.k56flex.com 
or x2.usr.com. 


product info 

Price $279 

Company Boca Research 
Phone 561.997.6227 
URL www.bocaresearch.com 


NOTICE THAT THERE IS ONLY A 
SINGLE TELEPHONE LINE-IN 
AND NOT DUAL JACKS, AS ONE 
MIGHT EXPECT. 



Eicon DIVA T/A ISDN 


USING AO/DI AND THRESHOLDS , 
THE DIVA T/A PROBABLY WON’T 
HAVE BOTH B-CHANNELS PEGGED . 


Eicon Technology’s DIVA T/A ISDN modem is the first of its kind to sup- 
port Auto-SPID and Auto-Switch detection for simpler installation, as well 
as AO/DI (Always On/Dynamic ISDN) to reduce online tariff charges. The 
modem has a throughput of 128Kbps when bonding both B-channels and 
up to 512Kbps using onboard RFC Compression Control Protocol with Hi/Fn 
Stacker LZS, Microsoft MPPC, and Ascend compression. 

AO/DI essentially saves mucho dinero by automatically toggling the B-channels as needed, while 
keeping the (free) 9600 baud D-channel active, via user-configurable thresholds. This bandwidth-on-demand 
allows you to stay online longer, avoiding the per-minute charges, as most users are not utilizing the full 
channel for a constant duration, but rather “bursting” data in chunks. Data Over Voice allows a 56Kbps con- 
nection using the voice channel for toll-free Internet access where ISPs support it. Should a voice call come in 
while you’re online, one of the channels will suspend, allowing the call to go through anil automatically 
resuming upon completion. PnP operation, as well as flash memory firmware upgrades, make this one of the 
easiest packages to install. 

Included with any standard EZ-ISDN 1 package is caller ID, 
three-way conference calling, and call transfer, easily making 
ISDN cheaper than purchasing two analog phone lines. A toll-free 
number has been set up to aid ordering, thereby detangling the 
confusion many consumers face when dealing with their local 
phone company, covering everything from ordering the line and 
scheduling the installation to finding an ISP. 


product info 

Price $249 

Company Eicon Technolgies 
Phone 800.803.4266 
URL www.eicon.com 


58 boot APR 98 



New World Technologies, Inc. 
110 Greene Street, #5100 
New York, New York 10012 
Tel. 212 941 4633 Fax 212 274 8527 
E-mail psion@nwt.com 
CompuServe 10112,2431 


WORLD 


COMPUTERS 

SERIES 5-incl. PC Link 


Value Offer-$50 rebate on S5 until 6/30/98 

Psion Series5-8IVlb find. $50 Rebate 

) $499 

Psion Serles5-4Mb (incl. $50 Rebate 

) $399 

SERIES 3c 


Psion S3c-2Mb 

$299 

Psion S3c-1Mb 

$249 

SIENA 


Siena 1Mb 

$199 

PSION MODEMS 


Universal Travel Modem 

$129 

PC Card Modem Adapter (req. 


PC Card Modem) $139.99 

PC Card Modems 33.6 to 56k 

call 

PRINTING ACCESSORIES 


Printer Cables 

$45 

Citizen PN60I Infrared Printer 

$375 

Infrared Printer Adapter 

$149 

PERIPHERALS & ACCESSORIES 1 

MEMORY DISKS 


NWT Memory Card- 8Mb (S5) 

$159 

Psion Memory Disk- 10Mb (S5) 

$199 

NWT Memory Card- 15Mb (S5) 

$249 

NWT Memory Card- 30Mb (S5) 

$479 

1Mb S3 Flash Memory Disk 

$120 

2Mb S3 Flash Memory Disk 

$170 

4Mb S3 Flash Memory Disk 

$289 

CONNECTIVITY 


Mac Connect-S5 

$99 

PsiMac-S3 (software & cable) 

$100 

PsiWin-S3 (software & cable) 

$79 

Synchronizer for Siena 

$39.99 

CASES 


Alpana Bawa Pouch 

$50 

Zip & Flip Cases 

$45 

Psion Leather Glove 

$39 

Executive Slim Leather Wallet 

$49 

Zip & Card Case (PC card adapter) 

$75 

Zip & Fax Case (Universal Travel Modem) $75 

ACCESSORIES 


S5 AC Adapter 

$29 

S3 AC Adapter 

$20 

Psion Desk Stand 

$35 

Reference Guides 

$39 

Duo Pen (ink & stylus pen in one) 

$18 

SOFTWARE 


SOFTWARE FOR S5 


Allegro Handwriting Recognition 

$59 

Chess-S5 

$79 

Backgammon-S5 

$79 

Enroute-S5 (Road Atlas) 

$79 

Dictionary-S5 German/French/English $79 

Expense Manager-S5 

$79 

Financial Calculator-S5 

$79 

Berlitz Phrase Book-S5 

$69 

Presentation Maker-S5 

$79 

Monopoly-S5 

$79 

5 Pack (games) 

$69 

Psion Games Arcade-S5 

$49 

Diary Companion-S5 

$20 

SOFTWARE FOR S3 


World Travel companion-S3 

$54 

PsiMail lnternet-S3 

$59.99 

Dataview Pro (mail & labels)-S3 

$59 

Expense Tracker-S3 

$50 

Automap Road Atlas-S3 

$95 

ACT! (Symantec)-S3 

$99 

Berlitz Phrase Book-S3 

$95 

Scrabble-S3 

$95 

our price is best or we match it 

bl mwm 

Free E-Mail Software on our Website 

■ 

niJMIHIH 






Intel 440BX AGPset 


Breaking The 66MHz Speed Limit 


1998 will be the Year Of 
Deschutes, at least, accord- 
ing to Intel. Bumping 
processor speeds up to 
450MHz and slapping in larger L2 caches, 
Intel is breaking barriers all over the 
place, and the 440BX core-logic AGPset 
tears down one of the last bastions of 
Intel-specific bottlenecks. 

With the 440BX AGPset comes that 
much-anticipated 100MHz system bus— the 
one major bottleneck that plagued the older 
440LX. For those who missed our massive 
Deschutes blowout last month, here’s a 
rundown of the 440BX’s specifications. 

Supporting either single- or dual- 
66MHz-system-bus-based Slot 1 Pentium 
II processors (233MHz 
through 333MHz) or 
lOOMHz-system-bus Slot 1 
or Slot 2 CPUs (350MHz, 

400MHz, and conceivably 
450MHz), the 440BX han- 
dles up to 1GB of system 
memory— all of it each- 
able. Unless you plan on 
staying with a 66MHz sys- 
tem-bus CPU (where EDO 
works best), you should 
opt for 100MHz SDRAM for 
maximum performance. 


The 440BX core-logic chip, 
an engineering sample, was 
marked to ward off curious 
benchmarkers — like bootBoyz. 


USB, PCI Level 2.1 bus-mastering 
compliance, Ultra DMA/ATA-33 
device support, and PIO mode 4 
ensures all your favorite devices 
are taken care of. A wealth of 
power-saving features also 
comes packed in the 440BX, 
following strict ACPI and OS 
Directed Power Management as 
well as EPA Mod 2.0 compliance. 

You can now keep track of CPU 
temperature, core voltage, and 
more, with a little Win95 helper 
app floating in the background. 

There will be two flavors of 440BX ship- 
ping: The first wave of AGPsets will be 
coupled with an enhanced PIIX4E 

Southbridge chip. Later this year 
the PIIX6 Southbridge chip will 
be matched with the 440BX to 
grant you with IEEE 1394 I/O 
ports and up to four USB ports. 

Judging from the performance 
results, we can safety say that 
the 100MHz system bus does 
make a pretty hefty impact on 
performance— for the better. 

With a P-ll 300MHz CPU and a 
P-ll 350MHz engineering sample, 
we proceeded to go mad with 
benchmarking flava. But before 


Do 

accept anything 
than five PCI slots for y 
440BX motherboard. With a 
some boards will have even more! 


you 66MHz-bound bootH 
sexy ideas about plopping in your 
CPU and overclocking it to 100MHz, you’d 
better check yourself lest you wreck your- 
self. With this particular motherboard’s 
soft-jumper system, the BIOS automatically 
senses what type of CPU you have and 
gives you the appropriate CPU speed set- 
tings. Trust us— we tried. It remains to be 
seen whether jumper/DIP switch-based 
boards will offer the same roadblocks, but 
unless some mainboard makers get a little 
crazy with bus speed settings, expect the 
dichotomous choices of 66MHz or 100MHz 
with any board you see. 

The 350MHz CPU easily overclocked to 
400MHz and it coughed up even faster 
scores without breaking a sweat. The CPU 


DirectX 6 

Say hello to two new APIs and a revised Direct3D 


Recently, Microsoft had a happy little 
DirectX 6 coming out party at Meltdown 
98, revealing plans for two new APIs, 
DirectMusic, and DirectShow, along with 
reinforcement plans for Direct3D. 

But the most significant (and possibly 
smartest) thing announced was that 
Microsoft will build DirectX completely into 
NT 5. There’s no release date set for the 
new version of NT, but DirectX 6 is slated 
for Q4 1998. Microsoft also announced that 
if DirectX 6 was not ready in time for 
Windows 98, a service pack would include 
it, along with support for Windows 95. 

DirectMusic was created to deal with the 
shortcomings of existing audio technologies. 
The offending technologies include: MIDI, 
which tops out at 127 instruments and 
plays back inconsistently; redbook audio, 


which can’t synchronize with video and 
needs to be premixed and recorded; and 
digital audio, which is a resource hog and 
also needs to be premixed, digital audio, in 
fact, needs to be copied to the hard drive 
for adequate playback, making for gigantic 
game installations. 

DirectMusic overcomes all these hurdles 
by offering developers two key benefits: a 
software synthesizer that consistently plays 
back on all systems, and DLS support that 
allows for custom instruments and triggered 
sound effects through MIDI. DirectMusic 
also allows for an unlimited number of 
instruments and effects, as well as a master 
clock that ensures music-video synchroniza- 
tion is exact. But DirectMusic’s most power- 
ful feature is its ability to compose music in 
realtime. Imagine redbook audio tracks that 



boot's Saint Alex St. John poses with Kevin Bachus, the 
Product Manager of DirectX from Microsoft. Alex got his 
head shaved for his birthday, which is on the first day of 
Meltdown. Coincidence. . . we think not. 


segue seamlessly according to specific 
game events. High-quality audio would pro- 
vide key transitions in mood, tempo, and 
intensity with minimal CPU overhead. 

DirectShow replaces ActiveMovie. The 
new API is object-oriented and will support 
all older content, replacing technologies 
such as the 16-bit Media Control Interface 
(MCI), which lacks support for new tech- 
nologies such as DVD and Digital Broadcast 
Satellite (DBS). Expect better movies from 
games that use DirectShow. 


REVIEWS 


B_&juLlunjLiJuji4 B^sjlLLs 


CPU/System Bus Speed 

P-ll 300/66 

P-ll 350/100 

P-ll 400/100 

bootMark 

143 

168 

192 

Final Reality AGP Test 




20MB textures 

112.03fps 

1 30.4fps 

1 45.31 fps 

1 6MB textures 

122.34fps 

143.07fps 

161.33fps 

ForsakenMark (640x480) 

52.1 8fps 

56.24fps 

56.46fps 

DOS Quake (640x480) 

31 .8fps 

38.0fps 

42.7fps 

MDK PerfTest vl.4 

117 

141 

163 

Memory Speed (MB/sec) 

111.1 

140.8 

159.5 

L2 Cache Speed (MB/sec) 

314.5 

326.7 

373.4 


Bold indicates better performance 

Note: These results were taken from a production sample and are here to give 
examples of possible performance increases. Expect optimizations to occur 
before final product is released. 

System Configuration: CPU: Intel P-ll 300MHz and Intel P-ll 350MHz; 0/S: 


Windows 95 OSR 2. 1 Build 1212b; Video Card: Real3D Starfighter AGP (8MB); 



runs cool under all circumstances (thanks in 
large part to the smaller .25-micron fab). 
Under the proverbial floating-point-pushing, 
unaccelerated Quake , the 400MHz CPU 
pumped an awesome lOfps faster than the 
300MHz part, while the integer-intensive 
bootMark showed equally impressive 
increases. But the big performance boost, 


DirectShow (which will be built into 
Internet Explore i) also supports digital 
audio/video capture and playback, video 
editing, DVD playback, and a streaming 
API. DVD playback includes support for 
MPEG-2, AC-3 audio, UDF file system, and 
a copyright protection scheme. This gives 
developers the tools to create games 
based on DVD content. We’re also talking 
DVD movie/game hybrids that use scenes 
from the movies for game backgrounds 
and textures— without a hit to the CPU. 

Direct3D may not be a new API, but 
most developers believe it needs a facelift. 
Improvements include a new reference 
rasterizer that should enhance performance 
and make it easier to introduce new 3D 
features that will inevitably crop up in new 
hardware. There is also new support for 
multitexturing (no more repetitive wall tex- 
tures!), stencil planes, vertex buffers, and 
new texture compression (provided by S3). 
An optimized geometry pipeline should 
further enhance performance. Finally, bump- 
mapping support is included, offering 



as expected, comes 
in AGP performance 
and memory speed. 
While the 300MHz 
part was able to 
come up with 
lllMB/sec data 
transfer rates, the 
350MHz and 
400MHz pushed at 
least 40MB/sec 
faster memory 
throughput, with the 
400MHZ pushing 
close to 160MB/sec. 
AGP performance is 
equally enhanced, 
with speed increases 
bumping up 33fps 
past the 66MHz-bound 300MHz part. 

As more and more 440BX boards 
become available, you can bet that 
we’ll be there, benchmarking away 
and givin’ you the skinny on what 
rocks and what sucks. At last, at 
least for Intel, the 66MHz bottleneck 
has been banished forever. 

—Andrew Sanchez 

product info 


Available Q2 1998 
Price TBA 
Company Intel 
Phone 800.628.8686 
URL www.intel.com 


developers the ability to add depth to 
objects. This means an end to inappropri- 
ately smooth surfaces (hey, if it’s a rocky 
wall, it should have rocks jutting out). 

Microsoft also hinted at the future 
Fahrenheit API. A collaborative effort 
from Microsoft, Silicon Graphics, 
Hewlett-Packard, and Intel, it wraps 
OpenGL into DirectX. It appears to be 
targeted at the high-end workstation 
arena for CAD, 3D modeling, and render- 
ing software. If you’re expecting 
Microsoft to replace Direct3D with 
OpenGL, don’t hold your breath. 

—Sean Cleveland 


product info 


Available Q4 1998 
Price TBA 

Company Microsoft 
Phone 425.635.7000 
URL www.microsoft.com/directx 


HARDWARE ON THE HORIZON 
AND SOFTWARE SOON TO SHIP 


Intel 440BX AGPset 60 

DirectX 6 60 

Cirrus Logic MediaMax 62 

The 10th Planet 64 


The boot Tracking Sheet 


TITLE DEVELOPER DATE 

VIA Apollo MVP3 AGPset VIA Apr-98 

AMD K6 300MHz AMD Apr-98 

Half-Life Sierra Online Apr-98 

Battlezone Activision Apr-98 

Falcon 4.0 Microprose Apr-98 

Red Line Racer Criterion/Ubi Soft Apr-98 

Trespasser DreamWorks Apr-98 

Baseball 3D Microsoft Apr-98 

The Dark Project Looking Glass Technologies Apr-98 

Anarchy Microsoft Apr-98 

F22 Total Air War DID/Ocean Inti. Apr-98 

Ultim@te Race Pro Kalisto/Microprose Apr-98 

Redline Beyond Games/Accolade Apr-98 

440BX AGPset Intel 02/98 

K6 3D AMD Q2/98 

5591 Socket 7 AGPset SiS Q2/98 

Requiem 3DO/Cyclone Studios 02/98 

Extreme Warfare Trilobyte/Red Orb Q2/98 

Grand Prix Legends Papyrus/Sierra Online 02/98 

Reno Air Racing Papyrus/Sierra Online Q2/98 

MechCommander Microprose 02/98 

The Dark Project Eidos/Looking Glass Q2/98 

Riot Microsoft 02/98 

Grim Fandango LucasArts 02/98 

Dark Vengeance Reality Bytes 02/98 

Descent: Free Space Interplay/Volition Q2/98 

Cayenne 266Mhz Cyrix 03/98 

Pentium 11/Slot 2 Intel Q3/98 

440NX AGPset Intel Q3/98 

440LX-R AGPset Intel 03/98 

440NX AGPset/w PI 1X6 Intel Q3/98 

Pentium II OK cache Intel 03/98 

Kings Quest: Mask of Eternity Sierra Q3/98 

10th Planet Bethesda Q3/98 

Messiah Shiny/Interplay Q3/98 

Windows 98/Memphis Microsoft Q3/98 

Duke Nukem Forever 3D Realms Q3/98 

Star Trek: Klingon 

Honor Guard Microprose Q3/98 

Descent III Interplay/Outrage Ent. Q4/98 

Prey 3D Realms Q4/98 

Shooter ION Storm Q4/98 

Starship Troopers Microprose Q4/98 

Windows NT 5.0 Microsoft Q4/98 

K6+3D AMD 04/98 

Katmai Intel Q4/98 


*These dates are subject to change 
**Bo!d indicates hardware 


APR 98 boot 61 



Cirrus Logic MediaMax 


A PC with a twist 

A couple of years ago, devices combining 
PCs with traditional TVs were touted as 
the “next big thing.” Companies big 
(Gateway 2000, Compaq) and small 
(WebTV, NetPC) jumped on the band- 
wagon, only to find the market untested, 
untried, and for the most part very 
immature. If the problem wasn’t cost 
(Gateway’s Destination was $5,000+), it 
was lousy execution (WebTV just plain 
sucked). Enter Cirrus Logic. By combining 
its resources and experience in silicon, 
sound, motherboards, and system integra- 
tion, the company hopes to legitimize 
both the low-cost PC and convergence 
markets with its latest, the MediaMax. 

First of all, MediaMax is a reference 
design only, so before you hit your local 
superstore, don’t. You won’t find it. 
However, Cirrus Logic is courting various 
OEMs (none were announced at press 
time) and assures us products based 
on this design will be available this 
summer, from both PC and personal- 
electronics manufacturers. Given that 
the average DVD-player costs around 
$600 to $700 these days, the MediaMax 
is an intriguing blend of traditional PC 
and home-entertainment components. 



The software show, in this case a virtual remote, is only 
for demonstration purposes. 



It’ll be up to system OEMs to develop unique and pro- 
prietary interfaces and controls. 





r * 

/ /•/ 


The rear panel is also chock-full of ports and 
plug-ins. 


As you can see in 
this exclusive first 
look, the current 
design resembles 
a VCR, but it’ll be 
up to the OEMs to 
determine the actual aes- 
thetics, design, and dimen 
sions. This first-rev 
reference design is 
also a closed box, 
meaning you’ll be 
restricted from 
poking around 
inside (but 
OEMs can elect 

for some level of upgradability). 

The entire unit can be modified to 
resemble a desktop PC, and the proprietary 
motherboard can be swapped out for a 
more traditional NLX or 
ATX form factor. 

Considering the 
system’s price, the 
guts are impressive. 

The box we saw 
housed an AMD 
166MHz processor, 
but Cirrus Logic 
expects the speeds 
to be bumped up to 
233MHz and maybe 
266MHz by the time 
it actually starts 
shipping. Better yet, 
because the mother- 
board is Socket 7 
compliant, there’s 
no reason an OEM 
couldn’t migrate to 
something even faster, 
such as AMD’s enticing K6+3D. And 
although the current design houses only 
one 32MB DIMM, future designs will 
support two SIMMs for a total of 64MB. 

The MediaMax is primed for Win98’s 
Auto-On feature and will include a second- 
gen DVD-ROM drive along with hardware 
MPEG decoding. Cirrus Logic is integrating 
its own TV-tuner card— code-named 
Revolution— that will include various signal 
ins and outs, support for Macrovision 
copy protection and closed captioning, 
a five-tap filter for flicker-free processing. 
Maximum screen resolution will be 
800x600. 2D and 3D video will be handled 
by an AGP-class Laguna 3D. 

Cirrus Logic emphasizes sound process- 
ing, so it has turned to its subsidiary, 


The front panel pops open to reveal integrated USB 
and Firewire ports. 


As expected, the MediaMax will include an IR keyboard. 

A remote, a la Gateway’s Destination, is also a possibility. 

Crystal Semiconductor, 
for SoundFusion, a 
Dolby AC-3, Pro Logic, 
and Aureal-compatible 
PCI audio accelerator. 
It’s a RAM-based 
DSP— the sounds are 
stored on your hard 
drive— and provides 
support for DLS 1.0, 

3D virtualization, and 
HRTF-based 3D sound. 

For communication, 
MediaMax will inte- 
grate an X2-compatible 
controllerless modem 
chipset, a speaker- 
phone, and an infrared 
port. USB and IEEE 
1394 ports are posi- 
tioned on both the front and rear bezels, 
and although the model we saw didn’t 
include one, a SuperDisk (LS120) drive can 
be integrated into the unit as well. 

Again, this is only a reference design. 
Final models and features will vary by 
manufacturer. 

—Bryan Del Rizzo 


product info 


Available Summer 1998 
Price Under $1,000 
Developer Cirrus Logic 
(OEMs to be announced) 
Phone 510.623.8300 
URL www.cirrus.com 


62 boot APR 98 





War of the worlds 


The 10th Planet 


In a distant future, our solar system is a ravaged battlefield, and mighty 
starship armadas are the tools of our destruction. Using a previously 
unknown tenth planet orbiting our solar system as its staging ground, 
an invading alien force plans on conquering Earth and destroying 
anything that gets in its way. 

Thus begins The 10th Planet, Bethesda’s epic space-combat saga that 
promises to take space combat to the next level. Lead designer Bruce 
Nesmith takes us deep into enemy territory to bring you this battle report. 


Behind the cockpit of your fighter, you’ll have the run of the solar system in 
The 10th Planet. 


boot What does Bethesda bring to 
space-combat that X-Wing or Wing 
Commander haven’t already? 

Nesmith The 10th Planet has three major 
elements to it: ship-to-ship dogfighting, the 
strategy game, and ship construction. The 
last two set us apart from other games. 

The strategy game is the foundation for 
our ship combat missions. Every location in 


Even with this many ships on-screen, Bethesda promises 
you’ll get no slowdown in frame rate. 

the solar system has an available mission. 

If you always choose easy missions or 
those that have little impact on the war, 
you will eventually lose. To win, you must 
choose your missions carefully. 

With ship construction and customiza- 
tion, you can put over 100 pieces of 
equipment on your ship. Every game 
function must be tied 
to a piece of equip- 
ment. For example, 
you can turn your ship 
left only if you have a 
left thruster. When you 
build your ship, you 
make hard choices 
between engine power, 
maneuverability, 
weapons, defenses, 
and specialty equip- 
ment. You cannot have 
the best of everything. 

In combat, the equip- 
ment can be damaged. 
boot Will The 10th 
Planet deal with 
individual fighter 


craft combat , or 
will we be able to 
command a massive 
capital ship? 

Nesmith The game is oriented to the 
fighter pilot in a one-man ship. However, 
you fight bigger ships, such as destroyers 
and huge motherships. 

You can play with varying fleet sizes. 

You can be the squadron leader of up 
to six ships that fly in formation with 
you. You can order them to peel off 
and attack individual targets, or keep 
them with you. At the most, you might 
face two dozen alien ships. 
boot You’ve said that your XnGINE 
3D gaming engine would not use 
3D hardware acceleration. Have 
you changed your view? 

Nesmith Our original statement is still 
true. However, we have an outstanding 
R&D department. They’ve written a new 
engine that uses the 3Dfx hardware, 
which we showed off at E3. The 10th 
Planet will ship with two versions: one for 
software only and one for use with 3Dfx 
hardware accelerators. 
boot How has the XnGINE been 
optimized? 

Nesmith Every game we release has an 
improved version of the XnGINE. The big 
challenge for us with The 10th Planet was 
the scope of space. We will 
be able to display objects 
of any size, at any distance. 

We can now support 
any video resolution, includ- 
ing mode X resolutions, so 
players can get an optimal 
frame rate for their machine. 

We don’t need OpenGL 
or Direct3D. They would just 
slow us down. 

boot How many polygons 
will XnGINE push? 

Nesmith There is really 
no upper limit; it’s really 
dependent on the machine 
specs. We’ve found that 
with higher-end computers, 
it takes a back seat to other 


issues. Even our smallest fighter has 
several hundred polygons. If we doubled 
that, it wouldn’t make a dramatic differ- 
ence to the frame rate. 
boot Will we see any cool effects 
such as colored lighting , perspective 
correct shadows, and the like? 
Nesmith You’ll see all of those. The cock- 
pit glass will transparently reflect the stars. 
The engine glows will have colored lights. 
All HUD elements will be translucent. Explo- 
sions will be 3D alpha blends. In particular, 
our sunlight effect has gotten rave reviews. 
Enemies coming at you with the sun behind 
them are almost impossible to see. 
boot Will there be multiplayer mayhem? 
Nesmith The strategy game itself would 
not work in multiplayer mode, but there 
will be both deathmatch and co-operative 
missions. The coolest thing about multi- 
player is how it uses ship customization. 
Each player can customize his ship and 
save it separately. Then, you can fly in 
deathmatch or team vs. team play. 
boot Any support for specialty con- 
trollers such as force-feedback? 
Nesmith We will support any l-force-com- 
patible joystick. Since all the controls are 
user configurable, players will be able to 
set up just about any type of advanced 
joystick or throttle combination. 
boot What’s the Al like? 

Nesmith Ships fly in squadrons, so there 
are actually two levels of Al, one for indi- 
vidual ships and another for the squadron. 
The ships will be smart enough to do 
subtle things like executing a roll to 
present stronger shields to the player. 

product info 

Available Q2 1998 
Price TBA 

Developer Bethesda Softworks 
Phone 800.677.0700 
URL www.bethsoft.com 


It’s not a Dralthi, but one of the many alien 
fighters you’ll encounter. 


Your fighter will be fully customizable— get 
ready to spend lotsa time tweakin’ that ship. 


APR 98 boot 63 






CPU/MOTHERBOARD 

bootMark 


WIN95 APPS 

SYS mark 3 2 


DIRECT3D 

ForsakenMark 


composite 


HARD DRIVE 

Adaptec Thread Mark v2.0 MB/st 'J 


CD-ROM 

CD Tach/Pro vl.65 


WIN95 VIDEO 

ActiveMovie 


DOS GAMING 

Quake vl.06 


DIRECTX GAMIIi 

MDK PerfTest vl.4 A 


DeBabelizer \ 


Miomsoft Visual O* compile 


K Price Here 
V Company Here 
0 Phone Here 
URL www.Here.com 


ftrillct 


company 


1 GB maximum RAM w/ 
four free SIMM slots 


VESA 2.0 incompatible 
FM-synth sound 
No free PCI slots 


S-video and composite 
video outputs 


boot isn’t like any other computer magazine , 
and neither is our product evaluation 
process. We don’t test equipment in the 
cold ', sterile environment of a warehouse- 
sized lab , and we don't write our reviews 
based on the test scores that 
labcoat- wearing technicians scribble 
on clipboards. 

Our review scores are based on 
a combination of objective bench- 
mark testing, real-world perform- 
ance, and our subjective evaluation 
of features, performance, and the 
many less tangible characteristics 
that go into a product. All our eval- 
uations are based on hands-on use 
of the product. 


3J1 Benchmarks 

Final Reality and X 

We’ve added two new tests to our 3D 
benchmarking bag of tricks. X is an 
upcoming Direct3D space-combat and 
trading game from EgoSoft. The demo 
runs through a scripted series of scenes 
and reports an average frame rate. Final 
Reality, a comprehensive 2D/3D bench- 
mark developed by VNU European Labs, 
is based around a game engine from 
Remedy Entertainment's upcoming Max 
Payne. It tests several fly-through 
scenes, as well as some abstract perfor- 
mance tests. Look for both new tests on 
the bootDisc. 


REAL-WORLD BENCHMARKING 
The new meter has the precise scores for each 
category benchmarked. Plus, the color bars to the 
right give you a quick idea of how well the system 
performed in that category. 

It’s simple: The farther right the bar reaches, the 
better the system scored. Green means the system 
performed on par or beyond what we expect of a 
current system. If you see nothing but red, the system 
performed below expectations. 

PLUSES AND MINUSES 
Here’s where we list the best 
and worst a system has to offer. 

CONTACTS 

Look here for price and the company’s 

phone number and URL if you want 

more information. ■■■■■ 


Only the best earn enough 
respect to be worthy of our 

editors’-choice award. 


BOOT VERDICT 

The one that really matters. This score reflects how we feel 
about a system, taking into account the benchmark results, 
quality of parts, usability, overall performance, and our 
intense, under-the-hood scrutiny. 


bootLab Policy 


product name 





Real3D Starfighter AGP 



OpenGL 


Ouake-o-rama 

GLQuake (512x384) 

47.1 fps 

(640x480) 

37.6fps 

GLQuake II (512x384) 

27.0fps 

(640x480) 

24.9fps 

(800x600) 

20.1 fps 

(1024x768) 

12.8fps 

• GL mini driver version beta 1.2.4.01 19. 

• DEM files used: 


GLQuake=bootmark.dem; GLQuake 
H=demo2.dm2 


The new kid’s in town 

Real3D’s StarFighter AGP card — 
the love child of Intel, Lockheed- 
Martin’s Real3D, and Chips and 
I Technology— rocks. 

Intel’s 2D/3D i740 (previewed 
in boot 19) powers this Star- 
Fighter. With the 3D processor 
running at 66MHz, the i740’s 64- 
bit split-memory architecture design is 
coupled with 8MB of lOOMFlz SGRAM and a 
220MHz RAMDAC. And, as a full AGP-2x- 
with-sidebands-compliant part, all those 
juicy 15MB+ textures are ready to jump 

from system 
memory 
directly into 
the i740 for 
texel process- 
ing. The 
board is 
cleanly laid 
out, with a 
white mini- 
connector 
sitting next to 
the heatsink- 
laden i740 
for an 

optional DVD 
daughtercard. 
Sadly, the 
version 
reviewed 
doesn’t come 
with TV 
inputs or 
outputs. 

How does it perform? Pretty damned hot. 
DOS performance is fast. With a little help 
from VESA 2.0 support built into the flash- 
able video BIOS, the StarFighter posted a 
cool 30fps in 640x480 Quake. Considering 
Chips and Technology’s major tech knowl- 
edge comes from the laptop world, the 
i740’s DirectDraw performance is also top 
notch, meeting Riva 128 or V2200 per- 
formance in our MDK PerfTest and Final 
Reality DirectDraw tests. 

But pump some texture-mapped 
polygons its way, and the Starfighter 
works them like there’s no tomorrow. 
Before all you Voodoo 2 heads get bent 
out of shape, let’s get one thing clear: the 
StarFighter will not do lOOfps in Quake II. 
What it does give you is superb visuals, 
and it backs up all that prettiness with 
ample performance. Attention to visual 
quality was one of Intel’s prime goals 
with i740, and it’s succeeded— and then 


The AGP 


Final Reality 

20.3MB 

11 8.91 fps 

16MB 

123.76fps 

12.3MB 

136.84fps 


The 

Direct3D 

Gauntlet 




Direct3D Performance 

ForsakenMark (512x684) 
57.46fps 


f 


ForsakenMark (640x480) 

64.95fps 

ForsakenMark (800x600) 

41.98fps 

ForsakenMark (1 024x768) 

30.1 9fps 

X (640x480) 

66.68fps 

X (800x600) 

60.26fps 

X (1024x768) 

45.08fps 

Turok (512x384) 

74.4fps 

Turok (640x480) 

68.4fps 

Turok (800x600) 

34.2fps 

Final Reality 25Pixel 

22.31 Kpolys/s 

Final Reality Fill Rate 

207.49Mpixels/s 



some. With its combination of per-pixel 
mip-mapping and support for almost 
every 3D feature set, including trilinear 
filtering and edge anti-aliasing, the 
StarFighter clocked in a steady 60fps+ at 
640x480 in all our Direct3D tests. From 
Turok to ForsakenMark, those pixels flew. 
The StarFighter does take a performance 
hit when bumping up the resolution, 
although 40-odd fps isn’t anything to 
scoff at. Under Jedi Knight, transparencies 
showed up clear as crystal, while frame 
rates wandered from 60fps at 640x480. 

We can’t stress enough just how gorgeous 
D3D titles appear with the StarFighter — 
blended, colored lighting and excellent 
alpha-blending abound in Forsaken, 
exhibiting zero errors. Hell, the StarFighter 
posted crazy-sexy-cool frame rates under 
the Final Reality AGP tests— even with 
20MB of texture. 

At the time of testing, the StarFighter’s 
Win95 ICDs were not ready for prime 
time. So, Real3D had us use its very own 
D3D-to-GL wrapper for our Quake testing. 
Performance should suck with this hack 

Feature Set and 
2JL Performance 

Max 24-bit resolution/refresh 1 280x1 024/85Hz 

Max 1 6-bit resolution/refresh 1 280x1 024/85Hz 

DOS Quake (640x480) 31 .3fps 

DOS Quake (800x600) 22.4fps 

MDK PerfTest vl .4 (DirectDraw) 1 27 

Final Reality Radial Blur (DirectDraw) 29.84fps 
Final Reality Chaos Zoomer (DirectDraw) 40.82fps 

Test system: Micron Millennia XRU; CPU: Intel Pentium II 
300MHz; 0/S: Windows 95 0SR2. 1 Build 1212b; Motherboard: 

Intel AN440 440LXAGPset (1 AGP, 2 PCI, 2 ISA, 1 PCI/ISA shared) 


Here it is, in all its 
8MB goodness. Real3D’s 
StarFighter is one kick-ass 
video card capable of pumping AGP 
textures across at 2x speeds with side- 
bands. The Rage Pro ain't the only 2x AGP 
part in town no more. 


in place, right? Wrong. Even with this 
OPEN32.DLL file in place, the StarFighter 
easily outgunned Hercules’ 8MB Thriller 
3D by posting a cool 37fps in 640x480 
GLQuake— faster 
than the high 
teens/low twenties 
Voodoo Rush 
boards give. A full- 
featured ICD for 
Win95 and MCD 
for NT4 should be 
ready by the time 
you read this, 
something ATI has 
yet to accomplish with its Rage Pro. 

MPEG-1 playback is best served at 
640x480/16-bit. You can crank as high as 
1024x768, but anything higher results in 
chop-o-rama frame rates and blocky edges. 

ATI’s no longer the only AGP 2x pony in 
town, and Real3D’s level of visual excel- 
lence and performance— honed in the 
arcades— shines through in the StarFighter. 
Look out world, i740’s here. 

—Andrew Sanchez 



THE STATS: BIOS: 203-AGP vl .0 I Win95 Drivers: 
3.2.0132(584) THE BUNDLE: Win95 Drivers I 
Real3D demos: WIRL I VRCreator I Kinesub I 
Incoming I Planet Tours I Town I 
Realimation SDK I Netlmmerse I Bat 
Cave I Digital Bayou I Space City I 
3Deep I Game Bundle TBD 


Price $249 (8MB AGP) 
Company Real3D 
Phone 800.393.7730 
URL www.real3d.com 



APR 98 boot 65 








ISA Modem 


Polywell K6 266Mx 

Banishing Intel to processor purgatory 


AMD 


rs preaching the holy gospel of 
Socket 7, and its 1998 
roadmap is proof of its 
zealous commitment to 
the Zero Insertion 
Force religion. Enter 
Polywell Computers, a worthy acolyte and 
follower of the build-to-order cult, with its 
latest K6-armed system. 

The slate blue, medium ATX tower 
houses Polywell’s own Poly 500TX6 moth- 
erboard. This system’s only allegiance to 
Intel is in the core-logic chipset used — 
the 430TX PCIset. Otherwise, it’s AMD- 
inside this bad-boy, but not just any K6. 
This system’s blessed with AMD’s 266MHz 
K6, their fastest to date. Hidden under- 
neath a fan/heatsink combo, the CPU and 
the four SIMM and two DIMM sockets suf- 
fer from Freaky Friday syndrome, with the 
CPU located to the right of the 250-watt 
ATX power supply fan — ugh! 

Pixel-pushing duties are relegated to 
the dynamic duo of Diamond’s Voodoo- 
powered Monster 3D and a 4MB ViRGE/ 
DX board wired to an ebony Sampo 
Alphascan 17-inch SVGA monitor. For 
tunes and tones, Polywell opts for a 
menage-a-deux as well, with a Crystal 
CS37W 16-bit ISA soundcard for DOS 
legacy support and Diamond’s Monster 
Sound for much 3D sonic seduction. 
Adding to this mayhem is a gaggle of 
Yamaha speakers for full surround- 
sound effect: the System 45s take care 
of front satellites and subwoofer 
duties, while the YST-M15s 
work the rear. A Diamond Supra 
K56flex internal fax/vo ice/modem 
is on hand for high-speed surf- 
ing. Meanwhile, Maxtor’s 85250D 
5.1GB Ultra DMA IDE hard drive 
and Toshiba’s 6102B 24x EIDE 
CD-ROM drive are in effect. And, 
if you wanna add more stuff, the 
one 3.5-inch and two 5.25-inch 
drive bays should keep you 
happy, as everything is easy 
to get to. 

On the performance tip, this 
machine posts the fastest scores 
ever seen for a Socket 7 processor 
by posting a 99.8 on our bootMark. The 
closest score Intel ever mustered was in 
the mid 60s with its 233MHz Pentium 
part. The K6 may kick ass against any 
Socket 7 CPU, but it comes up short 
in comparison to a 266MHz Pentium II 
processor, which posts around mid-to- 


high 120s, depending on memory configu- 
ration. Regardless, the Polywell system 
posted excellent Visual C++ compile 
times, easily running neck-and-neck with 
many of the P-ll 266MHz machines we’ve 
seen, as is the DeBabilizer Pro/N\N\X 
processing. Direct3D gaming is also 
sweet, with the K6/Voodoo combo cough- 
ing up 51fps under ForsakenMark. Hard 
drive and CD-ROM performance are mid- 
dling, but acceptable. The MDK PerfTest 
score of 90 is low, but Quake tells the 
big floating-point story. As expected, the 
ViRGE/DX chip refused to do SVGA until 
we sicced Display Doctor on its ass, and 
even then, it hobbled along at 14.9fps — 
more the fault of the video card than the 
CPU, we reckon. 

Purge the ViRGE and go with another 
2D solution (nVidia, Matrox, ATI, and 
Number Nine come to mind), and swap 
out the Sampo Alphascan 17-incher for 
something with higher refresh rates to 
achieve visual nirvana. While the Crystal 
soundcard gives you legacy support, 
why a genuine Creative Labs part wasn’t 
employed is odd. 

Overall, the Polywell K6 266 Mx is a 
great starting point. If you excise those 
funky parts, you’ll be well on your way to 
AMD nirvana. 


Hard Drive 


Maxtor 85250D 5.1 6B Ultra DMA IDE 


FREAKY FRIDAY 

Gadzooks! Whoever 
designed this mother- 
board should be 
burned at the stake! 
What were they think- 
ing placing the CPU 
away from the ATX 
power-supply fan? 



—Andrew Sanchez 

THE BRAINS 


CPU 

AMD K6 266MHz 

L2 Cache 

51 2K pipeline-burst external 
(nonupqradable) 

BAM 

64MB SDRAM (256MB max) 

MOTHERBOARD: 

Poly 500TX6 ATX (430TX) 

THE BRAWN 

Video 

S3 ViRGE/DX with 4MB, Diamond 

Monster 3D (3Dfx Voodoo) [' 


CD-ROM 

Toshiba 6102B 24x EIDE 

Expansion 

Three PCI, three ISA, one shared ISA/PCI 

Fax/modem 

Diamond Supra K56flex fax/voice/modem (K56flex 
compatible) 


I/O Ports 

THE BEAUTY 
Display 


Two USB, two serial, one parallel, two game/MIDI 
(one active) 


Sampo Alphascan 17-inch monitor, 0.28mm dot- 


Sound 

Crystal CS37W-3DIS/C 16-bit ISA card, Diamond 
Monster Sound PCI 

Speakers 

Yamaha System 45 (two YST-M15 satellites and 
YST-MSW10 subwoofer) 

Other 

Genius NetMouse 


THE BUNDLE Windows 95 0SR2 I Necessary device 
drivers for hardware 


EX.PAN.S-l.QLLM A £ 


PCI Video Card 


PCI 


Video Card 


PC! 


Free 


PCI/ISA Sound card (PCI occupied) 


ISA Soundcard 


66 boot APR 98 







KEEPING THE SOCKETS 
CHILLED-FOR WHAT? 

Oh well, at least your RAM keeps 
cool— DIMM or SIMM, It’s your choice. 


CPU/MOTHERBOARD 

bootMark . 


mm 


WIN95 APPS 

SYSmark32 


DIRECT3D 

ForsakenMark 


composite 


HARD DRIVE 

Adaptec Thread Mark v2.0 


MB/sec 


CD-ROM 

CD Tach/Pro vl.65 


WIN95 VIDEO 

Active Movie 


SPEED III 

This # Poly 500TX6 mainboard H 
comes ready for much over- * 
clocking pleasure. With DIP- 
switch settings going up to 5.5x 
(for a m axirrqim burn-out speed 
of 363MHT), you'fcan work that 
430TX till it’s black globby junk. 
The board also handles Intel and 
Cyrix CPUs. 

We know all you bootHeads 
out there wbuld never forgive us 
if we didn’t try spooking this K6 
266 into performing feats of 
300MHz madness. With the DIP 
switches set to 4.5x, we tried 
making the big jump. Alas, while 
the system POSTed properly, 
entering Win95 caused massive 
cascading crashes. Even after 
adjusting the BIOS, we couldn’t 
get to 300MHz. Bummer. 


DOS GAMING 

Quake vl.06 


DIRECTX GAMING 

MDK PerfTest vl.4 


MMX PROCESSING 

DeBabelizer Pro r 


CPU/DISK 

Microsoft Visual C” compile 


DOUBLE 

VISION 

We dig the Monster 
3D. Combined with the 
K6 266, it performs 
D3D admirably. But 
that stank-ho ViRGE/DX 
has gotta go. 


I 


Price $2,721 
Company Polywell 

Computers 

Phone 800.999.1278 
URL www.polywell.com 


forilct 


SONIC SURROUND- 
SOUND MADNESS 

With ISA and PCI sound- 
cards in tow, you can 
experience front and rear 
surround-sound action 
thanks to the Monster 
Sound’s outputs. We hope 
you have the space for all 
these darned speakers. 






AMD’s most-powerful CPU i 
powers Polywell’s K6 
266Mx, and with 266MHz 
sitting in the socket, expect 
much goodness fromjt. 


AMD K6 266MHz CPU 


Diamond Monster 3D with 
3Dfx Voodoo 


Yamaha speakers a-plenty 


Dual soundcards for 
complete legacy support 
and 3D sound 


Fastest performance of a 
Socket 7 CPU to date 


Great Direct3D performance 


\ complete breakdown of benchmark results is available 
>n the bootNet. Point your browser to 


Less-than-stellar monitor 
S3 ViRGE has no VESA 2.0 
support 

CPU and RAM sockets 
backward on motherboard 
Flighty mouse 
Crystal ISA card should 
have been a genuine 
Creative Labs part 








It’s a PCI Soundcard Party 

Living melodically on your 32-bit bus 

Nothing brings the burliest CPU down like mixing multiple digital samples in 
realtime. Being bound to an ISA device that sits on a slow-as-a-slug bus and 
forcing your processor to sweat out the mixing details only make things worse. 

With the advent of PCI soundcards and DirectSound, these bottlenecks are 
rendered mute. Used with a core-logic chipset that handles distributed DMA and 
bus-mastering PCI, many of these new cards claim almost 100% legacy SoundBlaster 
support over the PCI bus— something Creative Labs said couldn't happen. Also, by getting rid of 
expensive local ROM and putting all your MIDI samples in system memory, these new PCI cards are 
cheap. But make sure the chips are true 3D sound accelerators and aren't merely ''compliant." 

—Andrew Sanchez 


Ensoniq AudioPCI S501 6 

Powered by Ensoniq’s ES1370 Digital 
Audio and Music Controller, the AudioPCI 
S5016 uses either 2MB or 4MB wavetable 
soundsets (switchable via a Control Panel 
applet) and conforms to GMIDI standards. 
The synthesizer pumps up to 32 simultane- 
ous voices, and all sorts of digital effects 
can be administered on those samples. 
Distributed DMA is not required with this 
board. The ES1370 is DirectX compliant, 
but not Aureal3D compliant, and because 
it has no integrated DSP, the majority of 
sound mixing and acceleration is still done 
by the CPU via the faster PCI bus. 

The board’s I/O panel houses a joystick 
port, as well as three 1/8-inch mini cables 
for stereo-out, mike-in, and line-in. Mean- 
while, the three internal connectors are 
strictly for the CD-ROM drive. 


The AudioPCI installed without a hitch, 
with three drivers taking residence under 
Win95. Legacy real-mod DOS SBPro and 
GMIDI support is handled by a TSR. DOS, 
Win3.1, and WinNT 4 are also supported. 

Under our battery of tests, the AudioPCI 
S5016 kept up with the pack, sporting low 
CPU utilization under DirectSound and 
passing our DOS legacy support tests. All 
the digital joysticks worked fine. The 
sound quality of the AudioPCI S5016 is 
sharp and precise, with no distortion. The 
default 2MB of MIDI patches are surpris- 
ingly lush, with excellent strings and per- 
cussions, although the horns sound 
artificial. The biggest fault? The S5016 
doesn’t have a true DSP onboard. So while 
you’ll enjoy the faster bus and memory 
access of PCI, don’t expect any help from 
the ES1370 when a boatload of 44KHz 


It may not have all those cool 
sound APIs covered, but the AudioPCI’s 
MIDI tones are sweet. 


samples hits this sound system. 

Still, as a SoundBlaster replacement, 
the AudioPCI is no joke, but it lives in a 
world where audio acceleration will play a 
bigger and bigger role; and there, it comes 
up short. 


THE STATS: Signal/Noise Ratio: 90db 
I Frequency Response: 20Hz-22KHz 
THE BUNDLE: Win95/NT4 Drivers 


Price $79 
Company Ensoniq 
Phone 800.610.4847 
URL www.ensoniq.com 



Diamond Monster 
Sound M80 

Its sire was in boofs Dream Machine 97, 
and this year Diamond’s expanding on its 
Monster Sound line of PCI soundcards 
with the Monster Sound M80. 

This card prefers an ISA board sitting 
alongside for 100% legacy compliance, 
with Analog Devices’ 2181 (a 40MIPS DSP) 
forming the core. This ASIC is the only 
board tested here to accelerate all 
three 3D sound APIs in 
hardware, so games 
with the 


While the 
Monster Sound 
3D M80 lacks full 
DLS compliance, you can 
chuck that little ROM board 
and slap in 4MB from Roland or 
Yamaha. This thing supports all 
sound-acceleration flavors. 


Aureal3D-compatible logo will fire positional 
sounds without taking a performance hit. 
Next to the CD-ROM input connectors sits 
an SB16-compliant header connector for 
waveblaster-style daughtercards (currently 
occupied by a 32-voice AdMos MIDI ROM). 
I/O duties are relegated to 1/8-inch stereo-in 
and out, mike-in, and a 15-pin joystick port. 

Diamond provides a massive Monster 
Cable 1/8-inch mini cable for hook-up with 
your existing ISA solution. 

The M80 performed as expected, sporting 
low CPU utilization and keeping up frame 
rates. Digital samples came through loud 
and clear, while the AdMos chimed in some 
decent MIDI tunage. While the system is 
not DLS compliant, the WaveBlaster header 
connector lets you swap out that board with 
something sexier. But don’t expect any real- 
mode DOS support, as the M80 failed 
both tests. 

With the shipping joystick drivers, 
the M80 can identify only the 
Microsoft Force Feedback stick and 
not the two Thrustmasters. Diamond 
recommends you get the latest 


joystick driver from Microsoft. Also, DLS 


fanatics are left hanging. 

Make no mistake— the 
Monster Sound M80 is not meant . 
as a SoundBlaster replacement. ^ 
Rather, it’s designed to give folks 
with DirectSound3D or Aureal3D- 
compatible games a chance to 
immerse their aural desires without 
sacrificing SB legacy support. 




ft 


IK 


THE STATS: Signal/Noise Ratio: 90db I 
Frequency Response: 20Hz-20KHz 
THE BUNDLE:Wm% Drivers I Jedi Knight: 
Pathway to the Force I Wave Editor I 
Midisoft Studio Recording Session I 
Microsoft NetShow I Internet Explorer 
Intervista WorldView 2.0 1 Midisoft 
Internet Sound Bar 


Price $100 

Company Diamond 

Multimedia 

Phone 800.468.5846 

URL www.diamondmm.com 






Turtle Beach Daytona PCI 

The only board of the bunch with full DLS 
support, Turtle Beach’s Daytona PCI sports 
S3’s SonicVibes under the hood, so you 
know it sounds sweet. Via the DLS (only 
available in Win95), the Daytona PCI locks 
in up to 10MB of system memory for high- 
quality, 32-voice MIDI, while the 16-bit 
delta sigma ADC/DAC promises crisp digital 
sample playback. This board requires a 
chipset that supports distributed DMA. 

While the Daytona PCI can handle 
DirectSound fine, it’s not a DirectSound3D 
or Aureal3D accelerator, although it does 
come with SRS surround-sound enhance- 
ments. While internal header connectors 
are relegated to CD-ROM inputs, I/O ports 
consist of a 15-pin joystick/MIDI interface 
and four 1/8-inch mini connectors. Apart 
from the SonicVibes chip and one PROM 
chip, the board is barren. 

Installation was a snap, with the DLS 
manager setting up house inside the 
Control Panel. Resources for legacy 
support are as expected (one DMA, 

IRQ, and some I/O address). While the 
SonicVibes supports full real-mode DOS 
support via TSR, Turtle Beach opts for 
DOS-in-a-window support only. Turtle 
Beach recommends you sit the Daytona 
PCI alongside your current ISA solution 
if you want 100% compatibility. 

The Daytona PCI gives some silky- 
smooth MIDI playback. The stock patches 
are a mixed bag, with strong percussion 
and strings, but artificial horns. And with 
frame rates and CPU utilization 
keeping stride, what 
stops the Daytona PCI 
from kicking ass and 
taking names? Digital 
game controllers. 
Thrustmaster’s Millennium 
Inceptor 3D is 

Download those 
new DLS patches and 
tweak your MIDI to per- 
fection with the Daytona 
PCI soundcard— but you’ll 
need to grab that dongle to 
play with digital joysticks. 



the only stick 
it recognizes. 
Without that 
TSR, legacy DOS 
support was a 
dismal failure. 


THE STATS: Signal/Noise Ratio: N/A I Total 
Frequency Response: N/A THE BUNDLE: 
Win95/NT4 Drivers I Voyetra MIDI I Jam 
Grid Orchestrator Plus I AudioStation I DLS 
Manager I AudioView I MIDI Orchestrator 

I Music Games I Audio Calender I 
Say It! 


Price $130 

Company Turtle Beach 
Systems 

Phone 800.233.9377 
URL www.tbeach.com 



p_a_L£ to CjunjLajie. 


Test 

AudioPCI 

SonicStorm 

Monster Sound M80 

Daytona PCI 

Digital Joystick Compliance 

Microsoft Force Feedback joystick 

YES 

YES 

YES 

NO* 

Thrustmaster Millennium Inceptor 3D 

YES 

YES 

NO 

YES 

Thrustmaster Rage3D 

YES 

YES 

NO 

NO* 

% CPU Utilization via DirectSound 

Eight mixed signals ** 3.94 - 4.1 2% 

3.96 - 4.03% 

3.94 - 4.04% 

3.96-4.01% 

Legacy Real-Mode DOS Support (PASS/FAIL) 




Dark Forces/iMuse sound engine 

PASS 

PASS 

FAIL 

FAIL 

TerraNova/AIL by Miles Audio Designs 

PASS 

PASS 

FAIL 

FAIL 

Win95 DirectSound Performance (fps) 

ForsakenMark (640x480) 

44.17 

44.2 

44.7 

44.2 

GLQuake (640x480) 

25.4 

26.9 

25.5 

25.5 

GLQuake2 (640x480) 

18.8 

18.5 

18.7 

18.8 

Win95 Sound Feature Set 

DirectSound accelerator 

NO 

YES 

YES 

YES 

DirectSound 3D accelerator 

NO 

YES 

YES 

NO 

Aureal A3D compliant 

NO 

NO *** 

YES 

NO 

Downloadable Sample Compliant 

NO **** 

NO *** 

NO ***** 

YES 

Adjustable sample RAM 

YES 

NO *** 

jyjQ ***** 

YES 




THE STATS: Signal/Noise Ratio: 85db I 
Total Harmonic Distortion: 20Hz-20KHz 
THE BUNDLE: Drivers for Win95 I a 
Audio Rack I Midisoft Studio 4.0 a 
Lite I Mixman 3-Mix I * i 




VideoLogic SonicStorm 

With a grand line of video cards under 
its belt, VideoLogic breaks into untried 
territory with its SonicStorm soundcard. 

Powered by ESS’s Maestro-1 (a 500MIPS 
DSP), the SonicStorm supports Qsound, 
DirectSound, and DirectSound3D accelera- 
tion, but not Aureal3D with the current 
driver. Also, these drivers lock in 2MB of 
system memory for wavetable samples. 

The ability to adjust memory usage (from 
2MB to 4MB), full Microsoft DLS support, 
and Aureal3D emulation are promised via 
new drivers. I/O duties are handled by 1/8- 
inch stereo-in, line-out, mike-in, and 15-pin 
joystick/MIDI ports, but there is no internal 
header connector for WaveBlaster-compati- 
ble MIDI boards. Still, the SonicStorm 
supports 64 channels of wavetable. 

Installation was uneventful, with 
VideoLogic’s HTML-based front-end provid- 
ing online instructions, demos, and a host 
of installation options, including legacy 
support. If you must have DOS support, 
you’ll be eating up drivers and resources, 
so choose with care. 

On the sound-quality tip, digital effects 
came through sharp and crisp: Forsaken's 
laser blasts and Quake IPs explosions 
rocked the house. Unfortunately, the 2MB 
of MIDI samples reeked of artificiality, so 
don’t expect the sweeping strings and 
bombastic percussion of a Roland-caliber 
wave-synth. Meanwhile, legacy support is 


^ fk 

DLS 

support 

would make the 
SonicStorm one 
helluva sound card. 


Alas, you’re forced to wait > 


until new drivers appear. Drat! 


strong, with both real-mode 
DOS tests working without a hitch. 

Unlike the GMIDI-ready Ensoniq board, 
you only get crappy FM-synth for real- 
mode DOS games (DOS in a window gets 
you MIDI). But the SonicStorm survived our 
digital joystick gauntlet. 

The killer low price and strong legacy 
support make the SonicStorm a contender, 
but VideoLogic had better get those new 
drivers going so we can chuck these 
wimpy default MIDI patches. 


Price $99 

Company VideoLogic 
Phone 800.578.5644 
URL www.videologic.com 


* Microsoft makes a $12 dongle for its digital joysticks that allows use with Turtle Beach and a number of other cards. 

** Under Qsound QMixer 95 v2.24, eight . WAV files of varying sampling rates and channels were played simultaneously through the 
DirectSound driver. 

*** Forthcoming drivers promise to implement features. 

**** While not DSL compliant, you can download bigger MIDI sample sets. 

***** No DLS or adjustable RAM, but does have WaveBlaster-compatible header connector. 

Test system: CPU: Intel Pentium II 233MHz, Motherboard: ASUStek P2L97 440LX, RAM: 64MB SDRAM, Video Card: 

Rendition V2200 AGP reference board with 4MB SGRAM, 0/S: Windows 95 0SR2. 1 Build 1212b with DirectX 5 > 


APR 98 boot 69 




LCDs that’ll leave you grooving for some tubing 


Cool, Thin, Flat 


Flat-panel LCD displays still haven't fully realized their potential. In their defense: 

They weigh next to nothing and require a miniscule desktop footprint. They consume 
very little power and emit very little heat. They don't redraw (because their LCD cells 
are either on or off) and therefore don't suffer flicker when running at low refresh 
rates. And lacking color guns, they cannot experience misconvergence problems. 

But flat-panels aren't perfect: They only run well at a single resolution. They're 
prone to bad off-axis viewing, which means you can't discern screen detail from wide 
angles. They tend to dither colors that appear solid on traditional monitors. They're 
disposed to ghosting problems, and even the best screens ship with broken pixels. 

And they're still extremely expensive. 

Nonetheless, flat-panels are ultracool, high-tech dynamos that make you feel like you're a 
Star Trek science officer. Optimized for 1024x768/16-bit color, each of this month's Plug-n- 
Play contenders prove that flat-panel technology is getting better. Unfortunately, none of the 
three come close to comparing with the kick-ass Compaq TFT500 reviewed in boot 14. 

—Jon Phillips 


The PanoView 745 desperately needs contrast 
controls. And what’s up with the plasma effect? 



ViewSonic VP1 40 

The 14-inch viewable VP140 is the best flat- 
panel in this roundup. It boasts superior 
off-axis viewing and 
image clarity, and 
high-res bitmap per- 
formance came 
closest to CRT 
quality at the same 
resolution and 
color-bit depth. The 
| display includes 
| contrast and bright- 
, _ 1 ness controls 

directly on the 
SBBW— " w front panel, but 
you won’t need them if you go 
with the defaults. The 
VP 140 rocked at 
800x600, with very 
little text degradation and 
no artifacts in bitmap 
images (the other displays 
had obvious bitmap jaggies at this resolu- 
tion). Text definition at 1024x768 was equal 
to the PanoView. Color purity and intensity 
bettered the other two units. And guess 
what? No stuck pixels! 

Unfortunately, the display had very bad 
streaking problems— but this was the only 
obvious ding. Still, we’ve seen much better 
LCD image quality and off-axis viewing 
before, so while the 12-lb, 

14xl4x6-inch VP140 takes top 
honors this month, it falls 
well short of kick-ass. 



The VP140 is the 
best of the bunch, 
ghosting aside. 


Price $1,460 
Company ViewSonic 
Phone 800.888.8583 
URL www.viewsonic.com 



Philips Brilliance 4500AX 

The 4500AX features brightness and 
contrast wheels directly on its front panel- 
praise the lord! Color uniformity and inten- 
sity is on par with the PanoView, but image 
quality is superior. High-res, continuous- 
tone bitmaps simply look better on this 
much cheaper, 14.5-inch viewable display. 
When running 800x600, you must manually 
expand your display to fit edge-to-edge, 
but text legibility at this bastard resolution 
is better than average. Off-axis viewing is 
also good. 

Flaws 

included stuck 
pixels, ghosting 
extending from 
solid blocks of 
color, and 
dubious font 
definition at 9 
pixels (6.8 
point). The 11.4- 
lb, 14.3x14.5x6- 
inch Philips 
includes front- 
mounted 

speakers, along with 
a volume control 
and headphone jack. 

While the 4500AX is 
a contender in this 
roundup, it hardly 
represents the apex of 
flat-panel technology. 



Three stuck pixels? 
Ouch! At least you 
get contrast control. 


Price $1,900 
Company Philips 
Phone 800.835.3506 
URL www. philips 
monitors.com 



CTX PanoView 745 

The 745 is an otherwise typical display 
that’s marred by a glaring omission: no 
contrast control. This oversight wouldn’t 
be so bad if the screen shipped with 
perfect contrast, but it doesn’t. Contrast 
was so bad, we couldn’t see any defini- 
tion in menu tabs. Other dings include 
glacial control adjustment speed and a 
strange display quality that makes the 
screen look like it has a thin film of 
plasma underneath its glass pane. The 
unit we reviewed also had an 
annoying loose pedestal hinge. 

In the PanoView’s favor, 
it displayed great color 
uniformity and intensity 
throughout all portions of 
the screen, and suffered only 
one stuck pixel. Ghosting was 
just shy of intangible, and 
off-axis viewing was fine. 

Arial text was legible at 9 
pixels (6.8 point), but 
| 3 . degraded into mush at 8 

pixels (6 point). When 

running at 800x600, the screen 
itfwinw*’ 1 auto-expands to the full 14.5- 
inches viewable. Text definition 
was bad at this resolution. 

The 15.5xl5x7-inch display weighs 12 
lbs and includes a swivel base and front- 
mounted speakers. The ridiculous 
contrast problem and high 
price knock the 745 down 
two verdict points. 

Price $2,400 
Company CTX Opto 
Phone 408.541.6060 
URL www.ctxoptp.com 



70 boot APR 98 



Bryce 3D 

The motion of the ocean 

Adding “3D” to the Bryce name seems an 
odd move, given that the terrain rendering 
app has always been in 3D and that the 
addition in the latest rev is really anima- 
tion. Still, we suppose they couldn’t pass 
up the opportunity (especially with a 
product as enigmatically named as Bryce.) 

Not that animation is the only addition 
to the program. 

The most welcomed new improvement 
is the addition of the infinite slab (to go 
along with the infinite plane). The slab 
takes the plane concept and adds depth, 
which makes it perfect for bodies of water 
and a necessity if you’re animating an 
object passing through the wet stuff. 

A stiff competitor for most coveted 
addition has to be what MetaCreations 
refers to as Hyper Textures, although you 
and I know it as volumetric lighting. This 





Impress your friends! If the animation you create with Bryce 
3D doesn’t, this interface will. 

effect opens up an entire new world. 

Instead of textures merely being pasted 
to the surface of a polygon object, with 
this new feature they permeate an object. 
This may not matter when you’re dealing 
with a stone pillar, but it makes all the 
difference in the 3D world when you’re 
dealing with a shaft of light. And the 
effects you can achieve with volumetric 
water texture when creating animations 
with a moving camera that plunges below 
the surface are mind blowing. 

But everything in Bryce 3D comes down 
to one thing: ani- 
mation. With this 
version, Bryce 
breaks free of its 
novelty niche and 
joins the ranks of 
real 3D apps by 
adding sophisti- 
cated animation 
tools that allow 
you to output 
your movies in 


Create 



Sky&fog 




. iu. i i 





0 

:¥ # 


A *11 


Depending on what you’re doing, Bryce 3D displays a 
different overcooked menu, rife with cryptic graphics. 
These things need a Rosetta Stone! 


resolutions ranging 
from thumbnail to 
pro-grade via 
QuickTime or as an 
AVI. No longer are 
you confined to 
static frames, now 
you can cruise 
them in first-person 
view and make 
oceans overflow 
and mountains 
tumble with a few 
clicks and drags of the mouse. 

Bryce 3D’s keyframe animation tools are 
timeline-based. You set up the scene, drag 
the indicator forward along the bar, and 
move your on-screen objects, much like a 
claymation film works. The benefit is all the 
tweening (creation of frames in between the 
keyframes) is done by 
the computer. If 
simple point-A-to- 
point-B motion isn’t 
enough for you, jump 
into Bryce 3D's 
Advanced Motion Lab. 

There you can edit 
any object using a 
suite of sophisticated 
tools that allow you 
to shape the motion 
path (graphically dis- 
played as a ribbon) 
and control its velocity via 
a time-mapping curve. 

While handy, this all gets 
a mite heady, so prepare 
to calculate these vari- 
ables in a quiet area. 

In addition to all this, 
the program has a scad of 
new environment controls 
that allow you to take 
your mind’s eye to planets with multiple 
suns and moons, and have day turn to 
night (or vice versa) during an animation. 

Unfortunately, a few 
things are missing. 

Like its predecessor, 
Bryce 3D cannot export 
models in DXF format 
(the exception is the 
preset models that 
come with the 
program). So Bryce is a 
dead end if you’re 
looking to integrate 
with a more powerful 



Once you’ve crafted your fantasy in wire frame (left) rendering the scene with Bryce 
3D ’s raytracing engine makes it a reality. 


Tenderer, although the program does 
import DXF files (albeit with some limita- 
tions) along with 3D metafile formats. 

One standard feature missing from 
Bryce 3D is the ability to assign behaviors 
to objects. For example, properties such as 
elasticity and gravity parameters would 

make child’s play of creating 
a bouncing rubber ball 
scene, if such features were 
present. As it is, the program 
does not even support basic 
collision detection, so you’re 
condemned to a world of 
phantom objects. 

And given the price of the 
program and all it can do, it 
seems gratuitous to ask for 
a particle generator (or at 
least a plug-in architecture 
for a third-party solution), 
but we will anyway, ’cause 
it’d be so rad. 

Despite this, what this 
gem provides makes it worth 
many times the asking price. 
Once you get beneath the 
overcooked interface and get 
your hands dirty, this is the 
sort of program that’ll have 
you wondering where the 
time went when you look up at the rising 
sun. But given the enormity of creating the 
stacks of ray-traced screens required for 
even a brief clip (and parallel procesing is 
not an option), nights are best spent ren- 
dering your movies while you 
sleep and dream of tomorrow’s 
fantasy landscape. 

—Brad Dosland 



Untitled 

1:39:20 


Pixels Rendered: 786432 


262626 


Primary Rayr 1.75 bit 

22.24 

Shadow Reyn: 2.07 bil 

26.28 

3.82 bil 

48^52 

2.58 bil 

32.87 

3.54 bil 

121.26 

Total Intersect AUnr.oir , . 1 .21 tri 

154.13 



Even for the relatively simple scene 
shown here, Bryce 3D required well 
over an hour to render the scene at 
1024x768. And that’s just one frame! If 
you want to make a movie at this res, 
check into a monastery and get to it. 


Price $199 (upgrade $99) 
Company MetaCreations 
Phone 800.566.6200 
URL www.metacreations.com 



APR 98 boot 71 


1 


Gateway 2000 G6-333XL 




The Tower of Power 

W Gateway’s newest off- 
spring, the G6-333XL, 
comes racked (in a 
breathtakingly tall, 
full-sized tower 
case), stacked (with 
incredible top-of-the- 
line components), 
and packed (with gusto per- 
formance). What more could 
= you ask for? 

Not much. It has Intel’s 
\ latest progeny, a 333MHz 
i Deschutes Pentium II. It’s 
crammed with RAM— 128MB 
worth. It’s equipped with Adaptec’s 
always-reliable 2940 Ultra Wide SCSI 
Controller Card and a robust 9.0GB 
Seagate Cheetah hard drive. It’s also 
replete with Ensoniq’s PCI soundcard and 
STB’s Riva-equipped Velocity 128. And if 
that weren’t enough, there’s also a TV- 
tuner card with three separate inputs. So 
is anything missing? 

A Zip drive? Included. 

19-inch monitor? Ditto. 

Second-generation DVD-ROM with hard- 
ware MPEG decoding? You betcha! 

TV-out. Wait a minute! 

Uh oh. Can you believe it? For a system 
heading for a coveted 10 rating, the G6- 
333XL doesn’t include a TV-out port. And 
all the expansion slots are full. But that 
aside, once you’ve looked inside the cav- 
ernous case, we reckon you’d feel the same 
way we do about this machine— it’s almost 
an ungraders dream come true. And 
despite the lack of free slots, you do 
have extra drive bays to fill. There’s 
a vacant hard drive space too. 

Performance is almost off the 
charts. From gaming to processing 
to overall system speed, the G6- 
333XL rocks, and in the process 
has set a number of new 
bootRecords. 

And while other companies 
sacrifice components and function- 
ality to shave a few cents off their 
bottom line, Gateway continues to 
assemble machines made from the 
world’s finest PC components. Nary 
a sacrifice has been made with any 
of the G6-333XL’s individual compo- 
nents. Every subsystem is solid muscle. 
Take video. The Velocity 128 is good 
enough to appease most 2D and 3D afi- 
cionados, but there’s also a nifty TV-tuner 
card (complete with multiple S-Video, 


The Riva River 
ElajuLelh 

For all you Riva owners who felt it necessary to bom- 
bard us with letters about driver updates, relax. 
Gateway has seen the light and included updated dri- 
vers that fix the infamous NV3 transparency problems. 


coaxial cable, and NTSC video inputs). 

Even better, there’s also a cool software 
applet that allows you to manage the 
video sources and capture either streams 
of video or still images at the touch of a 
button. The audio subsystem can be feted 
as well: the combined speakers and PCI 
soundcard will rock your house. And lest 
we forget the inclusion of the Ultra Wide 
SCSI card and an internal Zip drive, let us 
proclaim: Storage has never been sweeter. 
In fact about the only negative comment 
we can muster is the hard drive— it makes 
quite the racket when spinning. 

From the standalone components (such 
as the DVD-ROM’s and hard drive’s stellar 
transfer rates) to the complete unit, the 
G6-333XL is one hell of a machine. Heck, 
it’s almost as if the engineers in the 
Silicon Prairie purposely designed and 
built this system with performance satisfac- 
tion in mind. 

All we can say is, it’s about time. 

—Bryan Del Rizzo 


Ete £<# Options Capture Help 



WHAT HAPPENED TO 
HUGH DOWNS? 

What’s this? Barbara Walters doing a 
show about sex? Yep, but only on her 
morning show “The View.” Good thing 
the G6-333XL includes a spiffy video- 
capture utility, or you never would’ve 
known. 



I WANT MY PCTV 

A virtual remote is also included. 

You can jump between video sources 
and access the capture utilities with 
a push of a button. 



THE BRAINS 
CPU 

Intel Pentium II 333MHz 

L2 CACHE 

51 2K pipeline burst 

RAM 

128MB SDRAM (384MB max) 

Motherboard 

Intel 440LX 

THE BRAWN 

Video 

STB Velocity 1 28 with 4MB SGRAM 

I Hard Drive 

Seagate 9.0GB Cheetah SCSI 



MPEG decoder 


PCI SCSI controller 


PCI Soundcard 


PCI Shared/TV tuner 


ISA Shared/TV tuner 


CD-ROM 


Toshiba DVD-ROM SD-M1102 IDE 



Expansion Bus 

One ISA, three PCI, one PCI/ISA shared, one AGP 

Fax/Modem 

Telepath 56.6Kbps X2-compatible (internal) 

1/0 Ports 
THE BEAUTY 

Two serial, one parallel, two USB, MIDI/gameport, 
dual PS/2 

Case 

Three 5.25-inch bays; two 3.5 inch-bays 

Display 

Gateway EV900-1 9-inch; .26mm dot pitch; aperture 
grille; 1600x1200 max resolution, 85KHz max 
refresh rate 

Sound 

Ensoniq AudioPCI (ESI 370) wavetable/FM soundcard 

Speakers 

Boston Acoustics Media Theatre; two satellites, 
one subwoofer 

Other 

Chromatics MPEG decoder board; STB TV-tuner card 
with video and still-image capture utilities 


SPELUNKING WE WILL GO 

Check it out: There’s enough room 
inside the case to hide the entire 
bootCrew. If expansion is your game, 
this is the place to play. 


THE BUNDLE Encarta I Entertainment Pack: The Puzzle 
Collection I Greetings Workshop I Choice of Microsoft Action 
Titles or Microsoft Professional 


72 boot APR 98 










PRESS YOUR LUCK 


NIH3H.V.S 

=I/V\i:i.:l 


mm 


The G6~333XLi<rpne 
manly beastandis 
chock-full- of top-notch 
components. Put as 
good asjt^is, it isn't 
perfecT^fhere’s wiTT 
TV-out pork 


Price $4,299 
Company Gateway 200 
Phone 800.846.2000 
URL www.gateway2000.com 


r ortict 


b breakdown of benchmark results is available 
met. Point your browser to www.bootnet.com 


The front panel looked suspiciously like a door. So in 
typical bootFashion, we popped it off to discover part 
of the G6-333XL’s cooling system hidden in behind. 
Other cooling components include a huge heatsink arr 
rear dissipation system. 


NO ROOM AT THE INN 

All the G6-233XL’s glory comes at a 
cost: no free slots for you! 


Muscular 333MHz processor 


Adaptec 2940 Ultra Wide 
SCSI Controller 


Integrated TV tuner and 
controls 


Crammed with RAM 


9.0GB Cheetah 


3D acceleration 


PCI audio 


Cavernous case 


24/7 Toll-free tech support 


f CPU/MOTHERBOARD 

bootMark 

160 

WIN95 APPS 


SYSmark32 


DIRECT3D 


ForsakenMark 

composite 

65.72 

HARD DRIVE 

Adaptec Thread Mark v2.0 

MB/sec 

6.36 

DVD-ROM 


CD Tach/Pro V1.B5 

K/sec 

2320 

WIN95 VIDEO 


ActiveMovie 

% played 

100 

DOS GAMING 


Quake vl.06 

tps 

33 

1 DIRECTX GAMING 

| MDK PerfTest vl.4 

147 j 

1 MMX PROCESSING 

1 DeBabelizer Pro 

secs 

196 

I CPU/DISK 


| Microsoft Visual C " compile ^ gg | 


73 






CD Rewritable Drives 


Speed be damned 


CD-RW drives are not the wave of the future. For starters, CD-RW media costs around 
$20 per platter, compared to CD-R's $3 media. And CD-RW discs won't run on every 
CD-ROM drive. The drive must be multi-read capable, like the Plextor 12/20Plex; unfortu- 
nately most drives are not. And recording to CD-RW is as slow as reading from it. 

While these drives claim to be 6x readers, they are not. Even the fastest one in this 
roundup only benchmarks at 5x speed, while the rest wallow in the 4x range. If you can 
stand the 2x speeds, these drives make acceptable CD-R recorders. 

—Sean Cleveland 


mm ®**. — 



Hi-Val 
HV6200 CD-RW 
contains a cache buffer of 
1MB and supports track-at-once 
and disc-at-once. 


Hi-Val HV 6200 CD-RW 

Based on the Ricoh MP6200S drive, the 
HV6200 includes almost everything you 
need to get up and running. Everything 
except a SCSI host adapter, that is. 
Jumpers are also required, but mysteri- 
ously not included. 

Unlike the Nomai drive, the Hi-Val 
benefits from Adaptec’s newest software- 
DirectCD vl.Ol-which makes sense. The 
drive only supports direct overwriting (files 
are removed from the directory structure 
but are not erased). 

The HV6200 won the write performance 
race, but didn’t do so well on reads. The 
drive had no trouble reading CD-RW media 
written on different manufacturers’ drives. 
The HP may have a more robust feature 
set, but you’ll have to sacrifice the Hi-Val’s 
writing performance to enjoy them. 


HP SureStore 

CD-Writer Plus 
71 1 0i 

The CD-Writer Plus is the 
only true CD-RW in this 
roundup. Employing random 
erase, the CD-Writer Plus is 
mesmerizing, as disc space magically 
appears as files are removed from the CD- 
RW media. 

Without disc-at-once recording you can’t 
burn audio-only discs, and image files are 
impossible. In fact, the CD-Writer Plus is 
the only drive here that doesn’t include 
any real recording software. The only way 
to record data is by writing packets via 
DirectCD. HP told us it couldn’t get the 
disc-at-once feature right and thus opted 
not to include it. 

Regardless of this flaw, the HP per- 
formed admirably. Redbook audio extrac- 
tion was slow, but outperformed the 
Maestro nonetheless. The HP nearly 
reached 6x read times and was faster than 
any other drive overall, but still failed to 
deliver its promised speed. 



Random-erase must increase file-system 
overhead, because the CD-Writer Plus has 
the least disc space to work with. Or HP 
may have been conservative in its spare 
block usage. Erasing and reformatting 
discs on the CD-Writer Plus required the 
most times of all these drives. 

If true CD-RW support is important to 
you and you don’t care about speed, this 
is your drive. If CD-R is your priority, 
forget CD-RW. 


THE BUNDLE: Adaptec DirectCD 2.0 I 
Adaptec Easy-CD Audio I Adaptec CD 
Copier I Jewel Case Designer software I 
IDE internal cable I One blank HP 
CD-RW media 


Price $449 
Company Hewlett Packard 
Phone 800.826.4111 
URL www.hp.com/storage/ 
cd writer /index, html 



Synchrome Maestro 

CD-RW 2 x 6P 

The Maestro is a truly portable CD-RW 
drive running on the Extended EPP port. 
But this comes at a price. 

Although we had no trouble getting the 
unit up and running, we saw temperamen- 
tal behavior when trying to read CD-RW 
media from different manufacturers. It 
passed the benchmarks as expected, but 


DirectCD 2.0 Part II 
(JLIlb. Case of Les s S pace.).. 


THE BUNDLE: Adaptec Easy CD Creator 
3.0 Standard Edition I Adaptec 
DirectCD vl .01 I One Verbatim 
CD-R I One Verbatim CD-RW Media 
I Internal 50-pin SCSI ribbon cable 


Price $400 
Company Hi-Val 
Phone 714.953.3000 
URL www.hival.com 



DirectCD gives you the ability to copy files directly to a piece of media, either CD- 
R or CD-RW, using Window’s Explorer, much like you would a hard drive, but at 
floppy speeds. DirectCD 2.0 was not available when we last reviewed CD- 
ReWritable drives (boot 12), where we covered the Philips OmniWriter (bootVerdict 
7) and the Ricoh MediaMaster MP6200S (bootVerdict 8). These used DirectCD 
vl .Os, which uses variable-length packets for greater compatibility with the 
majority of CD-R drives. 

With DirectCD 1 .0, the directory entry is removed when you delete a file, so the 
file appears gone , but it’s actually still there, just not being displayed. Of course, no } 
space is reclaimed. DirectCD 2.0 still uses variable-length when writing to CD-R discs 
because it’s write-once media. However, it uses 32K fixed-length packets when writing to 
CD-RW media. And since the packets are always the same length, they’re written in fixed 
locations, making it easier to track files to support Random Erase, which removes deleted files || 
and frees up space on the media. Now, variable-length packets save space because the size of ui 
the packet varies with the size of the data being written. Not all data is the same size. This 
accounts for some of the lost space, but not all. 

A typical piece of CD-RW media can be written to and erased an average of 1,000 times before it 
becomes unusable, and bad spots will emerge. CD-RW drive manufacturers set aside different amounts 
of spare blocks for defect mapping, so that if any worn spots develop, they can be remapped. 





74 boot APR 98 







/ 


The HP SureStore CD- 
Writer Plus 71 lOi contains 
a cache buffer of 768KB, and 
supports track-at-once but not 
disc-at-once. 


S-Le-gs. WAilajLe. 


All drives were tested with Adaptec’s 2940UW using a Seagate Barricuda Wide hard drive 


redbook audio extraction 
was horrendously slow, 
taking twice as long as 
other drives here. Disc 
capacity was less than 
that of the Ricoh drives, 
and erasing was a start- 
and-go-to-sleep affair. 

Reads, although 
faster than the Hi-Val 
and Nomai drives, 
put a heavy strain on 
the CPU. When transfer- 
ring data at 4x, it 
consumes a whopping 
80% of the load. 

Included in the 
bundle is a utility to 
attach/detach the drive 
in Windows, making it 
easy to disconnect and 
move to another 
computer. A CD player is 
also included, along with 
SwissKnife for setting 
interrupts, adjustable 
transfer lengths, and 
port access parameters 
such as burst mode. 

On the good side, the Maestro is the 
only drive in this roundup with an external 
play button on the front. 



HiVal HV6200 

Nomai 680.RW 

Maestro 2 x 6P 

HP CD-Writer 7110i 

Interface 

Internal SCSI 

External SCSI 

External Parallel 

Internal EIDE 

Drive 

Ricoh MP6200S 

Ricoh MP6200S 

Wearnes WPI CDRW-622 

HP CD-Writer+ 7100 

Random Erase Capablities? 

No 

No 

No 

Yes 

Recorder Tests 

On-the-Fly Torture Test (mins) 

16:42 

Failed 

17:55 

18:01 

Create 635MB image file (mins) 

7:07 

5:00 

6:58 

6:47 

Burn 635MB image file (mins) 

39:06 

39:12 

39:37 

39:00 

Digital Audio Extraction (KB/sec) 

677 

684 

64 

344 

Time to Extract By Demons 
Be Driven By Pantera (min) 

0:46 

0:54 

2:32 

2:21 

Packet Writing (635MB) (hr) 

1:18 

1:10 

1:36 

0:45 

Size of CD-RW Disc (MB) 

596 

601 

579 

463 

Time to Erase a CD-RW Disc (mins) 

38:24 

38:32 

54:17 

56:12 

CD Tach Read Tests 

Read 1 6k Outside Tracks (K/sec) 

728 

855 

858 

973 

Read 1 6k Center Tracks (K/sec) 

694 

836 

862 

968 

Read 16k Inside Tracks (K/sec) 

598 

597 

858 

598 

Full Stroke Seek (ms) 

569 

566 

512 

534 

Random Access Seek (ms) 

318 

311 

276 

280 

CPU Utilization @ 2x (300 K/sec) 

30% 

30% 

52% 

31% 

CPU Utilization @ 4x (600 K/sec) 

60% 

57% 

80% 

41% 

CPU Utilization @ 6x (900 K/sec) 

Failed 

Failed 

Failed 

45% 

2K Burst (K/sec) 

233 

310 

470 

1244 

8K Burst (K/sec) 

49 

49 

65 

59 

16K Burst (K/sec) 

100 

103 

114 

119 

CD Tach Drive Speed 

4.3x 

4.8x 

4.9x 

5.2x 


THE BUNDLE: Adaptec Easy CD 
Creator Standard Edition 1 Adaptec 
DirectCD 2.0 1 One CD-R media 
One Philips CD-RW media 


Price $460 
Company Synchrome 
Technology 
Phone 800.767.0085 

URL www.synchrome.com 






Nomai 680 .RW Drive 

The external SCSI Nomai 
680. RW, also based on 
Ricoh’s MP6200S, is the only 
drive in this round up that 
comes with all the necessary 
equipment. Unfortunately it’s 
crippled with Easy CD Pro 2.0 
(Adaptec hasn’t supported Easy 
CD Pro for more than six months). 

While faster than most of 
the software in this 
roundup, especially with 
image-file-creation, Easy CD 
Pro failed the On-the-Fly 
Torture Test. DirectCD 2.0 is 
also included, but because 

the Ricoh only supports direct 
overwrite and not random 
erase, DirectCD has no effect 
on performance. The drive 
benchmarked close to the Hi- 
Val, as expected, except its read 
scores were a bit higher. If 
Nomai updates the bundle, this 
drive would be a good buy. Keep 
your eyes open. 

The Maestro CD-RW 2 x6P contains a 
cache buffer of 768KB and supports 
track-at-once and disc-at-once. 



The Nomai 
680.RW drive 
contains a cache buffer 
of 1MB and supports track- 
at-once and disc-at-once. 


THE BUNDLE: Adaptec Easy CD Pro 
2.0 1 Adaptec DirectCD 2.0 1 Advansys PCI 
Ultra SCSI Adapter (ABP 960U) I SCSI 25 
pin to 25-pin external cable I SCSI 25- 
pin to 50-pin external cable I Three 
Nomai CD-R media I One Nomai CD- 
RW media I Carrying case 


Price $649 
Company Nomai 
Phone 408.542.5900 
URL www.nomai.com 




APR 98 boot 75 




CorelDraw 8’s new Interactive Drop Shadow tool even includes feathering 
options to control the softness of the shadow. 


get the files. We were 
also disappointed to find 
that Trendy, the suite’s 
coolest font set, was cor- 
rupted and wouldn’t load. 

The remainder of 
CorelDraw 8’ s enhance- 
ments address “productiv- 
ity.” We’re talking 
features such as on-the-fly 
color mixing, rotatable 
guidelines, savable work- 
space environments, and 
easier selection of buried 
objects. The list goes on, 
but it’s not the exciting 
stuff that makes creative 





CorelDraw 8 


New ideas are running thin 


While CorelDraw 8 offers 
more precision controls 
than any computer artist 
would ever care to digest, 
the enormous illustration 
suite doesn’t redefine itself 
enough to justify a full version jump. The 
latest iteration of the vaunted vector app 
focuses on time-saving interface enhance- 
ments and streamlined special-effects 
tools, but offers few innovations that will 
actually change the look of your artwork at 
the end of the day. 

The most impressive updates are two 
labor-saving tools that help you quickly 
execute standard illustration tricks. The 
Interactive Drop Shadow tool automatical- 
ly creates a shadow, then lets you adjust 
its placement and darkness with a few 
glides of the mouse. Feathering and 
opacity controls sit conveniently on the 
main interface’s property bar (which 
changes on-the-fly according to the tool 
you’re using). Perhaps most importantly, 
text objects can be edited as text after 
you’ve applied your shadow— try doing 
that in Adobe Photoshop . 

CorelDraWs 3D extrusion tools have 
always been powerful but clumsy. The 
Interactive Extrude Tool changes all that, 
with mouse and property bar controls for 
depth, perspective, light-sourcing, and 
bevels. We reckon you’ll cut your extruding 
labor by 300% with this long-overdue 
streamlining. Unfortunately, the other inter- 
active tools either didn’t need to become 
“interactive” or are downright useless. The 
new blend and envelope tools offer no sig- 
nificant interface benefits over their prede- 
cessors and are conducive to amateurish 
art. The Interactive Distort tool is the worst 


The new packed-in plug-ins are almost cooler than CorelDraw itself. 


of the bunch. 

Sure, you can 
use it to 
tweak an 
object’s 
vector points 
en masse 
according to 
a particular 
algorithm, 
but who’d 
want to? This 
hyper-sensi- 
tive tool 
leaves both 
art and text 
unrecognizable, and does little more than 
suggest that computer illustration is more 
about mathematics than beauty. 

The only other new vector manipula- 
tion gizmo is the Knife tool, which lets 
you bisect closed-path objects according 
to your own freehand drawing path. You 
might need this effect, oh, once every 
three leap years. It seems Corel is running 
out of vector illustration innovations, and 
it’s no surprise that in this age of 
Photoshop , Painter , and Goo, the suite 
now comes packed with more bitmap 
plug-ins than ever before. Notables 
include Squizz (a Goo ripoff), Alchemy (for 
Painter-e sque brushstroke effects), and 
Fractal Explorer (for Kai Kraussian hippie- 
rave backgrounds). You also get the appli- 
cation software for Auto F/X Photo/Graphic 
Edges— an awesome plug-in that quickly 
applies artistic borders around square 
images— but not the actual edge files. This 
is a glaring omission, especially consider- 
ing the edge embargo isn’t mentioned on 
the product packaging and there’s no doc- 
umentation on where to 


Extrusion depth and angle can now be adjusted via 
interactive sliders. 

types drool. Overall, the suite benefits 
from the awesome CorelDraw legacy and is 
an incredible value, but don’t go for the 
upgrade unless your boss is paying for it. 
This latest version is for professionals (as 
the $700 price tag attests) who need to 
work faster. Casual consumers can get by 
fine with version 7. 

—Jon Phillips 



Bisect any 
closed path 
object with the 
Knife tool and 
each separate half 
will close up again 
according to the path you 
created. Hooray! 


Price $700 ($250 upgrade) 
Company Corel 
Phone 800.772.6735 
URL www.corel.com 


76 boot APR 98 





QuarkXPress 4.0 

Six years in Tibet 







anartl Graeme. | gg(W>*tn4 | _.<C\HyPoc™ | lyMoowft Wod H fequaittgW.. ftPhotdaped C* .| 4 

The tools may look the same in QuarkXPress 4.0, but you won’t find these 
sleek bezier curves in any past version. 


When you make the dominant 
product in a genre and take six 
years to come out with a new 
version, expectations are 
bound to be high. Such is the 
case with QuarkXPress— and 
expectations are sky high. 

Unfortunately the reality is 
closer to sea level. 

Despite adding a reputed 
75 new “features” (many of 
which are merely cosmetic), 
this long-awaited update may 
be more closely defined by 
the features not added, most 
notably: Internet support. In 
the face of PageMaker 6.5' s 
array of web features, 

Xpress' s dependence on third- 
party solutions seems behind the times. 

But while you may need to invest in 
other software for your online repurposing, 
you just might save that money by not 
having to buy Freehand or Illustrator for 
your more mundane bezier chores. The 
robust pen tools in Quark 4.0 make creating 
custom shapes a snap. Pictures can be 
imported, text can be bound, 
and gradient fills and custom 
strokes can be applied to 
these smooth boxes. Need a 
logo fast? Text can be con- 
verted to outlines in a single 
step for custom font manipu- 
lation (this conversion also 
allows you to print the 
document without the font 
resource). Measurement bar 
icons let you control point and segment 
types. Handy! Most impressively, bezier 
objects can be combined or split with a 
powerful set of merge options that rival 
Adobe’s Pathfinder feature. 

The intuitive (perhaps the most intuitive 
to date) implementation of these tools are 
without doubt Quark 4.0's shining moment. 

Overall, the Xpress interface feels the 
same, but underneath the surface the com- 
pletely rewritten engine received a massive 


infusion of intelligence. This is evident in 
the new tabbed boxes that keep all your 
options within reach and in the smarter 
context-sensitive menus and tools. For 
example, the long-running rivalry between 
the Item and Content tool has been 
somewhat defused by reducing restrictions 
of each. Now the Content tool can select 
more than one item 
and you can Get 
Picture when you’re 
using the Item tool. 
Aaahhh! 

Text overflow is 
now flagged with a 
bright red tag. And 
Apply buttons let you 
preview the effect of 
dialogue boxes before 
committing to them. And transparent boxes 
stay that way during text editing. 

Another moment of inspiration was the 
decision to make Keep Document Settings 
the default. 

Despite grumblings centering on printing 
issues, backward compatibility, and saving 
to network drives (most of which have 
been corrected with Quark's latest patch), 
this new version of Quark takes distinct 
steps toward being the end-all-be-all of 
DTP apps. Here’s hoping we don’t 
have to wait until the year 2004 
for the next upgrade. 

—Brad Dos land 


Once you’ve converted text to outlines in 
Quark 4.0, a world of merging options arises. 


Capable color controls allow you to modify imported 
images to your taste. 


Price $995 
Company Quark 
Phone 800.676.4575 
URL www.quark.com 


Your 



• Your System 
Crashes . 

Product Information Number 122 


APR 98 boot 77 







Flight Unlimited II 

On a wing and a prayer eT checkLIST 


At first glance, Flight Unlimited 
II shares little with the original. 
The entire flight model was 
rebuilt, abandoning fluid- 
dynamics simulation in favor 
of the more conventional 
data-table approach. Flight 
Unlimited had the gut-feel of 
flight, while Flight Unlimited II goes for 
the minutiae of modern aviation. 

Though you’re limited to the San 
Francisco Bay Area, the sim includes 486 
airports. And the scenery is an absolute 
gas, from the crumpled-velvet mountains 
of Marin County to the l-can-see-my- 

house 
textures of 
San 

Francisco 
and Silicon 
Valley. 
Buildings 
over ten 
stories are 
depicted in 
3D, via the 
ZOAR 
graphics 
engine. 




3D buildings are limited, but details 
such as clouds make it all look real. 


Flight Unlimited II 
Version: 2.0 


Max Res/Color 1024x768/1 6-bit 


Win95 Native 


3D Acceleration 

Glide Direct3D 


DirectX 

DirectDraw 


DirectSound 


Specialty Controllers 

Flightsticks Force feedback 
Throttle 


The Golden Gate never looked so good. Note Flight Unlimited IPs detailed prop disc. 


Sound is 
also used to 
good effect: engine noise pans as you 
turn your head and radio chatter is dead- 
on, from traffic procedures to bitingly 
sarcastic comments from the tower. 

Aerodynamics are more realistic than the 
competition. You can’t slow-roll the Beaver 
float plane, the Piper Arrow is appropriately 
nimble, and the P51 Mustang feels like the 
fire-breathing monster it should be. 

Viewing modes are also top-notch. You 
can select either VFR instrument display, 
showing just the dials pilots use most of 
the time, or the full IFR panel. Instruments 
are inert in the virtual-cockpit mode, but 
the info you need is in a text display at the 
bottom of the screen. 

Aircraft graphics are serviceable, though 
not as detailed as other sims. But even here 


there are neat touches, like the intricately 
shaded transparent propeller animation. 

Of course, you’ll need major machinery 
to get this bird off the flight line. Even with 
3Dfx under the hood, we had to drop some 
detail and back off to 512x384 resolution 
before frame rates hit the double-digits on 
a plain, old Pentium. However, Pentium II 
owners are going to be in nirvana. 

—Frank Lenk 


Price $50 

Developer Looking Glass 
Studios 

Publisher Eidos 
Interactive 
Phone 415.547.1200 
URL www.eidos- 
interactive.com 


bool 

'•'Uet 


Pro Pilot 

Learning to fly 


Obviously rushed out for last 
Christmas, Sierra Pro Pilot sneaked 
in on a wing and a prayer. Too 
bad, because the raw edges 
conceal the product’s real virtues. 

By modeling only the continen- 
tal United States and a sliver of 
eastern Canada, Pro Pilot guaran- 
tees that no matter where you fly, you’ll 
find believable scenery. From about 3,000 
feet up, it works, despite an occasional 
glint of polygon cracking. At up to 256 
square pixels, terrain textures contain 
meaningful real-world detail. 

At lower altitudes, the illusion fades. 
The game lacks 3D acceleration, so 
terrain breaks up into a checkerboard 
of half-acre pixels. 

Also, there are just eight fixed internal 
views and four configurable exterior 
views. Cockpit detail is crisp, but a true 



CHECK 


CIST 


Max Res/Color 640x480/8-bit 


DirectSound 

Multiple CDs 

Specialty Controllers 

Force feedback Throttle 
Rudder 


Prepare for a water landing with Pro Pilot. 


virtual 
cockpit 
would 

have been better, as would the ability 
to pan the outside view dynamically. 

On the plus side, numeric instrument 
read-outs are available in views where 
the instruments aren’t. 

At up to 500 polygons, aircraft are well 
rendered, but the selection of planes is 
oddly constricted, with three Beechcraft, 
including two big corporate twins; the 
Cessna Citation bizjet; and the inevitable 
Cessna 172. 

Still, the bells and whistles make it 
worthwhile. You can create complex flight 


plans, and air traffic 
control voices will keep 
you to them. A copilot will 
tell you where to go and 
pop up a GPS map to 
show where you are. 

Unfortunately, these 
slick features are a pain to 
figure out. The included 
“Flight Companion” is 
thick but contains nothing 
about how to operate Pro 
Pilot itself. All vital info is buried in 
readme files. 

Frame rates cruise comfortably in the 
teens even on a low-end Pentium, but the 
pauses for texture loading can be endless. 

Still, when it comes to cross-country 
navigation, Pro Pilot is the new 
flight leader. 

—Frank Lenk 


Price $60 

Developer Dynamix 
Publisher Sierra On-Line 
Phone 800.757.7707 
URL www.sierra.com 



78 boot APR 98 


laTjRvfl 

Twinkling Trinitrons 

Bright-ass Sonys ain’t aperture-grille phonies 






Everybody is selling aperture-grille monitors these days, but only Sony and Mitsubishi 
actually make the cathode-ray tubes that ship in these babies. Unlike shadow-mask tech- 
nology, which shoots electrons through a grid, aperture-grille technology shoots electrons 
through unbroken vertical stripes that allow more light to pass through, resulting in 
brighter displays. Sony has just updated its Trinitron line, and since podunk monitor 
manufacturers will inevitably license all this weird science and stick it inside their own 
plastic, we thought it best to review the Sony-branded CRTs first. The 
GDM-400PS houses the first 19-inch aperture-grille CRT. The 
G DM- 500 PS is the new 21-inch Trinitron flagship. 

—Jon Phillips 


Sony’s new 19-inch GDM-400PS is 
bright, true, and flat, flat, flat — 
a wonderful alternative to the 
bulbous Hitachi shadow-mask 
CRT in every 19-incher that 
shipped last year. The Hitachi- 
based monitors kick ass, but 
the world needs an aperture-grille 19-incher. 

The 400PS offers an 18-inch viewable, 
does 1600xl200@75Hz and 1280X1024@ 
85Hz, and displays brilliant color. 

Display Mate's Video Obstacle Course 
revealed impeccable color consistency 
throughout all portions of the screen, and 
geometric distortion was imperceptible. 
Color convergence was just shy of perfec- 
tion, displaying only the most niggling 
green-red misalignment. 

With a varying grille pitch of 0.25mm 
in the center of the display widening to 
0.27mm on the edges, pixel sharpness was 
excellent but deteriorated slightly on the 
corners during focus tests. Nonetheless, 
0.27mm is still a fine pitch, you’ll probably 
never notice the scaling during everyday use. 

The 400PS costs $250 more than its 
cheapest 19-inch competition and is worth 
the price if you need the brightest, flattest 
monitor in this size category. Whites beam 
radiantly, blacks are dark as midnight, and 
colors crackle with intensity. And at just 55 
lbs. and 17.5x18.5x18 inches, the 400PS 
feels more like a 17-incher thanks to the 
new “short-neck” design. But the display 
isn’t perfect: The grille makes fine horizon- 
tal lines look much thicker and brighter 
than vertical lines of exactly the 
same width. The effect 

became very apparent 
working with hair- 
lines in vector- 
based drawing 
programs. The 
phenomenon 
is intrinsic to all 


The first aperture-grille 
19-incher ever. 


Price $1,100 (19"), 

$1,800 (21") 

Company Sony 
Phone 800.352.7669 
URL www.ita.sel.sony.com 


aperture-grille 
displays (along with 
the two fine damper first monitor we’ve 

wire shadows running seen with no 

horizontally across ""convergence. 

the screen), but 

we’ve never seen it this pronounced before. 

The 21-inch GDM-500PS shares the 
exacting detail and brilliance of its smaller 
brother. You get the 0.25mm to 0.27mm 
variable grille pitch, 19.8 inches viewable 
across an extremely flat screen, and 
1600xl200@85Hz. DisplayMate testing 
revealed amazing clarity: excellent color 
purity, zero geometric distortion, and 
great pixel detail. Like the 400PS, the 
500PS makes fine horizontal lines look 
thicker and brighter than vertical lines of 
the same width. But unlike the 19-incher, 
color convergence was absolutely perfect. 

Aside from the line-intensity inconsisten- 
cy, the only issue that keeps these 
nearly identical units from 10 
bootVerdicts is their price. Each 
needs to be $200 cheaper. 



Most of your machine 
was built from scratch, 

but it's fast. Very fast. 

MMX -that was last year. 

2 gig drives - okay for sissies. 

Your PC rocks. 

But, you've got a dirty secret. 

That monster on your desk crashes. 

Crashes hard. 


So, what are you going to do? 

Get Checkit. 


It'll tell you what's wrong with your hardware. 
It'll give you information. Detailed stuff. 

The average guy won't understand it. 


But you will. 


Checkit tests your hardware. 

It benchmarks. 

It compares what your system looks like today, 
to what it looked like a month ago. 

It also backs up Registry and system files. 
Insurance for the next time you pop the lid, 
and slam in another computer show special. 


Just get Checkit. Get it OOW. 

Because a fast machine that's dead, 

is just plain dead. 

Product Information Number 123 



tat a PalmPilot? 

Enter to win at our web site: 


www. checkit. com/pilotbtl. htm 


Checkit is widely available at retail stores and catalogs everywhere! 


COMP 



VfouchStone 

SOFTWARE CORPORATION 


© 1998 Touchstone Soltware Corp. ALL RIGHTS RESERVED. Touchstone, the Touchstone 
logo and Check, and Checkit ate registered trademarks of Touchstone Software Corporation. 
All other trademarks are the property of their respective owners 


APR 98 boot 79 





Battlespire: An Elder Scrolls Legend 





W checkLId I 

Battlespire: An Elder Scrolls Legend 
Version: 1.0 


Multiplayer 

LAN IPX 


Trapped in a pixilated dungeon 


The latest Elder Scrolls adventure is a 
tepid rehash of last year’s much-bally- 
hooed, but beleaguered, Daggerfall. All 
the elements of a great RPG are here, but 
Battlespire just can’t escape from the pit 
of mediocrity. The dated graphics will fill 
you with 1996 nostalgia, the ill-wrought 
battle/dialogue interface will make your 
teeth hurt, and the slow pace of the game 
will sedate many a rabid adventurer. The 
exquisitely crafted and detailed character- 
generation system seems out of place in 
the pixilated depths of Battlespire. 


the m> 


LIST 


Max Res/Color 640x480/1 6-bit 


Foul fiends run amok in the tedious 
bowels of Battlespire. 


problems cause weapons to 
disappear into walls, and odious 
perspective correction will cause 
creatures to bloat in the head 
and shrink in the ankles when 
you look down at them. High-res 
mode only brings pain and frus- 
tration as frame rates churn at 
5fps with a host of sprites on 
screen. Low resolution brings a 
much improved, but still abhor- 
rent, 20fps. 

The shining star of Battlespire 
is the charac- 


Battlespire ’s denizens may be pixilated, but they’ll wallop your ass. 


ter generator; 
you can fashion even 
the minutest detail 
of your character, 
from facial expressions 
to a horde of skills, 
abilities, and equipment. 
Ripped from Daggerfall , 
the character generator 
is the sweet icing on a 
stale cake. 

Battlespire may be multiplayer (via 
Mpath or IPX), but it seems out of place 
in an RPG that depends so heavily on 
mood and intricate puzzles. Be that as it 


may, Battlespire is lost in the times, 
unable to catch up to the competing 
market. Let’s hope that the next Elder 
Scrolls adventure takes full use PC tech- 
nology to create a remotely com- 
pelling game experience. 

—Dan Simpson 


Price $55 
Company Bethesda 
Phone 800.677.0700 
URL www.bethsoft.com 


Those of you hoping to 
bust out with 3D-accelerated 
haughtiness will be disap- 
pointed. Dust off those VESA drivers, 
because Battlespire doesn’t support 
3D acceleration. Anchored by pixilated 
textures and sprites, Battlespire 1 s clipping 






CHECKl 

ie Rebellion 


Tone Rebellion 

A pretty mish-mash 

The Tone Rebellion attempts to put a new 
spin on the already-overcrowded strategy 
genre by mixing in adventure elements. 
Unfortunately, it falls short in both genres. 

The game starts strong with a well- 
thought-out story line. The floaters’ (who 


in futility. You want to find the Leviathan 
just to feed them to him. 

The Tone Rebellion is pretty to 
look at, with its hand-drawn 2D-sprite 
graphics. Each island has a unique 
atmosphere, and exploring them is about 
the only reason to continue playing. 

The hauntingly beautiful music is 
superb and keeps pace with the 
elegance of the different worlds. When 
you blow something up, the explosions 
sound realistic and give your sub- 
woofer a workout. 

While The Tone Rebellion is beautiful, 
its gameplay becomes annoyingly repeti- 
tive within a few short hours. If you’re 
looking for a good strategy game, try 
something with a different tone. 

—Paula Reaume 


Price $50 

Developer The Logic 
Factory 

Publisher Virgin 
Interactive 
Phone 408.625.1004 
URL www.vie.com 


vaguely resemble jellyfish) island universe 
has been shattered by the evil Leviathan, 
and over time, different tribes have formed, 
each with unique abilities. Your job is to 
defeat the Leviathan and reunite the 
floaters’ shattered world. 


reunite 

c 


In The Tone Rebellion you need 
to unite the shattered island 
universe and save the floaters 
from the evil Leviathan. 


The Ton 
Version: 


0E 


Max Res/Color 640x480/8-bit 


Win95/NT Compatible 


DirectX 

DirectDraw 

DirectPlay 


DirectSound 

Directlnput 


Multiplayer 

LAN Modem 
TCP/IP 


The floaters are trying to blow up one of the many Leviathan 
spawners you’ll encounter in The Tone Rebellion. 

Beyond this, the game fails to fully plumb 
the depths of the story. The strategy 

elements turn into a slug-fest, 
and the adventure is no more 
than a treasure hunt. You have 
no opportunity to upgrade 
weapons or discover new 
resources. You can eventually 
upgrade certain buildings, but it 
doesn’t affect the game. The 
floaters’ Al is so badly crippled 
that you end up completely frus- 
trated— getting the little guys to 
do what you want is an exercise 


80 boot APR 98 


*11 


Jl 


COMPANY 

URL/PHONE # 

PAGE 

NUMBER 

PRODUCT 

INFO 

NUMBER 

COMPANY 

URL/PHONE # 

PAGE 

NUMBER 

PRODUCT 

INFO 

NUMBER 

3Dfx 

www.3dfx.com 

40 

372 

Micron Electronics, Inc. 

www.mel.micron.com 

10 

232 

American Institute for 




Microsoft 

www.microsoft.com 

4 



Computer Science 

www.aics.com 

94 


New World Technologies 

www.nwt.com 

59 

254 

ATI 

www.atitech.com 

17 

85 

NRI Schools 

www.mhcec.com 

93 

— 

Creative Labs 

www.creativelabs.com 

C4 

96 

Ocean of America 

www.oceanltd.com 

51 

261 

D.I.C.E. 

www.dice.com 

95 

106 

PowerQuest Corporation 

www.powerquest.com 

26 

281 

Dell Computer 

www.dell.com/buydell 

28 

— 

Psygnosis 

www.psygnosis.com 

22 

279 

ForeFront Direct 

(800)475-5831 

94 

134 

Real 3D 

www.real3d.com 

20 

117 

Iomega Corporation 

www.iomega.com 

37 

181 

Ripcord Games 

www.ripcordgames.com 

24 

- 

Iomega Corporation 

www.iomega.com 

39 

183 

Softman Products 

www.cheapsoftware.net 

94 

313 

Jazz Multimedia 

www.jazzmm.com 

C3 

187 

Touchstone Software 

(714)969-7746 

77 

122 

MediaOn/Artek 

www.mediaon.com 

C2 

236 

Touchstone Software 

(714)969-7746 

79 

123 


X 






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Si 


Pages Made Easy 


Code away! 


Web coding keeps getting simpler and more accessible. Below we l 
ook at two development tools geared mainly toward the novice and 
educational markets. Digital Chisel, unique and ambitious, is built 
completely with Java native code. Agile has the potential to be a 
great starting point for those just beginning and wishing to make 
pages that are compliant to a particular HTML version. 

— Tara Calishain 



Digital Chisel 

The latest incarnation of 
Digital Chisel is as confusing 
as it is powerful. It has a 
mighty Workbench for creating 
content, but only Digital Chisel 
users can see it. Its WYSIWYG HTML editor 
is designed for beginners, but you can’t 
resize graphics with it. 

Digital Chisel is also ambitious— it’s 

written com- 
pletely in 
Java. That’s 
good for 
platform 
indepen- 
dence but 
bad for fast 
loading— 
there was a 
noticeable 
wait on our 
Pentium 150 

Digital Chisel offers different inter- with 96MB 
faces based on user level. of RAM. And 




while Digital Chisel was 77?e Workbench takes some mystery out of making Java Beans, but the resulting 
created as an educational/ content isn’t viewable by any browser except Digital Chisel ’s. 
classroom tool, most 


schools won’t have the recommended P133 
with 32MB of RAM. But as an educational 
item, Digital Chisel rates strongly. Its three 
eye-catching interfaces— elementary, middle, 
and advanced— are appropriate for each 
age group (elementary has larger icons, 
while advanced has extra tools). 

The HTML editor works well in all envi- 
ronments. A project-management screen 
shows a web site as a series of pages and 
delineates the links between them. Click on 
a page and you’re taken to an HTML editor. 

A standout item in the editor is the 
Workbench, which lets you combine Java 
elements and create Java Beans— Java 
content within pages. It’s an excellent way 
to put Java capabilities within the author’s 
reach. Once pages are created, Digital 
Chisets publishing tool compresses and 
copies the material for e-mailing or FTPing. 

That’s the good news. The bad news is 
that while Java applets can be inserted into 


a Digital Chisel page and are viewable 
without problems, content created using the 
Workbench is not, at this writing, viewable 
by any browser except Digital Chisets, 
which, while adequate, is no substitute for 
IE or Navigator and minimizes the potential 
audience for Workbench content. 

Schools that need to serve several 
levels of HTML knowledge, or families that 
want to have one HTML editor for everyone, 
will appreciate Digital Chisets strong 
educational slant and different levels 
of presentation. Digital Chisel 
pushes the envelope but ulti- 
mately falls short. 


Price $199 

Developer Pierian Spring 
Software 

Phone 800.213.5054 
URL www.pierian.com 



Agile 

Agile dishes up a happy 
medium between the markup 
control of a WYSIWYG editor 
and memorizing HTML code. 

The program’s non-WYSIWYG 
interface feels like a text editor, with 
basic <HTML> and <BODY> tags to get 
started. Type in code directly and it’ll 



the 

you 

take 



? E*> £* S>*± Facuwa g* 

DltSlHlJW v l»-|r|M| Bt| b|v| -;|;=| htmli. 

<>l "l°hl F II |WXHTML12 Zj 


1 DOCTYPE HTML PUBLIC "-//MC//HTD HTML 3 

title>HTHL 3.2 Reference Specification 

:body bgcolor-"#rFT6FO" 

I* "recta®, jpg’* 

•"# 000000 " 



Agile's context-sensitive HTML help gives you tons of 
tag information. 


on user-configurable 
colors for easy editing, 
or enter your code and 
format it via the menu- 
bar. Frequently used 
code can be saved as a 
template or a “Snippet.’ 

Agile can create 
code for a variety of 
standards, from HTML 

2.0 to IE 4.0. In 
addition, Agile offers 
HTML-context help and 
references for under- 
standing the markups. 

This convenience is 
underscored by the 
ability to right click on 
any HTML markup to set its properties. For 
example, on the HTML 2.0 setting, you can 
only insert a horizontal rule. On the HTML 

4.0 setting, you can insert a horizontal rule 
and adjust its properties. Agile also adjusts 
menus to reflect your HTML version (the 2.0 


t fiTfi 


tpecltleac lon</ 


New filar* Wrrdow 
Wndow Showing Link 
Ra*eite ReWorohlpj gerentWaidow 



Right-clicking in Agile gives you quick 
access to a tag’s properties. 


standard removes the frame 
commands from the menus, for 
example). Once you’ve finished 
coding, click once to preview 
the page in a browser. 

A couple of things distract 
from Agile's friendliness. 
“Snippet” is not listed in the 
help files index, for example, 
and adding a snippet is not 
intuitive. Adding tables and 
frames can also be a hassle for 
the novice. But overall Agile is 
a solid program— plenty of 
extras for the pro, 
plenty of support 
for the novice. 


Price $75 

Company Compware 
Phone N/A 
URL www. compware. 
demon.co.uk 



82 boot APR 98 



Compaq Presario 4860 


New chip, same problems 






composite 


MMX PROCESSING 

DeBabelizer Pro . 


Price $2,499 
Company COMPAQ 
Phone 800.345.1518 
URL www.compaq.com 


wV filet 


The Presario 4860 is 
Compaq’s high-end PC. 

But compared to other 
offerings, its performance 
and execution won’t bode 
well for real PC enthusiasts. 


Active Desktop eats CPU 
power 


AGP soldered on motherboard 
LPX motherboard 


THE BRAINS 


Intel Pentium II 333MHz 


32MB SynchDRAM (256MB max) 


Intel 440LPX 


THE BRAWN 


PCI Shared 


Various 6.5GB EIDE 


Hitachi 2x 


Expansion Bus Two PCI, three ISA, one shared 


Fax/Modem 


56Kbps K56flex-compatible 


Two USB, one parallel, two serial, 
RCA video-in and audio-out, one i 
microphone-in 


The Pentium II 300MHz- 
equipped Presario 4850 (reviewed in 
boot 17) proved quite the little power- 
house. Unfortunately, the system was 
none-too-bright in terms of design. But 
with Intel’s Deschutes quickly making 
the rounds of system OEMs, the 4850 
has been sent out to pasture. Taking 
its place is the Presario 4860. 

So what’s the diff? Well, aside from 
the obvious processor punch and 
updated video drivers, not much. In 
fact, all the problems associated with 
the 4850, including the dreaded LPX 
formfactor, insane case design, and 
soldered-on-the-motherboard-so- 
there’s-no-way-in-hell-you’ll-ever-be- 
able-to-upgrade-the-AGP video card, are 
still here. Perhaps it was too ambitious 
to expect Compaq to completely over- 
haul the system in a couple of months. 

Frankly, we can’t help but be disap- 
pointed with the 4860. While its per- 


one game/MIDI, 
one monitor, stereo-out, 


THE BEAUTY 
Display 


Sound 


Optional 1725S 17-inch screen with built-in 
JBL speakers 


Speakers 


ESS1887 FM-synth only 


Other 


JBL Pro stereo speakers (on monitor only) 


Volume control on monitor and case 


THE BUNDLE Wing Commander IV (DVD) I Incoming 
(AGP-enhanced) I Moto Racer I Photo Express I Money 9? 
Bookshelf 98 I Encarta 98 Encyclopedia 


formance improved upon the 4850’s, 
the increase wasn’t significant. The 
bootMark of 157 (up from 144.7) 
was right on the money with 
other Deschutes systems 
we’ve seen. Quake was all 
of lfps faster, and our C++ 
compile took 30 seconds 
less (22% faster). But while 
the 4860 was noisily toiling 
away with our 
SYSmark32 test 
(eventually scoring 
a seemingly respectable 278), 
the similarly equipped and priced 
NEC Direction SPL 333 (reviewed 
in boot 19), scored a nerve- 
rattling 429. Holy-wack-a-moley. 

And if you hate the pre- 
installed Active Desktop, you can 
uninstall the whole shebang- 
including IE 4.0— but only with 
about five or six mouse clicks. We 
noticed a miniscule performance 
increase after doing this, but then our 
system became unstable (SYSmark32 
choked big time), giving credence to 
Microsoft’s assertion that IE 4.0 is a 
part of Win95. Good thing Compaq 
includes quick-restore disks. 

We harped on Compaq last time for 
not including a TV-out port, and we’ll 
lob whine again. Because the 4860 uti- 
lizes a soft-DVD solution, Compaq must 
integrate the copy protection (normally 
built into the decoder chip) into the 
software. As 
such, even if 
you installed 
another PCI 
video card with 
TV-out (a la 
Canopus’s 
Pure3D), you’re 
pretty much 
SOL. You can’t 
override the 
.onboard video. 

One victory: 
the 4860’s 

software bundle is killer — 
especially the copy of Rage 
Software’s yet-to-be-released 
AGP-enhanced game 
Incoming. This, not the 
processor, was the biggest 
surprise overall. 

— Bryan Del Rizzo 


CPU/MOTHERBOARD 

bootMark . __ 

157 


Compaq 


WIN95 APPS 

SYSmark32 


DIRECT3D 

ForsakenMark 


HARD DRIVE 

Adaptec ThreadMark v2.0 ^72 

CD-ROM 

CD Tach/Pro vl. 65 „ 


WIN95 VIDEO 

ActiveMovie 


% played 

100 


DOS GAMING 

Quake vl.06 

DIRECTX GAMING 

MDK PerfTest vl.4 


25.6 


CPU/DISK 

Microsoft Visual C” compile ^ 


Pentium II 333MHz with 
enormous heatsink 
AGP 2x ATI Rage Pro 
DVD-ROM 

Software bundle rocks! 
Programmable one-touch 
buttons 

Hard drive capacity 
Video playback 


A complete breakdown of benchmark results is available 
on the bootNet. Point your browser to www.bootnet.com 


APR 98 boot 83 












Applica U2 

Two hearts beat as one 


Like many households these days, you 
probably have one nice computer with a 
net connection and two or more people 
who want to use it— usually at the same 
time. What are your options, aside from 
buying a second system? There’s a lot of 
buzz regarding the network computer 
lately, but who wants to drop a grand on 
a computer without storage? You could 
time-share, or get the Applica U2. 

The U2 is a combination polled PnP ISA 
card (which doesn’t rape you of an IRQ) 
tethered by a 15-foot RJ-45 cable (optional 
50-foot cable available) to a break-out box 
with VGA, and PS/2 mouse and mini-DIN 
keyboard ports. Once installed, simply run 
the Control Center and voila— an instant 
second virtual station complete with multi- 
user login and preferences and a maximum 
resolution of 800x600/16-bit. There’s even 
a messaging system so users can commu- 
nicate with each other. A P166 with 32MB 
is recommended, but not required. 

So what can you do with it? Most 
anything you can do now with your current 
system, sans audio. Guessing that the 


Internet will be the 
primary focus, we 
loaded up Netscape 
Communicator on both the host 
and station, and it worked flawlessly. 

Keep in mind that the bandwidth of your 
connection is now shared, so expect less 
throughput. Version 1.30 has some quirks, 
but they’re being addressed, and the 
soon-to-be-released version 2.0 should fix 
them. For example, no MS-DOS box capa- 
bilities are available on the station; also 
our Logitech mouse preferences didn’t 
work on either terminal and it seems to 
have some difficulty with Norton 3.0 
Utilities. Though it’s not sold as a gaming 
platform, we tried to run Quake on the 
U2— unsuccessfully. Neither GLQuake 
server nor WinQuake ran. In hardware 
mode, Quake II ran on the server only. 
Using software mode, it ran on both, but 
it was unplayably slow. 

But for most users, this seems like the 
ideal solution to make a single-user OS 
feel like a multiuser OS fairly painlessly 
and inexpensively. 


Too bad all 
internal cards 
weren’t pulled to 
free up IRQ resources. 

What if you want more that 
one external user? Applica U3 adds 
guessed it) two users, and Applica 
Workgroup adds up to four users 
per card, with the only limitation being 
ISA slots. 

—Daevid Vincent 


Price $250 
Company Concurrent 
Controls 

Phone 800.487.2243 
URL www.applica.com 


Nightmare Creatures fei IST 

^ Version: 1.0 


Afflicted with schizophrenia 


In the current spate of genre-mixing games, 
Nightmare Creatures is crushed beneath the 
weight of its own ambitions. Part adventure 
game, part fighting game, and part platform 
game, Nightmare Creatures suffers from a 
mixed-identity that never manages to sort 
itself out. Taking gothic horror to places 
it should never have gone, Nightmare 
Creatures skulks the gaslit streets of 19th- 
century London. 
Steeped in a 
brooding atmos- 
phere, Nightmare 
Creatures con- 
tains some seri- 
ously disturbing 
and horrifying 
creatures. 

Sharp 

graphics are 
a boon, with 

_ .... Direct3D 

Be prepared to wipe bloody enhancements 
entrails off your swords, 'cause enhancements 

the body count in Nightmare an ° acceleration 
Creatures is plenty high. for PowerVR. 



Maximum Resolution/Color 

1024x768/1 6-bit 


Win95 Native 


3D Acceleration 

Direct3D 


Native 3D Hardware Support 

PowerVR 

DirectX 


DirectDraw 

DirectPlay 


DirectSound 

Directlnput 


Specialty Controllers 

Win95 compatible 


Nightmare 
Creatures tran- 
sitions to the 
PC with flying 
colors at 
640x480/16-bit 
(up to 1024x768/ 

16 bit) with fil- 
tering and anti- 
aliasing effects, 

putting its console counterpart to shame. 
Characters are composed of 600 polygons, 
and enemies are sharply animated and 
fluid. Still, sharp graphics will push a game 
only so far. 

The biggest strike against Nightmare 
Creatures is the heinous control. Precise 
control, particularly important with fighting 
games, is absent. Instead, characters react 
herky-jerky from even the slightest touch 
and swipe air long after their opponents 
have fallen. Even maneuvering your charac- 
ter in front of power-ups can be a chore. 
This, combined with a wildly spinning 
camera, turns Nightmare Creatures into a 



Detailed textures and eerie city streets create a 
brooding atmosphere heavy with tension. 


gory mishmash of half-baked genres. 

Nightmare Creatures attempts to do too 
many things at once, and comes up short 
on all fronts. The thin storyline and weak 
adventure puzzles won’t hold the average 
gamer for long. Top it off with some frus- 
trating controls, and Nightmare Creatures is 
an all-around disappointment. 

—Dan Simpson 


Price $50 
Developer Kallisto 
Publisher Activision 
Phone 310.255.2000 
URL www.activision.com 



84 boot APR 98 






Pocket Picture Power 


Perfect pixel postcards 


As much as we may drool over the megapixels of today's burliest digital cameras , one 
fact remains: the most powerful camera is the one you have with you when you need it 
Even Kodak's $15,000 pro camera doesn't do you a lick of good if it's sitting in the bag 
back in the hotel room when the UFO lands. 

The key to this sort of power is size, or lack thereof. Sometimes the ability to tuck 
a camera in your shirt pocket means more than all the resolution in the world. 

—Brad Dosland 


Toshiba PDR-2 

It’s a PC card... It’s a digital camera... It’s 
two, two, two peripherals in one. Actually, 
it’s Toshiba confronting the challenge of 
integrating a hardware interface into a 
pocket-size part. The solution: attach a flip- 
out PC card to the back of the camera. 

This decision has its pros and cons. 

First and foremost, you currently need a 
PC card slot to use the camera (Toshiba 
promises a floppy drive adapter, but none 
was available at press time). 

This means you’re limited to 
using it with a notebook or 
buying an exotic PC card drive 
for your desktop PC. Another 
option is a SmartMedia reader, 
such as the one featured in this 
month’s Pure Lust (page 18). 

And on one hand, the 
integrated design lets you 
leave the cables at home and 
travel unencumbered. But the 
addition of the card makes the 


formfactor a quarter-inch thicker than 
Umax’s offering. Still, the PDR-2 is fully 
pocketable (even in tight blue jeans). 

Another size concession was the 3v 
lithium battery instead of AAAs. While 
battery life is slightly longer, finding a 
replacement in the field is a real bitch. 

Also, the PDR-2 weighs 50% more 
than the PhotoRun, tipping the scales at 
over 6 ounces. Still, this camera is no 
heavyweight, although you’d never know it 
from the images. 
With the 
included Image 
Expert software, 
you can simply 
drag-and-drop 
the 640x480 24- 
bit images onto 
your hard drive 
from the svelte 
2MB SmartMedia. 
The camera 
holds 24 images 


While the PDR-2 has brighter colors, its images 
suffer from motion blur . . . even in direct 
window light. 


Price $399 
Company Toshiba 
Phone 800.288.1354 
URL www.toshiba.com 


No, the back of Toshiba’s PDR-2 
doesn’t open to accept film — that’s 
the PC card interface swinging out, sister. 


at its highest res, four times the 
PhotoRun’s capacity, and up to 48 images 
in standard mode. And the PDR-2 comes 
with a second 2MB SmartMedia 
card, a considerate gesture 
more companies ought 
to consider. 


Umax PhotoRun 

Easily the smallest digital 
camera this side of Mission: 
Impossible, the PhotoRun 
makes Palm’s pocketable PDA 
feel big, weighing in at 4 
ounces. Unfortunately, this 
minute size comes at a price. 

Neither camera in this 
roundup comes with a flash, so 
plan on shooting in open light. 
With a maximum resolution of 
only 504x378, the 
PhotoRun’s images 
barely make 
muster for 




web usage. The 
2MB Compact 
Flash holds 
some six images 
at that resolu- 
tion and 15 at 
the “standard” 
res of 320x240. 
And with a 
“focus-free” lens 
the diameter of 
a pinhole 
camera, image 
quality is understandably spotty. 

To save precious space, image transfer 
is via an included Compact Flash card 
drive that runs inline with the parallel 
port and is powered by the keyboard 
cable. You simply pop the memory 
out of the camera and slide it into 
the slot on the mini-drive. Or you 
can pop it into a PC card adapter. 


The PhotoRun’s images are dark (but have more 
highlight detail). Unfortunately, 
shadows are mottled and streaky. 




If the PhotoRun were only a smidge 
thinner, it might fit in your wallet 


Either way, downloads are a snap. 

The PhotoRun comes with Adobe’s 
PhotoDeluxe, which comes up short espe- 
cially when compared to the LivePix SE 
that comes with Toshiba's PDR-2 camera. 

The camera and card drive come with 
faux-leather pouches. The drive's holds all 
the cables you'll need and the camera's 
attaches to your belt. 

Then Umax goes the extra yard and 
includes a heavy-duty Aquapac baggie for 
underwater shooting. 

And all this under $300. Sweet. 

If you’re willing to do all your shooting 
in direct sunlight and you're not looking 
for pro-caliber quality, the 
PhotoRun might just be 
the most powerful digital 
camera ever made. 


Price $249 
Company Umax 
Phone 800.562.0311 
URL www.umax.com 


APR 98 



boot 85 



Compaq Armada 7700 

The good, the bad, and the ivory 


! Ill 


The Armada 7700 comes armed, but it 
doesn’t come fully loaded. 

Of course, what with its Tillamook 
233MHz processor, 32MB of EDO DRAM, 
20x CD-ROM drive, and 56.6Kbps integrat- 
ed modem, you might think otherwise. 
Factor in the built-in AC adapter, wave- 
table sound, and programmable hot-keys, 
and you have the makings of one kick- 
ass machine. But the Armada is robbed of 
this enviable distinction by its inconsistent 
performance. 

Thanks mainly to the Pentium 233MHz 
nestled inside, CPU performance, as 
expected, was damn good. But couple the 
processor with a slow-as-molasses hard 
drive and the scale tips alarmingly in the 
opposite direction. Heck, the 3.0GB hard 
drive’s abysmal transfer rate of less than 
2MB/sec was the slowest we’ve seen in 
the past year. But since the entire Armada 
line features removable SMART-compatible 
hard drives, you can easily upgrade to a 
faster one (and one toting a larger capaci- 
ty too). And although you can max out 
the RAM at 144MB, 16MB of it is onboard, 
meaning you’ll have to waste a good 
16MB (occupying one of the two slots) to 
get beyond the 96MB barrier. 

In the video subsystem, regular players 
NeoMagic, Chips and Technologies, and 
Cirrus Logic have been benched in favor 
of S3’s first mobile solution, the 
Aurora64V+. But unlike S3’s even newer 
ViRGEMXi chipset, the Aurora64V+ isn’t a 
true D3D accelerator, thus you’ll have 
to rely on DirectDraw only. Another 
anomaly— there’s no DOS VESA 
support. We had to install 
SciTech’s Display Doctor to bump 
up to a higher resolution in 
Quake . And even then, the 
Armada proffered a paltry 11.7fps. 

Ick. On the flip side, ActiveMovie 
playback was terrific, with only 
negligible jitter. (At least it was 
with the display set at 800x600/ 

16-bit. With a 32-bit color depth, 
the resulting playback looked sus- 
piciously like it was being dithered 
down to 8-bit. Weird.) If you plan 
on displaying the desktop across the 
LCD and external CRT simultaneously, 
you can assign different refresh rates for 
both displays. While the Aurora64V+ is 
spec’d to support TV-out, sadly a port is 
not included. 

Audio offerings include hardware 
wavetable sound and stereo speakers 


positioned on both sides of the 
LCD— a shrewd engineering move 
for sure. Plus, they sound sweet 
too. Oversized volume controls are 
located on the front (just above the 
keyboard), with audio ports out of 
the way in the back. The keyboard 
offers excellent tactile response, 
and the oversized, raised, and 
angled mouse buttons make navi- 
gation a breeze. Good thing too— 
there’s no Windows key (although 
there is room for one— hmmm). The 
information pop-ups, including bat- 
tery status and power management 
controls, all work in DOS. 

As previously mentioned, the Armada 
includes two other treats: a built-in 
33.6Kbps modem (yes, it’s upgradable) and 
an integrated AC adapter. Because of this, 
the Armada’s weight balloons up to almost 
9 pounds if you elect to carry everything 
Compaq provides, including such little 
goodies as space savers and component 
carrying cases. Regardless, kudos to the 
engineers who managed to pack all these 
cool components into the case. 

The Armada may have a few perform- 
ance blemishes, but with a terrific feature 
set, expanded functionality, and a price of 
only $3,999, it’s definitely worth serious 
consideration. 

—Bryan Del Rizzo 



SPACE SAVER 

Don’t want to lug eight pounds? Drop the 
space saver into the drive bay and lose 
some weight immediately. 




| 



♦ 1 

♦2 

♦ 3 

♦ 4 

CZD 

CZD 

CZD 

CZD 

n 

F 

FT 

* 



THE BRAINS 


^^OGRAiyiMING' 101 

^Programmable hot l^dys on ; 


Intel Tillamook Pentium 233MHz 
with MMX 


02 : OE : □□ ? K ' 

, book? Gotta love 


L2 Cache 

51 2K write-back 

RAM 

32MB (144MB maximum) 

Video 

S3 Aurora64V+ (2MB EDO DRAM) 

THE BRAWN 

Hard Drive 

Various 3.0GB 

CD-ROM 

Compaq 20x 

Expansion Bus 

Two Type II, one Type III, CardBus- and 
Zoomed-Video-compatible 


monitor, port replicator, built-in AC, microphone, 
headphone, line-out 


Lap Weight 

8 pounds, 2 ounces 

Carrying Weight 

8 pounds, 7 ounces 

THE BEAUTY 

Display 

12.1 -inch active-matrix display 

Sound 

ESS 1878 FM/wavetable 

Video 

800x600, 32-bit 

Speakers 

Stereo speakers, 1 watt per channel 

Communication 

Built-in Compaq 7000 33.6Kbps Global SpeedPaq 
Telephony Modem (upgradable to K56 Flex) 


THE BUNDLE Compaq Intelligent Manageability I Online 
Services I Symantec JustConnect I Microsoft NetMeeting I 
Microsoft PC Card Manager I PointCast 




CARRYING CASE CRAZY 

The Armada includes a luggage 
bag for the notebook, a soft carry- 
ing case for the drives, and a hard 
storage case. Phew! 


86 boot APR 98 







I fit I, 



COMPAQ. 


Hard Drive Partitions 


The hard drive preinstalled in your computer has a capacity greater 
than 2 gigabytes (GB). Because Microsoft Windows operating 
systems do not recognize hard drive capacities greater than 2 GB, 
Compaq has partitioned the hard drive into two logical drives, C 
and D. Ail the preinstalled software is on drive C. 


FLOWING IN THE WIND 

The Armada features three separate 
cooling aids: a fan on the left, vents 
on the right, and fish-gills on the top. 


Price $3,999 
Company Compaq 
Phone 800.345.1518 
URL www.compaq.com 


jjftlct 


A complete breakdown of benchmark results is available 
on the bootNet. Point your browser to www.bootnet.com 


I 




MOUSE IN THE HOUSE 


After shelling out for the notebook itself, 

Compaq expects you to shell out even more for 
the Win95 CD. $14 doesn’t sound like much, but 
can you say “gouging the consumer”? 


The 12.1-inch display 
may not be the biggest 
in its class, but its still a 
beaut, exhibiting a bright 
display and virtually zero 
flex. 


Compaq also offers WinNT technical support (but 
won’t pre-install it for you), and includes appro- 
priate drivers and read. me files on the hard 
drive. As such, Fat32 isn’t installed, restricting 
the partition sizes to only 2GB. 


The Armada comes a 
packing, but fires a few 
blanks in the process. 


Fast processor 


Slllooowwww hard drive 


Video and audio subsys tems : 


Win95 CD costs extra! 


f!j^|ammable hpt-buttons 


Just average performance 
No TV-out port 


Integrated AC 


integrated modem 


Pop-up information 


Operating System 

Media Type 


WnOsmSSor 

CD-ROM tanij) 

SM.00 US. 0 > $30 DO CUKUn 


S5-mch**ea« 

CD-ROM {hfaomra NT WtorioMon 40 
otfp 

(fefcam $19 95 US or 53995 

Canaan 

CD-ROM $9.95 US Of $1495 

Canaan 


f CPU/MOTHERBOARD 

bootMark 

59.7 

WIN95 APPS 


SYSmark32 

188 

HARD DRIVE 

Adaptec Thread Mark v2.0 

composite 

HARD DRIVE 

Adaptec Thread Mark vl.O 

MB/sec 

1.93 

CD-ROM 


CD Tach/Pro vl.65 

K/sec 

2109 

WIN95 VIDEO 


ActiveMovie 

% played 

100 

DOS GAMING 


Quake vl.06 

fps 

11.7 

1 DIRECTX GAMING 

^ MDK PerfTest vl.4 

92 

1 MMX PROCESSING 

DeBabelizer Pro 

secs 

324 

CPU/DISK 

Microsoft Visual C" compile 

secs 

238 


Check out those oversized mouse buttons. 


APR 98 boot 87 






Reference Desk 

Facts and figures at your fingertips 

Reference publishers began putting their print volumes— including 
encyclopedias, dictionaries, and thesauri— on CD-ROM a few years ago, 
making research simpler and oh-so-much faster. Now publishers are 
combining the best of print with the best of the web so information is 
as up-to-date as possible. We look here at updates of previous 
releases to check out what’s new. 


—Andre Vrignaud 



Francisco coastline. 

and is 

connected with the Pacific 
Ocean by a strait called the 
Golden Gate, which is 
spanned by the Golden Gate 


Saint Louls-San Francisco Railway Company 


J=LCfirritajSfe. 


■ 


• San Francisco”®” 

• San Francisco 
I <$■ San Francisco ® 

| <5 San Francisco: Physical and human geography THE ECONOMY ® 
S <5> San Francisco: Physical and human geography ® 
ADMINISTRATION AND SOCIAL CONDITIONS 

• South San Francisco @ 

<$) San Francisco: Physical and human geography CULTURAL LIFE @ 
® San Francisco: History® 

(£> San Francisco: History THE GROWTH OF THE METROPOLIS ® 

• San Francisco Bay® 

® Earthquakes: EFFECTS OF EARTHQUAKES: Some great ® 
earthquakes.: San Francisco. 

® San Francisco: Physical and human geography: THE PEOPLE @ 

• San Francisco Gotera 

• San Francisco de Macorls 

• San Francisco. University of® 

© San Francisco: Physical and human geography® 

• San Francisco del Rincon 

• San Francisco Peaks 


San Francisco Bay 


landlocked 

boy 

indenting 

western 

California 

U.S.Hisa 

drowned 

river volley. 

paralleling 


Golden Gate 
Bridge. Son 
Francisco 


Britannica CD 98 returns a wealth of info for most any search. 


Encyclopedia Britannica 98 

Encyclopedia Britannica’s CD 98 reference 
has the answer to any question— and an 
in-depth one at that. Going through 72,000 
articles (over 44 million words) by hand 
could take a while; luckily, this modern 
adaptation of the 32-volume print edition 
of the Encyclopedia Britannica gives you 
the tools to find what you want. 

You can search the contents of the disc 
via natural language (e.g., “Who invented 
the television?”) or craft a more detailed 
search with Boolean search terms. However, 
the natural-language search engine proved 


powerful and generally returned relevant 
entries on the first attempt. 

An additional online component 
connects you to the full-text version of 
the encyclopedia on the web, allowing 
you to search new entries that haven’t 
made it to the print or CD editions yet, 
along with an index of web links. In 
addition, Encyclopedia Britannica has 
finally left behind its old web-based look 
and replaced it with a far slicker inter- 
face. Although the new interface still 
uses web technology, it’s completely 
transparent to the average user. Also 


Price $150 

Company Encyclopedia 
Britannica 

Phone 800.747.8503 
URL www.eb.com 



new in this edition is the ability to create 
custom reports, tables, and graphs com- 
paring social, political, and economic 
data of 191 countries. 

You just can’t get a more 
authoritative and useful ency- 
clopedia anywhere else. 



Grolier’s Multimedia 
Encyclopedia 1 998 

Grolier’s Multimedia Encyclo- 
pedia 1998 is a fine reference 
work with a few touches that 
lift it above the competition. 

The two-CD set is in many 
ways a standard encyclopedia. 

You can search terms, follow 
links of interest, and peruse 
the standard collection of 
images, maps, and videos. 

Images are particularly clean and readily 
available. The maps are highly effective, 
allowing you to drill down through multiple 
layers for more detail— in some cases, all 
the way down to street level. 


What lifts 
Grolier above 
other references 
is an excellent 
online element 
called The Online 
Knowledge 
Explorer. This 
feature lets you 
search additional 
reference works, 
including The 
New Book of 
Knowledge , the Encyclopedia Americana, 
and the Grolier Internet Index, a collection 
of 21,000 web links that guide you to addi 
tional information. On top of that, you 
have the assurance of knowing your refer- 


Detailed maps of the world abound in Grolier ’s 
encyclopedic offering for 1998. 


ence work will never be out of date— 
Grolier updates approximately 500 articles 
a month, all available on the net. 

We highly recommend Grolier’s Multi- 
media Encyclopedia 1998. Beyond the 
common features of CD-ROM reference 
works, the online element pushes it over 
the top. You might get more detailed 
articles with Encyclopedia 
Britannica’s 1998 offering . . . 
but not by much. 


Price $45 
Company Grolier 
Interactive 
Phone 203.797.3530 
URL gi.grolier.com 



Collier’s Encyclopedia 1998 

Collier’s Encyclopedia 1998 is an applica- 
tion with an identity crisis. At first glance, 
things look good. But for some reason, the 
designers used web-based technologies. 

The package comes on CD specifically so 
users can access vast amounts of data on 
their desktop. However, the entire work is 
based within a web browser and uses 
browser-based technologies to display all 
media. 

You first recognize this browser-specific 
slant during install— you’re forced to install 
Netscape Communicator (even if you already 
have a copy). Then you get hammered with 
the web slant every time you use the appli- 


ls Collier a poor man’s multimedia encyclopedia or a 
rich man’s enhanced web site? You decide. 

cation— you literally browse local web pages. 
Why go the web route? I’d guess Sierra is 
planning to release a web-based subscription 
encyclopedia on the net. Unfortunately, that 
leaves you with a poor stand-alone product. 


Beyond the web-based annoyances, the 
product itself is average. You can search for 
topics, follow hotlinks, zoom in on maps, 
and so forth. In short, although it’s not a 
bad product by any means, the lack of 
special content and a less-than-stellar 
interface keeps Collier’s from 
being our pick. 


Price $75 
Developer Collier 
New field 

Publisher Sierra On-Line 
Phone 800.757.7707 
URL www.sierra.com 




88 boot APR 98 




Merriam-Webster’s 

Collegiate Dictionary 

Me rriam -Webster's Collegiate Dictionary 
and Thesaurus has 160,000 entries, 

214.000 definitions, and 35,000 
etymologies; the thesaurus has 

130.000 synonyms, antonyms, and 
idioms, with about 5,000 of those 
entries used in context. 

This package is available in a 
“Deluxe Audio Edition,” so you can 
hear words pronounced — useful 
when you just can’t remember how 
to pronounce “picturesque.” (It’s 
not “picture-squee”.) Perhaps 
more interesting is the ability to 
look up words in new ways. You 
can search for terms by language 


of origin, date of first use, and part of 
speech. Even more useful is that you can 
search through the actual text of the def- 
initions, for when you can’t remember 


£b E* Qpfera HjUoy fifowie Htfc 
V) •Dictionary | Thc»auiu» | 

Entry picturesque 

Pronuncution ipflc-cba-Vesk 
Function: ajjtctivt 

Etymology French & Italum; French piUortsqut. from Itti*n piuortsco, fr 

painter, from Latm piclor, from pwgtrw 
Date 1703 

resembling a picture : suggesting a painted scene b : charming or quaint in appearance 
2 : evoking mental images : VIVID 
synonyms see GRAPHIC 

- picture sqtie-ly advtrb 

- pictur esquo'itess noun 


Merriam-Webster's Windows 3.1 -like interface does little for your 
dictionary-perusing pleasure. 


what word you’re looking for but you 
know the meaning. 

All-in-all, Merriam-Webster’s new foray 
into the CD-ROM reference market is a 
reasonable, if not brilliant, effort. Make 
no mistake — if you want to look up a 
word, it does the job, especially if you 
want to hear it, too. However, if you’re 
looking for a more robust tool that’s inte- 
grated into your operating 
ronment and applications, 
spend $25 more for 
Microsoft Bookshelf 98. 


Price $25 

Company Merriam - Webster 
Phone 800.828.1880 
URL www.m-w.com 



Bookshelf 98 

Microsoft Bookshelf 98 is one of the 
handiest, though not the deepest, reference 
compilations currently available on CD-ROM. 
On a single disc, you get access to print 



Bookshelf 98 lets you search through all reference 
works simultaneously. 


works such as a 
dictionary, the- 
saurus, quotation 
reference, ency- 
clopedia, atlas, 
and almanac. You 
also get a ZIP 
code finder, a 
chronology, a 
computer/ 

Internet dictio- 
nary, and an 
Internet web 


Human Rights and Social Justice, 1989 


Chinese Politburo member 
Hu Yaobang dies April 1 5 at 
age 73, university students 
gather In Beljllng's 
Tiananmen Square 
ostensibly to mourn Hu's 
death (he was forced to 
resign as General 
Secretary In January 1987 
by hard-liners for not 
cracking down on student 
unrest) but actually to 
demand more democracy 
and demonstrate against 
lhn abuses of cornual 



Multimedia video clips are well integrated into 
Bookshelf's interface and are rarely gratuitous. 


directory. And because it’s a Microsoft 
product, you get seamless integration and 
access to Bookshelf's contents from Windows 
and most Microsoft Office applications. 

Unfortunately, trade-offs had to be made 
to fit all this content on one disc. Most 
larger reference works have been trimmed. 


as simple to use. 


For example, a search on “San 
Francisco” turned up a 420-word 
Encarta article with seven hot- 
links; the same search on the 
Britannica CD found a 4,840- 
word article with 34 hotlinks. 

Still, Microsoft Bookshelf 
deserves to be in your CD-ROM 
drive whenever you’re at work. 
Few reference works combine 
quick and easy 
access to informa- 
tion while being 


Price $50 
Company Microsoft 
Phone 800.426.9400 
URL www.microsoft.com 




The Complete 

National Geographic 

Your parents no longer need to store the 
miles and miles of back issues of National 
Geographic— and now you can search for 
those favorite articles with ease! 

The Complete National Geographic 
is almost perfectly named. Its 30 CD- 
ROMs archive 1,200 issues of National 
Geographic spanning 11 decades, 
starting from 1888. We’re talking 
about more than 9,000 articles, or 
over 188,500 printed pages, including 
all the ads. Every page of every issue 
was scanned and indexed, allowing 
you to search the archive in a variety 
of ways, including by topic, subject, 
date, issue, photographer, advertiser, 
and even map titles. 

Once you’ve found an issue or 
article of interest, you read it on- 
screen by viewing the entire scanned 
page. The pages are displayed in 8-, 


16-, or 24-bit color, with a custom palette 
built on the 256 colors that best represent 
the images. You can also print articles to 
either black and white or color printers. 

The only weak points are rather nit- 
picky. For one, when you first run the 
program, you are forced to watch four 


Different viewing controls allow you to zoom in on and rotate 
images as you wish in National Geographic. 


Quicktime video clips in succession — 
almost a minute worth— including a Kodak 
ad and a montage of National Geographic 
logos. You can’t abort them. Thankfully, 
you can skip them the next time by 
clicking— over and over— to kill each video 
as it comes up. The only other disappoint- 
ment was that Mindscape didn’t include 
the fold-out maps/posters that often came 
with the issues. A pity, since some of them 
were quite stunning. 

The (almost) Complete National 
Geographic is highly recommended to any 
fan of the print publication— and not only 
because you can finally get all 
that shelf space back! 


Price $180 
Developer National 
Geographic 

Publisher Mindscape Inc. 
Phone 800.897.9900 
URL www.mindscape.com 



APR 98 


boot 89 










But who’s buying? 


With the advent of multi-meg silver discs, smut purveyors have taken both CD- 
ROM and DVD-ROM formats to their sweatier extremes. But despite promises of 
greater storage capacity, better picture quality, and <( total interactivity ,” the 
question remains, does sex have a place on the PC? 

If a 500 polygon big-breasted adventurer gets you hot and bothered, maybe 
it's time to step up to the real thang. 

—Andrew Sanchez 


Bad Wives 

Hailed as last year’s 
“Best Adult Film,” 

Vivid Interactive’s 
Bad Wives jumps to 
DVD, promising to 
take full advantage 
of the DVD format. 

If only Vivid had 
remembered to pack 
picture quality and 
interactivity along 
for the ride. 

Bad Wives' multiple camera angles 
allow you to watch the feature film from 
an alternate angle with which to the see 
the rampant flesh friction when a little 
DVD logo appears from time to time in 
the lower right hand corner. Despite being 
shot on film, Bad Wives' visual quality 
suffers when crunched down into MPEG-2 
format-artifacts galore dance inside solid 
colors and pixelation runs rampant. DVD is 


From here, you can click your way toward ecstacy. 


capable of up 
to 720 pixels 
per horizontal 
line vs. VHS tape’s 320 
pixels for crystal-clear 
pics, but Bad Wives' 
underachieving graphics 
seem more at home on 
an MPEG-l-compressed 
CD-ROM, as opposed 
to the GB-holdin’ DVD. 
A less-aggressive com- 
pression ratio would have nipped these 
problems. 

And the “interactive” aspect of Bad 
Wives is pretty limp, especially compared 
to the real-time action found in Pixis’s 
Diva X series. One segment of Bad Wives 
promises hot one-on-one action with Kobe 
Tai, a perky Asian adult actress. But guess 
what, Skippy? Vivid’s idea of interaction 
is playing “find the hotspot” on a pre- 
rendered background. Your reward? A two- 


Bad Wives packs multiple camera angles and more for you DVD 
freaks out there— but don’t even compare its interactivity with 
anything remotely real-time. 


minute loop of Kobe grunting and 
moaning— what bunk! The other option, 
“Int. Tel. Sex.” is another lackluster “find 
the hotspot and watch the clip.” Yawn-it’s 
like Myst... but with sex! Pixis’s revolu- 
tionary and highly interactive Touch-and- 
Feel User Interface needn’t worry about 
this competition. At least the disc doesn’t 
come with any regional black-outs— after 
all, porn is internationally spoken. 

Ultimately, Bad Wives makes 
a better VHS rental than a 
DVD purchase. 


Price $40 
Company Vivid 
Interactive 
Phone 800.822.8339 
URL www.vividdvd.com 






Riana Rouge 

Former Playboy Playmate Gillian 
Bonner runs around half-nekkid 
and gets medieval on almost 
everyone she meets as a secre- 
tary-turned-superheroine in the 
much-ballyhooed “sensual adven- 
ture” game Riana Rouge. 

Let’s get thing one straight 
here— Riana Rouge is a screen- 
troller where you’ll spend most 
of your time 
looking for 
unmarked hot- 
spots— once 
you find one, 
clicking engages 
some hokey, 
pixelated FMV. 

Riana Rouge spans 
three CDs, with Bonner 
and crew prancing 
around in dominatrix 
gear and revealing 

Egads! She's been negligees and superim- 

gibbed! posed on uninspired 


Riana Rouge 
Version: 1.0 


Max Re 
Win95 


pre-rendered 
3D backdrops 
that reek of 
early 80s first- 
generation 
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such as the 
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Project. While 
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variety of 
locales to 

investigate, they get stale real quick. 

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Choices can branch off to a sudden and 
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She’s mad, she’s bad, and she’s horny! She’s 
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adventuring. While this interface 
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Let’s not forget the scads of soft-core 
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that look more at home in Resident Evil 
than a “sensual thriller.” 

No amount of T&A can overcome the 
dusty graphics, hokey blue-screened FMV, 
and stank-ass gameplay. Riana Rouge is 
destined to join Voyeur as a bargain-bin 
titillating adventure best 
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URL www.blackdragon.com 


90 boot APR 98 



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1998 Pure Power 
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Product Information Number 106 







WITH JON PHILLIPS 


K3fl H A lfis8 


Microsoft Under 
Bloody Seige 


ATF AGENTS STORM REDMOND 
COMPOUND; MS RESPONDS WITH 
LAWYERS, GUNS, AND MONEY 


REDMOND, WA — Government agents stormed 
the Microsoft campus early yesterday morning, 
igniting a spectacular firefight that claimed 113 
lives and is threatening political stability in the 
northwest United States. The siege followed a 
ten-day standoff during which Microsoft employ- 
ees bunkered down with automatic weapons in 
defiance of a court-ordered antitrust decision. 

On March 14, the Supreme Court ordered 
Microsoft to divide itself in half, and then divide 
each of those halves in half, and each of those 
halves in half, and so on and so on, until each inde- 
pendent subsidiary consisted of a project manager, 
a marketing flack, and a coffee machine. 

Microsoft CEO Bill Gates responded by 
telling the Court “I want you to go to hell today,” 
and then proceeded to stock armaments. 

Yesterday’s shootout began at 6:21 a.m. and 
abruptly ended at 5:30 p.m. when MSNBC 


switched coverage to Al Roker’s review of Blues 
Brothers 2000. 

At 5:29 p.m., Gates flew over the carnage in 
an experimental helicopter made of impene- 
trable alloys and announced the following 
from a bullhorn: 

“Attention anti-capitalist, communist pigs. 
Do not attempt to shoot me from the sky. I am 
flying over the carnage in an experimental heli- 
copter made of impenetrable alloys. Lay down 
your weapons before it’s too late. I repeat: Lay 
down your weapons. And buy Microsoft. We’re 
at $15 5 a share and climbing!” 

As nightfall hit, Gates changed out of his 
battle fatigues, ingested a handful of southeast 
Asian hallucinogens, and entered a state of ele- 
vated religious awareness. Wearing nothing but 
a sari and surrounded by captured ATF agents 
imprisoned in makeshift bamboo cages, the 
commander-god held court, slowly ruminating 
on topics of the day. 

“The destruction of Netscape was a funny 
‘concept.’ People ‘got’ it,” Gates said, gesturing 
with his fingers as if to punctuate his words with 


The Commander’s broadcast visage. 

quotation marks. “The American people saw the 
intrinsic humor in the carpet bombing of an ill- 
conceived and failing technology company. 

“And the French — they too shall fall.” 
Government sources believe Microsoft has 
enough employees, supplies, and ammunition to 
delay release of its assets until Q3. The govern- 
ment also believes Microsoft has won the sup- 
port of rural Washington state militiamen, who 
are willing to pounce like frisky kittens on any 
anti-government insurrection that so much as 
ruffles a few pieces of underbrush. 

President Clinton has issued a statement say- 
ing the U.S. would be willing to give up 
Washington state and parts of Oregon if 
Microsoft would remove an unwanted manila 
folder that is sitting on his Oval Office desktop. 

Fighting is expected to resume today, followed 
by MSNBC coverage of Al Roker making an 
impassioned plea for a sequel to Cool Running 5. 


4U flf* 
4 


Redmond Ridge: The First Three Hours 

The once-bucolic Microsoft Campus is now a blood-stained killing field. Here’s how the carnage unfolded. 


Internet 
Explorer 
Developers’ 
Conference 
begins; Active 
Desktop 
declared “still 
a great idea.” 


ATF surprises MS infantry 
cluster engaged in team- 
building scream therapy 
exercise; 64 ATF agents 
killed or wounded; MS 
attrition unknown. 


MS FORGES 
Bill 


Product 

Managers 


ATF challenges MS to a 
“friendly” game of tug-o- 
war; MS doesn’t bite; the 
killing continues apace. 


MS engineers jam 
ATF radio communi- 
cations; 49 ATF 
agents leave 
bunkers thinking 
siege is over; all die. 


•8= 


f I 

Evangelists 


Engineers 


I 

eg 

Marketing 

Directors 


1 

is 

Marketing 

Flacks 


ATF agent shooting beer bottles for fun 
mistakenly wings low-level MS employee 
running from parking lot to 
Visitor’s Center; the siege begins. 


us FORCES 


ATF 

Squads 




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©1998 Creative Technology Ltd. All other brand or product names listed are trademarks or registered trademarks and are property of their respective holders.